Perhaps I am blind, but it doesn't seem like the MBF21 Spec page has a list of what int values to put in for specific flags for the Add/RemoveFlags codepointer, does anyone have a list of all the different flags or know where I can find one? I'm trying to have an enemy set the noblockmap flag so it is invincible for a set amount of time, and then remove it. I tried looking at Judgment to see if it used the AddFlags and it did, but I only found two values but don't know what they do, and since I haven't actually played Judgment I don't know what enemy it is to go find out for myself.
And while I'm here asking this, is it also possible to force an enemy into its death state when a "heart" enemy dies? An example for this would be a Caco Demon dying which would then kill every Cyberdemon or something in the map.
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NinjaDelphox
Perhaps I am blind, but it doesn't seem like the MBF21 Spec page has a list of what int values to put in for specific flags for the Add/RemoveFlags codepointer, does anyone have a list of all the different flags or know where I can find one? I'm trying to have an enemy set the noblockmap flag so it is invincible for a set amount of time, and then remove it. I tried looking at Judgment to see if it used the AddFlags and it did, but I only found two values but don't know what they do, and since I haven't actually played Judgment I don't know what enemy it is to go find out for myself.
And while I'm here asking this, is it also possible to force an enemy into its death state when a "heart" enemy dies? An example for this would be a Caco Demon dying which would then kill every Cyberdemon or something in the map.
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