Gez Posted November 1, 2023 On mercredi 11 octobre 2023 at 10:16 PM, Peccatum Mihzamiz said: For OBZEN: "ENDOOM by Peccaum Mihzamiz"... You needed some more tea when making this! :p 2 Quote Share this post Link to post
t.v. Posted November 14, 2023 I don't think the Endoom I made for Scientist (Scientist 2023) was posted here yet: 23 Quote Share this post Link to post
t.v. Posted November 14, 2023 Today I finished a new masterpiece: 30 Quote Share this post Link to post
zokum Posted November 15, 2023 I like the dinosaur, but it would need a very specific mod to fit in. The Other one is an awesome ENDOOM. I think your artwork would look better in a more dos-like font, but that's my personal preference. Keep em coming @t.v.! 0 Quote Share this post Link to post
SupremeBioVizier Posted November 17, 2023 (edited) it blinks green from the mouth and eyes, idk how to upload it proper apparently. just something to put at the end of my xmaswad Spoiler Edited November 17, 2023 by SupremeBioVizier 2 Quote Share this post Link to post
Peccatum Mihzamiz Posted December 6, 2023 (edited) ENDOOM I made for PUSS 32: D-30. 35 Different mappers on that project in total! Edited December 6, 2023 by Peccatum Mihzamiz 9 Quote Share this post Link to post
ETTiNGRiNDER Posted December 6, 2023 The dash in the D-30 makes me a bit uncomfortable, it looks a bit too much like a Roman numeral but IIII would properly be IV in that case. Maybe the outer corners should use the right-angle symbols instead of the middle line ones? 0 Quote Share this post Link to post
xScavengerWolfx Posted December 6, 2023 25 minutes ago, ETTiNGRiNDER said: The dash in the D-30 makes me a bit uncomfortable, it looks a bit too much like a Roman numeral but IIII would properly be IV in that case. Maybe the outer corners should use the right-angle symbols instead of the middle line ones? Now that you pointed out the dash looking like Roman numeral IV but with this IIII. I can not unsee it now thanks lol. 0 Quote Share this post Link to post
plums Posted December 7, 2023 Fun fact, IIII is actually used sometimes instead of IV, especially on clocks and watches: https://www.electrictime.com/roman-iiii-vs-iv-on-clock-dials/ But yes, that dash looks like it could do with some squared-off corners. or even something like this if you want to make it stylized ┌┬┬┬ ┴┴┴┘ 0 Quote Share this post Link to post
Peccatum Mihzamiz Posted December 10, 2023 (edited) There was a sudden megawad made in the past few hours by @Clippy and 31 other folks from his server. All 32 maps were made in 30 seconds each, and people quickly made graphics and music for it as well. Here's the ENDOOM I made for it. The word 'screams' blinks. Edited December 10, 2023 by Peccatum Mihzamiz 3 Quote Share this post Link to post
t.v. Posted December 11, 2023 On 10/13/2023 at 1:11 PM, DoomGuy999 said: That's so cool. The archvile is in some sort of ascii structure! You can get it by pasting an image in EndEdit with "Use extended special character". In my opinion, it is a cool effect and it looks good when the image is scaled down, however: in full screen it looks confusing because it breaks up the overall shape of things. 1 Quote Share this post Link to post
Devalaous Posted December 11, 2023 On 12/7/2023 at 7:56 AM, ETTiNGRiNDER said: The dash in the D-30 makes me a bit uncomfortable, it looks a bit too much like a Roman numeral but IIII would properly be IV in that case. Maybe the outer corners should use the right-angle symbols instead of the middle line ones? It's a ladder. Now you can't unsee it. 0 Quote Share this post Link to post
Async Unicorn Posted December 11, 2023 (edited) Here's my own, kinda crappy in comparison with other, but it was fun to draw and I tried my best to make it look decent for my first time, =) It will be presented in my first solo level, I wish to upload it sometime in late december - early january, but time will show, I always had problems with deadlines!( Edited December 11, 2023 by Vanilla+Unicorn 1 Quote Share this post Link to post
