Clippy Posted July 15, 2022 (edited) GET IT HERE --> https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/o Cliffs: Doom 2 limit removing No jump/crouch - freelook is your choice tested in Crispy & Gzdoom All difficulties, multiplayer and deathmatch UV = 170 monsters - quite ruthless for blind run maybe and probably above the bell curve for UV? HMP = 131 monsters - probably more comparable to UV - if not UV lite Easy = 101 monsters - maybe a challenging easy - I dunno everyone has different outlooks eh TEN SECRETS!! Playtime? Hard to answer. I can beat it in 10 min but I know it well. blind learning curve on UV maybe 20-30 mins? Depending on how much you mess up or neglect to save. Don't be afraid to save buddeh. There is lots of secrects here too, if you are an explorer then make time for that too haha *I can beat the map without secrets - they are just helpful - more secrets you find the easier it gets - but I tried to hide em good cause I love doing that lol Screenshots Spoiler Welcome to DESTRUCTOGASM! - a little map I made on vacay but I think it has quite a bite to it - lots of relentless monster combo action and intrigue - hopefully it provides constant action and entertainment. There may be a few ways to approach this map, I look forward to seeing how ppl react. In this one I tried to make everything play interestingly but also look hopefully good enough to get a passing grade on detail (my weakness) - but you may be too busy fighting things to look at stuff. I had a lot of fun here - especially hiding things - please - have an explore! Please post any comments, vids, thoughts - good or bad - you can be honest and I hope you have fun with this silly creation of mine. Also thank you to @Biodegradable for playtesting it for me / @MAN_WITH_GUN was here too and they both provided great feedback to improve this map - also shout out to @Dub Bag for providing the Dubbagvile noises Happy Fried Chicken Friday everyone! Catch me on discord if you want a heads up about future projects, Baron Door, or see me talk about chicken a lot: https://discord.gg/Em9XjBwmQP GET IT HERE --> https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/o Edited July 27, 2022 by Clippy 22 Quote Share this post Link to post
Delisk Posted July 15, 2022 This is my second try, at first I tried with project brutality but I was quickly reminded of why I do not play your maps with a mod that make Doom harder... Sticking a bunch of Archvile at the end of a packed corridor was kind of evil move! 3 Quote Share this post Link to post
Pistoolkip Posted July 15, 2022 Not as mean or ruthless as advertised, but definitely a fun one! 3 Quote Share this post Link to post
Kan3 Posted July 15, 2022 First try "hey, let's open up the exit door" mauled by archies and barons storm x) This was funny, I completed in UV, yeah, quite brutal at traits, but doable, it is very well balanced in terms of ammo :D I could only find 4 secret though (I took a look into the editor cause I was curious, I kept hearing sounds from pressing a console and you've REEEALLY mean with those D: I would never "press" the candelabra for example in my life) Great times. Only "bug" I found: Spoiler I don't take any damage in this position, but I don't really know why, cause the floor special is there :/ 1 Quote Share this post Link to post
Clippy Posted July 15, 2022 @Delisk Thanks for playing! Some interesting things happened in the vid, like the spider going off the pillar to the steps - didn't know that could happen haha. Yeah project brutality seems to often break my maps - I only consider modless play when building - good times @Pistoolkip always a pleasure to be on your show - and you went above and beyond to send me screenshots and ideas for improvement - I changed a lot of minor things here and there based on you footage as well. You are awesome! @Kan3 always happy to hear your thoughts - so the premise is yeah, exit is always available but you want to collect resources first - don't know if anyone can beat it early. Glad to hear it's balanced and yeah I love hiding things maybe too well. PS others were confused too re the candelabra - that's not the target it's the tiny awkward switch texture on the raised up staircase. The bug is the fault of the engine - if a player stands on the edge of steps that damage you can avoid damage - so use it in your advantage when you can - the room doesn't lock you in anyway Thanks everyone! 2 Quote Share this post Link to post
RED77 Posted July 15, 2022 As always I play one of your Levels, you keep me wondering where these weird ideas came from. Super fun. Ultra hard (at least for my skills) I've only found 7 of the secrets. I'll keep on looking 1 Quote Share this post Link to post
Keykhosrau Posted July 15, 2022 (edited) Here's an attempted and semi-blind UV-Max (but failed) run: dg-2823.zip The last 10 mins after I killed the cyberdemon are just me secret hunting. I couldn't find all the secrets - maybe some of them are bugged? The hidden computer switch secret at the beginning didn't seem to do anything. I could be wrong. As always this map is really really fun, it made my day. Quote I've only found 7 of the secrets. I'll keep on looking @RED77 I could only find 7 aswell. Edited July 15, 2022 by Keykhosrau 1 Quote Share this post Link to post
