RataUnderground Posted June 22, 2023 Well, at least it will be available on a few current systems. Even if Strogg is the worst "Quake" yet. 0 Quote Share this post Link to post
Dreamskull Posted June 22, 2023 (edited) On 8/18/2022 at 1:49 PM, BGreener said: If it’s not so formulaic and linear I might be interested. That’s why I got real bored of Vermintide and Back 4 Blood. Not so much for Deep Rock Galactic, I’ve sunk a few hundred hours into that. If they somehow came out with more levels or beefed up the beastiary in some capacity, say more enemy variety, types, factions it would be much better. I feel like its almost there, it just needs a little more oomph for afterward when youve already played a while and NOT JUST endless ramped difficulty. Edited June 22, 2023 by Dreamskull 1 Quote Share this post Link to post
BGreener Posted June 22, 2023 (edited) 55 minutes ago, Dreamskull said: If they somehow came out with more levels or beefed up the beastiary in some capacity, say more enemy variety, types, factions it would be much better. I feel like its almost there, it just needs a little more oomph for afterward when youve already played a while. Powerslaved Exhumed did something similar. It had a new difficulty with its own enemy placements and encounters. An additional difficulty or something similar for a Quake 2 remaster would be delicious, just needs that lovebump. Edited June 22, 2023 by BGreener 1 Quote Share this post Link to post
Dreamskull Posted June 22, 2023 (edited) I feel like it needs like a secret unlockable mode that when unlocked you can take other people with you to experience it, not necessarily a difficulty bump though it could be included, but something that fundamentally changes it. I feel like theres got to be something in mind for longer play sessions and not just a contineous play through multiple levels in a mode that exists temporarily. I know its all scenario driven, but something meta is needed to slap you silly to shatter routine, something you might not come back from if you fumble it. A persistent element would shake off the malaise if its not annoying. Edited June 22, 2023 by Dreamskull 0 Quote Share this post Link to post
FecalMystAche Posted June 22, 2023 (edited) I feel like a QII rerelease was inevitable, so no surprise really if this is true. Hopefully it’ll have the expansion packs as well as the PS1 and N64 campaigns included. Also, Nightmare (Hard+) should be added as a “new” difficulty and should have the health cap like they did with Quake 1 rerelease as well as reduce the effectiveness of the energy armor in this skill to keep player’s from being too OP’d. This would make the game far harder. Also would be cool to have centered animations for the guns when you align them to centered view instead of there being nothing there. Edited June 22, 2023 by FecalMystAche 0 Quote Share this post Link to post
Dreamskull Posted June 22, 2023 Do you guys remember the Quake 2 expansion weapons? 0 Quote Share this post Link to post
FecalMystAche Posted June 22, 2023 Yeah there’s quite a few added weapons, and n64 version has the invisibility powerup. 0 Quote Share this post Link to post
D4NUK1 Posted June 22, 2023 7 minutes ago, Dreamskull said: I feel like it needs like a secret unlockable mode that when unlocked you can take other people with you to experience it, not necessarily a difficulty bump though it could be included, but something that fundamentally changes it. I feel like theres got to be something in mind for longer play sessions and not just a contineous play through multiple levels in a mode that exists temporarily. I know its all scenario driven, but something meta is needed to slap you silly to shatter routine, something you might not come back from if you fumble it. A persistent element would shake off the malaise if its not annoying. Sir that's CO-OP with funny friends instead of go all inmersive. 0 Quote Share this post Link to post
Dreamskull Posted June 22, 2023 (edited) They try to do with events, but the events are trash. They dont add anything. Its like a gimmick or a modifier. What Im talking bout needs to go all out. Edited June 22, 2023 by Dreamskull 0 Quote Share this post Link to post
Individualised Posted June 22, 2023 (edited) 4 hours ago, Terrcraft said: https://www.gematsu.com/2023/06/quake-ii-remastered-rated-in-korea seems like I was a year early? YES AAAA THANK YOU NIGHTDIVE? Honestly I'm more excited for this than the new Mario game. Maybe it's because this was completely out of the blue while rumours of a new 2D Mario had been bubbling up for a while but I don't know. 27 minutes ago, FecalMystAche said: I feel like a QII rerelease was inevitable, so no surprise really if this is true. Hopefully it’ll have the expansion packs as well as the PS1 and N64 campaigns included. Also, Nightmare (Hard+) should be added as a “new” difficulty and should have the health cap like they did with Quake 1 rerelease as well as reduce the effectiveness of the energy armor in this skill to keep player’s from being too OP’d. This would make the game far harder. Also would be cool to have centered animations for the guns when you align them to centered view instead of there being nothing there. Unlikely for the PS1 version as it runs on a custom engine but I believe Quake 2 for Nintendo 64 still runs on id Tech 2 so it's possible (which is ironic as it's a completely different game with completely different levels and music while the PS1 version was at least somewhat of a conversion of the PC game) Edited June 22, 2023 by Individualised 0 Quote Share this post Link to post
Rudolph Posted June 22, 2023 29 minutes ago, Dreamskull said: Do you guys remember the Quake 2 expansion weapons? I hope they are given their own key bindings. Having to scroll through the inventory was not particularly intuitive, especially in the middle of a fight. 12 minutes ago, Individualised said: Unlikely for the PS1 version as it runs on a custom engine Did Quake 64 not run on a custom engine as well? If anything, they could at least try to port the Aubrey Hodges soundtrack and the exclusive levels. 0 Quote Share this post Link to post
Individualised Posted June 22, 2023 Just now, Rudolph said: Did Quake 64 not run on a custom engine as well? Like I said in my post I'm pretty sure it's id Tech 2 though I'm not 100% certain 0 Quote Share this post Link to post