zokum Posted December 12, 2023 (edited) I don't know which editor people use for this, but a lot of works don't use any of the half blocks. The character set in use has both a horizontally and vertically split block, allowing for much finer resolution. As long as you remember you can't use two foreground colors, you'll do fine. The imagery here doesn't do that apart from the white and bright cyan on the hooves. And that could just stay as it is in my opinion. The biggest problem when doing line drawing style and not using half blocks is that horizontal lines are twice as thick as vertical lines. This is fairly evident on the hooves, face and eye. I'll see if I can't hack together a quick remix of your work when I come home. It's usually better to show work than explain someone how to do it... Edited December 12, 2023 by zokum 2 Quote Share this post Link to post
t.v. Posted December 24, 2023 My latest creation is now included in Eviternity II RC5 :-) 30 Quote Share this post Link to post
DoomGuy999 Posted December 29, 2023 On 12/11/2023 at 4:07 AM, t.v. said: You can get it by pasting an image in EndEdit with "Use extended special character". In my opinion, it is a cool effect and it looks good when the image is scaled down, however: in full screen it looks confusing because it breaks up the overall shape of things. I'm really into ascii art, how do you scale it down, and what's the point of scaling it down? 0 Quote Share this post Link to post
t.v. Posted December 29, 2023 What I meant to say was: An ANSI screen usually has a resolution of 640400 pixels. Back in the 90ties this would fill the entire screen. But on modern screens 640x400 is only a part of the screen. Technically it is not 'scaled down', but it is displayed smaller. It is kinda like a blurry photograph. If you put it on full screen, it is clearly blurry. But if you put it in a small window it looks sharp. So the best way to 'judge' ANSI art is to put it on full screen. The 'extended special characters' look good when the image is displayed small, but look distracting in full screen. But that is just my opinion :-) 0 Quote Share this post Link to post
Arsinikk Posted December 29, 2023 ENDOOM for 200 Line Christmas: Snowy Slaughter (not super crazy art, but does it's job. Decided to make it non-animated to fit the "frozen" theme): 3 Quote Share this post Link to post
Darkcrafter07 Posted December 30, 2023 Must be a good idea to make endoom even for GZDoom projects 2 Quote Share this post Link to post
DoomGuy999 Posted December 30, 2023 On 12/29/2023 at 2:15 PM, t.v. said: What I meant to say was: An ANSI screen usually has a resolution of 640400 pixels. Back in the 90ties this would fill the entire screen. But on modern screens 640x400 is only a part of the screen. Technically it is not 'scaled down', but it is displayed smaller. It is kinda like a blurry photograph. If you put it on full screen, it is clearly blurry. But if you put it in a small window it looks sharp. So the best way to 'judge' ANSI art is to put it on full screen. The 'extended special characters' look good when the image is displayed small, but look distracting in full screen. But that is just my opinion :-) I saw in alien vendetta an animated endoom. How is it possible? 0 Quote Share this post Link to post
t.v. Posted January 2 'Animation': The screen is divided into cells. Each cell has a solid background (with 8 possible colors) and a foreground which can contain a character. The foreground of a cell can be set to 'blink'. So it switches between being displayed and not displayed. The 'animation' has 2 frames and is pretty basic. 0 Quote Share this post Link to post
zokum Posted January 3 Ascii art is monochrome art with only the first 127 characters in most western character maps. The first 32 are non-printable things like bell, carriage return, line feed etc. So ascii art consists of only 96 characters you can see on the screen. Ansi art means using ansi escape sequences to enrich the art, and usually on code page 437, which is the 96 characters from ascii and 128 more characters. Code page 437 is the on you would commonly use on us-english dos machines, the bios etc. It adds lower case characters, line drawing characters, many symbols, block characters to allow for a much richer tui (text user interface). What Doom does is to write directly to the memory area that displays text, allowing for a full-screen 80x25 screen. But DOS would then instantly add the command line prompt, hiding the top row. Thus you only get 80x24. The format layout is really easy. One byte is the character from 0 to 255, and the next one are all the attributes you would usually use ansi escape sequences to set. Background color, foreground color, blinking. 