Clippy Posted July 15, 2022 @RED77 thanks buddy - I see you have a new map too and it's on my radar. I wonder where I get my ideas too lol - glad you find it ultra hard, my goal - tho some said it wasn't as hard as expected haha. good luck finding the secrets - reveal vid down the line @Keykhosrau BIg thanks for the video - very helpful - made me change a few things. @Pistoolkip was right, despite the monsters teleporting out when I tested it - you got blocked trying to come down from the crate elevator. I reconfigured all of this. Also the yellow key that broke on the red side - also fixed New version in my opening post but you now need this file to watch your demo: https://drive.google.com/file/d/18_uM9rfhxGdiAl5zD8KAESD0uqln4eSx/view?usp=sharing also I enjoy watching ppl hunt for secrets - you were close on the backpack - you heard it lower by pressing that panel, and I recognize it was confusing - but it was a 2 part secret access trigger - the other button you need is in that area, but it's blink and you miss it. Super happy to hear my map made your day, this made MY day - reveal vid in the future all will be revealed lol 2 Quote Share this post Link to post
Keykhosrau Posted July 15, 2022 (edited) Here's a new UV-Max demo, for the newest version (now with 9 secrets!): dg-1204.zip I still think that one secret is permanently out of my reach - I really don't know how to reach it. Perhaps its a bug or I'm doing something terribly wrong - either way I will get 100% secrets one day! Edited July 15, 2022 by Keykhosrau 1 Quote Share this post Link to post
LerxstInWonderland Posted July 15, 2022 Just finished this on UV in 15:31 with 100% kills (I think the monster count was 189 by the end) and a hot 2 secrets haha. I was going into this expecting to get wrecked and have to save scum like crazy, but it was actually not as bad as I imagined. Super fun map that I personally thought was balanced pretty well. There are some tough fights, don't get me wrong, but you are definitely given the armament to deal with them. I liked the design of the map a lot overall as well. Had a nice flow to it, and I really like the economy you get out of your maps. No wasted space, everything has a purpose. A lot of your maps that I've played have certain signature things in common (rounded rooms, lots of verticality, archviles popping up in high corpse areas, cacodemons coming at you from over crates and walls), but they always feel fresh to play. I think this was one of my favorites so far. I'll give it another spin over the weekend, try and all the secrets I missed! Excellent job, as usual! Looking forward to the full reveal video as well :) 1 Quote Share this post Link to post
Clippy Posted July 15, 2022 @Keykhosrau - WOW you handled that like a pro - but bad news I had to make more changes :/ lol mapping life your demo and compatible version is here https://drive.google.com/file/d/16vfxgcvOLzOKxF7oPxGUS594ges23783/view?usp=sharing See I noticed that drop off shoot from the to of the elevator stuck you again - with lost souls - they now teleport to a new destination - the open area with the red key secret. Also changed the revenant ambush slightly - it lowers when you get the mega now so looking at your vid ... it seems like you got all the secrets, including the invuln and etc - not sure why you didn't get full credit unless you didn't fuilly walk on a sector like the backpack - this is weird - I think you UV maxed it bud @Lerxst_In_Wonderland Thanks for playing - and yeah I guess I did oversell the difficulty here - I never know what ppl will react - glad it's still fun regardless. I see you are starting to catch on to some trends of mine lol - and yes I try to use every part of the map - I have little dead space sectors I always feel compelled to stick a secret or connectivity there. Thanks again! 1 Quote Share this post Link to post
sandwedge Posted July 16, 2022 Hey bud, had a lot of fun opening my stream with this one with you tagging along! A nice spicy map with some quality ambushes and a nice foot massage floor. I will never trust your exit signs ever again. Linked to the start of the map: 1 Quote Share this post Link to post
phoo Posted July 17, 2022 Woah, that's a mean map! had plenty of "oh shit!" moments. The main area with the staircase gave me some Teeth.wad vibes 1 Quote Share this post Link to post
Clippy Posted July 17, 2022 @sandwedge thank you for having me on your stream buddy it's always a blast! @phoo thanks buddy the staircase is sort of something that came to me that being where I started building the map around. I never heard of this tooth.wad but I am intrigued to try it. If it's not something that's too long I may make a video to draw comparisons. Please linket so I can ensure I have the correct one @Sr_Ludicolo that feedback makes me happy - thanks buddy!! 3 Quote Share this post Link to post
