Jump to content

killtest -single doom 2 wad


Recommended Posts

Looks good but very short and fundamental lackings as a first Map Building. Adding up Secrets and Traps could make this a Perfect Map though. There is only one Short Executive Fight held with Spider-Cacodemon-Revenants together, where you need to Collect the Blue Keycard for the Exit Doorway. Again, look out the Mancubus and Heavy Weapon Dudes before passing through the Blue Keycard Gate. As a Beginner, you might find it a good train testing map if playing on Ultra Violence Difficulty Level. Do not try to escape or hide from any fights, face them and shoot them right infront of them. I only recommend this small map to be played just on UV.

 

 

 

XDoom II - Killtest (10 July 2022)_Moment.jpg

XDoom II - Killtest (10 July 2022)_Moment2.jpg

XDoom II - Killtest (10 July 2022)_Moment3.jpg

XDoom II - Killtest (10 July 2022)_Moment4.jpg

XDoom II - Killtest (10 July 2022)_Moment5.jpg

XDoom II - Killtest (10 July 2022)_Moment6.jpg

Edited by Thaumaturge_Tanishq

Share this post


Link to post

It appears you have added DOOM.wad as a resource but the level is for Doom 2, Doom 1 has some unique textures that Doom 2 does not have and therefore booting this up without adding DOOM.wad as a resource you can't see said unique textures.

Edited by mrthejoshmon

Share this post


Link to post
2 hours ago, neonannihilator2 said:

it seems textured in the builder, i made it in ultimate doom builder is there some kind of compatibility issue with gz doom?

rfg.JPG

 

UDB shows your base resource archive. if you use Ultimate Doom (Doom.wad) to make maps for doom2 (Doom2.wad) then some textures will be missing. 
Despite that, even with ultimate doom, some textures were missing. So just in case, i'm going to include a slade link for custom textures:click, a doomkid video for custom textures: Click (helps you see how to do it first time around.)
And here is my video (unregistered):

 

Damn net makes my upload times quite slow. Still better than in the 2000's.

Share this post


Link to post

This map is almost as cynical as me. Congrats. Some advice I could give for any future mapmaking is to maybe open up the spaces a bit? In this map it feels somewhat awkward when the map is cut off by doors, it makes each room feel like their own little box. Obviously there are ways that it can be used for the sake of claustrophobia, so maybe you could play into that a little bit...

Share this post


Link to post

You seem to have the basics right but it does show this is a first map.

 

 

Here a few points

  • Do not have you door flush to the wall, have them in s small inset to give more depth, you could also lower the ceiling a bit in this inset.
  • If you are going to change the ceiling height, like where you get the shotgun, you should also change the ceiling texture
  • Dot not open a door directly into the sky, it just looks silly, add some ceiling  close to the door
  • Your wall are quite featureless, add some decoration to them, computer panel are great for this
  • Play with the lighting levels, shadow are slightly darker are a good tool to make you design pop, right now everything feels a bit flat
  • Add some ambush for the player

Share this post


Link to post
  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...