Geniraul Posted June 22, 2023 Seeing the amazing remaster of Quake 1 made me even more convinced that it would be great to see a remaster of this truly iconic game! 1 Quote Share this post Link to post
Dreamskull Posted June 22, 2023 (edited) Oh you better believe that. Quake 1 is one of the greats. it NEEDS it and DESERVES it. Edited June 22, 2023 by Dreamskull 0 Quote Share this post Link to post
Rudolph Posted June 22, 2023 1 hour ago, Individualised said: Like I said in my post I'm pretty sure it's id Tech 2 though I'm not 100% certain Oh, sorry. I forgot "Id Tech 2" was the Quake engine. 1 Quote Share this post Link to post
mrthejoshmon Posted June 22, 2023 I will expect nothing in the immediate future. If something does come of this then I will be pleasantly surprised. 1 Quote Share this post Link to post
Individualised Posted June 22, 2023 (edited) 9 minutes ago, mrthejoshmon said: I will expect nothing in the immediate future. If something does come of this then I will be pleasantly surprised. I mean it's pretty much confirmed. Sure they could decide to cancel it but we at least know that the game exists and is probably completed or near completion. Game rating boards don't add listings for made up games whether by accident or not. Edited June 22, 2023 by Individualised 1 Quote Share this post Link to post
Devalaous Posted June 22, 2023 The N64 levels have been ported by people before, wouldn't be impossible for it to be done again for the new port if needed. (Assuming its real). The perfect package for me would be Q2, both expansions, the N64 campaign, and official addons, with easy support for the unofficial expansions (Because I still want to get through those someday; unofficial add-ons are a kind of guilty pleasure) 1 Quote Share this post Link to post
Midway64 Posted June 22, 2023 Q2 Remaster rated in Korea? Oh boy... tonight we eat! (or next quakecon...) 0 Quote Share this post Link to post
Midway64 Posted June 22, 2023 And Quake II 64 does run on Id Tech, it just happens to be based from Q64's branch. 0 Quote Share this post Link to post
Gez Posted June 23, 2023 Thanks to the bump, I can now react way too late to some comments from last year. On jeudi 18 août 2022 at 2:21 AM, mrthejoshmon said: Anyway back on topic, I am 100% percent aware every hope I have for a Q2 remaster is wishful thinking but I must say if it doesn't happen I will be a bitter man. "I see what you did there." On dimanche 21 août 2022 at 6:01 AM, RangerXT said: I assume he means q2 vinyl and digital *soundtrack* release here. Wish he didn't lead everyone on about a game remaster but oh well, I look forward to getting the soundtrack regardless He's the guy who composed the music for Quake II, it's even his twitter handle "quakecomposer", and he's talking about a vinyl release. I'd like to see a modern game released on vinyl... 2 Quote Share this post Link to post
ReaperAA Posted June 23, 2023 13 hours ago, mrthejoshmon said: I will expect nothing in the immediate future. If something does come of this then I will be pleasantly surprised. ^This. Honestly, I will be on the cautious side and assume there is nothing in the near future. But if it does happen, then that's great. 1 Quote Share this post Link to post
scalliano Posted June 23, 2023 Seems like the Korean Ratings Committee has yeeted the page, so if this is correct then id obviously want to keep it under wraps. I am cautiously optimistic for Quakecon - Q2 has become my favourite of Quake's SP campaigns over the years. If true, then there are a few things I'm hoping for: - The N64 campaign - A new expansion a la DOTM - Bots - A curated mod menu - Split screen multiplayer These are all things that Q1R had, so I don't think I'm being too ambitious. 1 Quote Share this post Link to post
Captain red pants Posted June 23, 2023 14 minutes ago, scalliano said: - Bots Say what now? *quickly checks Q1R* So it does! I had no idea it had bots! 0 Quote Share this post Link to post
FecalMystAche Posted June 23, 2023 It would be awesome to see the two new enemies, the Arachnid and the Guardian, from the PS1 port added in as well as the invisibility item from the N64 port added in to the base game. Likely won’t happen though. 1 Quote Share this post Link to post
Rudolph Posted June 23, 2023 I did not know the PS1 port had new enemies! :o I remember playing it a bit ages ago and and thinking it was more or less identical to the PC version. 1 Quote Share this post Link to post
FecalMystAche Posted June 23, 2023 (edited) 37 minutes ago, Rudolph said: I did not know the PS1 port had new enemies! :o I remember playing it a bit ages ago and and thinking it was more or less identical to the PC version. It’s very much like the PC version for sure as far as levels go, though a few are from the N64 version. The new enemies are underused but are quite interesting and I feel would add to the enemy roster for the PC version to add to the difficulty. Plus, the Hard+ (Nightmare) mode that you had to access through the console (though source ports have added it already as a difficulty IIRC) would make the game even harder as a selectable difficulty since the enemies don’t flinch when taking damage and many of them are overall stronger on that mode. Edited June 23, 2023 by FecalMystAche 1 Quote Share this post Link to post
Individualised Posted June 23, 2023 Something funny about Quake 2 is when you complete a unit, before the Quake 2 FMV-based intermission screen plays, the remains of what is supposed to be the Quake 1 intermission screen plays - but of course nothing is there so it's just an awkward pause. Even funnier is that in the N64 version when you complete a level (as it's a linear game compared to the PC version) you see the camera pan out from the player and I'm pretty sure that's their interpretation of it. I wonder if they'll keep that around. 0 Quote Share this post Link to post
scalliano Posted June 24, 2023 Personally I don't see any PS1 content happening - that version was running on Hammerhead's own tech so a conversion is probably off the table. I'd love to see it though, the Guardian fight takes place in a whole new area and the Arachnids are like Gladiators, only worse. The N64 content seems more likely, but right now these are all just words. Fingers crossed. 0 Quote Share this post Link to post
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