phoo Posted July 17, 2022 (edited) 27 minutes ago, Clippy said: @phoo thanks buddy the staircase is sort of something that came to me that being where I started building the map around. I never heard of this tooth.wad but I am intrigued to try it. If it's not something that's too long I may make a video to draw comparisons. Please linket so I can ensure I have the correct one It's The Express Elevator to Hell (TEETH) from the Master Levels. The main room in your wad reminds me of this map's main starting area, being circular and tall along with the tile wall textures that are prevalent in both maps. It's also a hot start as well. :)https://doom.fandom.com/wiki/MAP31:_The_Express_Elevator_to_Hell_-_teeth.wad_(Master_Levels) Edited July 17, 2022 by phoo 1 Quote Share this post Link to post
Clippy Posted July 18, 2022 On 7/16/2022 at 11:21 PM, phoo said: It's The Express Elevator to Hell (TEETH) from the Master Levels. The main room in your wad reminds me of this map's main starting area, being circular and tall along with the tile wall textures that are prevalent in both maps. It's also a hot start as well. :)https://doom.fandom.com/wiki/MAP31:_The_Express_Elevator_to_Hell_-_teeth.wad_(Master_Levels) I tried it .. it was one of the worst things I ever played - annoying, specific, and grindy as hell - everything was a BS trap and I ran out of ammo .... Other than a lift and some Cement9 I don't see any comparisons and don't feel like this is in the same ballpark at all lol Not to toot my own horn but my map certainly has to be more enjoyable to play than the above trash ... right? 3 Quote Share this post Link to post
LerxstInWonderland Posted July 18, 2022 10 hours ago, Clippy said: Not to toot my own horn but my map certainly has to be more enjoyable to play than the above trash ... right? Definitely more enjoyable haha! It's been ages since I played the master levels, but I'm pretty sure a large chunk of them hold up pretty poorly now. Although to be fair, TEETH is probably one of the worst of the bunch...can't quite remember though. 1 Quote Share this post Link to post
Arsinikk Posted July 20, 2022 Hey Clippy! This is the first map I've tried of yours, and I found it quite fun! I'd say the most difficult part was the very beginning, but I still had fun nonetheless. Some of the secrets were a bit too obscure for my tastes, but it's a solid map! You can see my playthrough here: https://www.twitch.tv/videos/1537203318?t=02h55m24s 1 Quote Share this post Link to post
Clippy Posted July 20, 2022 (edited) 1 hour ago, Arsinikk said: Hey Clippy! This is the first map I've tried of yours, and I found it quite fun! I'd say the most difficult part was the very beginning, but I still had fun nonetheless. Some of the secrets were a bit too obscure for my tastes, but it's a solid map! You can see my playthrough here: https://www.twitch.tv/videos/1537203318?t=02h55m24s I wonder whatever happened to Clippy Thanks so much for taking the time to play my map and for this video and for your honest feedback I love it I don't know if I can remember everything I'm not sure what the hall of mirrors thing is about I'll try to see if I can figure it out You are the second person to compare this to teeth of which I never played but I'm glad you realized that any comparisons are accidental and superficial You survived the elevator fight without blowing up the barrels which is also impressive Yes I really had fun making a super hard start in this one I really admire that you took the time to find all the secrets. Even the backpack torch tiny switch secret which annoyed most people It was also cool to see you get the editor and play. Archie jumps are never required in my maps but they can get you the secrets another way here As for the invuln it's not just a random switch. Of the textures on the four corners the one with the switch is differently aligned. I didn't want the player to access it early because having an invuln is a major power up. The switch opens the front door so when you come back you might not notice there's a different door and then yes you have to shoot it My secrets may be obscure but I have fun hiding them and they are never required to beat the map. I've always been fascinated with secrets and doom ever since playing knee deep in the dead and trying to find them all. Anywho I'm glad you seem to enjoy my map thanks so much that video was awesome Edited July 20, 2022 by Clippy 1 Quote Share this post Link to post
phoo Posted July 20, 2022 On 7/18/2022 at 7:14 AM, Clippy said: I tried it .. it was one of the worst things I ever played - annoying, specific, and grindy as hell - everything was a BS trap and I ran out of ammo .... Other than a lift and some Cement9 I don't see any comparisons and don't feel like this is in the same ballpark at all lol Not to toot my own horn but my map certainly has to be more enjoyable to play than the above trash ... right? Don't get me wrong, your map is much better lol. As far as similarities, pretty much just the tall circular starting room and the hot start :) 1 Quote Share this post Link to post
