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Kgsws's DOS Doom Code Execution Part 2: Doom-in-Doom and more


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23 minutes ago, Ozcar said:

Next doom gba run on doom gba

Actually, there is a Prboom fork for GBA, so you can port any Doom 2 megawad to Gameboy Advance.

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Ok, just watched this video.

 

@kgsws

everything in this new video is shocking...

 

I was intrigued by the idea of creating Boiled Doom on ACE Engine...

 

Now I'm pretty much damn interested in ACE Doom to make Boiled Doom with Advanced maps with all those effects!

 

Your work is the art.

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7 hours ago, user76828904 said:

Is this enough for a Cacoward?


Didn’t ACE already win a machaward?

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56 minutes ago, Jaccident said:


Didn’t ACE already win a machaward?

It did. But i have mentioned this one for this years Caco's because its equally deserving (perhaps even more so).

 

To delete a post, you can use report post and ask for deletion. In your case i have requested the mentioned post for you. Its also why i am not quoting it because if it gets deleted, the resulting post makes little sense :P

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14 hours ago, SMG_Man said:

so wait
you're telling me vanilla-compatible maps can have sliding doors and colored lighting?

bruuh

We are stretching a definition of 'vanilla' at this point. But sure.

 

12 hours ago, Dexiaz said:

Ok, just watched this video.

 

@kgsws

everything in this new video is shocking...

 

I was intrigued by the idea of creating Boiled Doom on ACE Engine...

 

Now I'm pretty much damn interested in ACE Doom to make Boiled Doom with Advanced maps with all those effects!

 

Your work is the art.

Thanks.

As i mentioned, ACE Engine development is paused right now. I am considering my options now (i have other stuff and too little time for everything).

I would really like to see some advanced doom mod built on this though. I was even thinking about stuff such as Half-Life 1 total conversion - remaking everything as close as possible with modified Doom engine.

But again, it takes time.

 

Anyway, here's my latest exploit that would be probably used for ACE Engine.

It's a code execution even before memory and WAD files are initialized.
1382717728_Screenshotfrom2022-06-1219-22-48.png.9bc189cd6b55139ae183eb7ec79ebdd9.png

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20 hours ago, Ozcar said:

In fact isnt using gzdoom is more impressive.

Coming up next, running GZDoom inside vanilla Doom.

 

15 hours ago, Doomkid said:

xzibit.jpg

 

Run Dhewm 3 inside vanilla Doom, so you can play Doom inside Doom 3 inside Doom.

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2 hours ago, kgsws said:

As i mentioned, ACE Engine development is paused right now. I am considering my options now (i have other stuff and too little time for everything).

I would really like to see some advanced doom mod built on this though. I was even thinking about stuff such as Half-Life 1 total conversion - remaking everything as close as possible with modified Doom engine.

But again, it takes time.

 

Understandable! In any case, you've already did a great job

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This is wild... I'm looking forward to the version of this with an NES emulator built in that can load SMB3, and then you can ACE SMB3 inside Doom and load SMB1 within SMB3 within Doom.

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