4 bits for foreground color, 3 for background and 1 for blinking. Then another character etc. 80x25*2 = 4000 bytes. That is why endoom screens are always this exact size. It's a memory dump of what you would send to a vga card. There is an unofficial extension used in the art community called ice colors, where they use the blink bit to instead mean a bright background color. The classic doom 1.0 setup has a nice hack where it reprograms the colors used in the text mode. The blue is changed to a darker blue with a bit of green in it, the source code calls it funky blue. In Zokumbsp it's called Romero blue, since he was the one who I think coded the setup executable. This trick most likely had compatibility issues and was removed in newer versions of the game. It would have been cool if we could have used that hack to have custom colors in endoom screens :) In Zokumbsp you see this color when using it in Linux and using the color output parameter twice, which will send rgb-sequences for colors instead of the 16 common colors. I am probably the only one who ever uses that mode, but it looks cool on screenshots... Newer versions of putty supports these color sequences. I don't know of a good and easy way to get that kind of support into a Windows terminal window. 3 Quote Share this post Link to post
DevilMyEyes Posted March 11 I went with something simple for Anathema 2, what do you think? 3 Quote Share this post Link to post
DoomGuy999 Posted March 11 Just now, DevilMyEyes said: I went with something simple for Anathema 2, what do you think? That looks cool, but I personally am more of a fan of more linear and neat ENDOOM screens. 1 Quote Share this post Link to post
zokum Posted March 13 On 3/11/2024 at 2:10 PM, DevilMyEyes said: I went with something simple for Anathema 2, what do you think? Not a bad attempt. Here's what I would suggest: Make the letter sizes suit the wideness of the letter. Your a's are much wider than your m. Your n is much wider than your m. Use half-height and half-width characters for much smoother gradients. You could size things up, you got about 80x24 characters to play with. The T sticks to the h, but no other letters do this, looks inconsistent and as if th was one letter. The bottom box looks unbalanced. You could stick the '2' on top of it and have the credits work around this. A bit too many colors on the people. The shading on the 2 is unlike the other letters, and it is a bit undersized. Since so many people have had multiple jobs and long names, you could also just list the persons and their contributions. OceanMadman: Mapper, artista y dehacked DevilMyEyes: Mapper y artista. Hunted II: Mapper y compositore. Vosolokovitch: Mapper y tester. Pancrasio, Godzialox, Downcologo, Cutman99, The Genie: Mappers. Venezolano Hambreado, Cactus y Yisue: Testers. You could color roles instead of names, since you have 5 roles and a lot more names. You could use some shading and other characters on the box outline to spice it up a bit. What you have here is an excellent start though, and with a few touch ups it could look even better. If you're interested, I could see if I couldn't do a few of those things when i get back from work. 1 Quote Share this post Link to post
DoomGappy Posted March 13 @t.v. how exactly do you make these? Awesome work. 0 Quote Share this post Link to post
zokum Posted March 13 6 minutes ago, DoomGappy said: @t.v. how exactly do you make these? Awesome work. I personally prefer to use PabloDraw and export it as a raw text buffer screen, which is what endooms are. 3 Quote Share this post Link to post
Arsinikk Posted March 13 ENDOOM for 150 Line Massacre: The Golden Skulls. 10 Quote Share this post Link to post
DevilMyEyes Posted April 7 Something I did for the Hispanic Community Project 10 Quote Share this post Link to post
Arsinikk Posted May 20 So I've done a few ENDOOMs in the last few months. Hell Revealations Original ENDOOM (before T.V. made their beautiful piece) RUST Original ENDOOM ( @zokum is currently working on a replacement ) 10 Line Puzzlebox (probably my laziest ENDOOM) 11 Quote Share this post Link to post
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