Clippy Posted July 21, 2022 11 hours ago, phoo said: Don't get me wrong, your map is much better lol. As far as similarities, pretty much just the tall circular starting room and the hot start :) It's all good buddy. I just always want to try to make things that are original and not compared to anything else. Until your post I wasn't even aware of this map. There's so many maps out there it's bound to happen that comparisons will be made to other maps Good Times 0 Quote Share this post Link to post
Clippy Posted July 21, 2022 @Arsinikk Finally had a chance to Tinker with my map here At one point I rotated the entire map clockwise 90° because I thought it looked like a gnome standing up that way. But I neglected to notice that the baron floor exit thing was all out of alignment so I had to swap it out with those white portals Also you mentioned a Hall of mirrors thing on those secret steps. There's no missing textures or anything so the only thing I can think to do was to move some vertices around Not sure exactly what's going on here but hope this fixes it Thanks again your video was super helpful. I really enjoy somebody taking the time to not only analyze maps but to run it through an editor and look for secrets and stuff. This is extremely valuable and interesting to me Take er easy buddy 0 Quote Share this post Link to post
Alfwin Posted July 23, 2022 Finally got a chance to give this map a try! I wanted to do commentary, but my microphone broke so I had to wait until the replacement I ordered arrived. Anyway, it's a fun map! 2 Quote Share this post Link to post
Clippy Posted July 24, 2022 3 hours ago, Alfwin said: Finally got a chance to give this map a try! I wanted to do commentary, but my microphone broke so I had to wait until the replacement I ordered arrived. Anyway, it's a fun map! This was a great time thank you for the video. I see I probably made hurt me plenty a little bit too hard 😄 I'm glad you had fun. It was interesting watching your brain try to figure out my raising elevator that also raised the crates. I always encourage people to look into the editor to see how I make my maps. In this instance they are all tag the same but there's dummy sectors involved. Additionally there is a microscopic perimeter between the crates and the main elevator so it doesn't recognize each other as the top most floor Anywho sorry about my exit fake out it's a thing I like to do. For this map you can open the exit door right at the start but of course you need to gather resources through before you can attempt it Good times stay tuned for a reveal video down the road. You're the first video I watched that didn't compel me to want to adjust anything. I'm feeling closer to an ID games release Have a good one 🍗 1 Quote Share this post Link to post
Custom Longplay Posted July 24, 2022 As always, I had a lot of fun with the slaughter. Really good and beautiful map from you! 1 Quote Share this post Link to post
Clippy Posted July 25, 2022 On 7/24/2022 at 4:09 AM, Custom Longplay said: As always, I had a lot of fun with the slaughter. Really good and beautiful map from you! These videos are amazing. I left a comment. Stay tuned reveal video coming today 0 Quote Share this post Link to post
Clippy Posted July 25, 2022 And now to answer anybodies questions Of course there was 1 thing to fix but now sent to ID games Thanks for your support everyone 1 Quote Share this post Link to post
Alfwin Posted July 25, 2022 On 7/23/2022 at 7:02 PM, Clippy said: I'm glad you had fun. It was interesting watching your brain try to figure out my raising elevator that also raised the crates. I always encourage people to look into the editor to see how I make my maps. In this instance they are all tag the same but there's dummy sectors involved. Additionally there is a microscopic perimeter between the crates and the main elevator so it doesn't recognize each other as the top most floor Oh wow, that's really cool! I love seeing all the crazy trickery you can do with DOOM to make stuff like that happen! On 7/23/2022 at 7:02 PM, Clippy said: Anywho sorry about my exit fake out it's a thing I like to do. For this map you can open the exit door right at the start but of course you need to gather resources through before you can attempt it Well, that's a really neat concept that I... completely missed, lol. I didn't realize I could open the door; every level I've played that had the exit right at the start like that needed a key so I just assumed that was the case here. In fact, I think when I saw the CEMENT9 in the doorway my brain "autocorrected" it to DOORYEL (which of course makes no sense because the yellow key is already used in the map, but I just didn't pick up on that I guess). 1 Quote Share this post Link to post
Soulless Posted July 26, 2022 (edited) Damn that was a hard map! The start was really spicy and I havent played any doom in a while so, lots of tries until I kinda got it figured out. No issues with balance or any other stuff to adress, is one of those violent clippy maps, maybe smaller but that isnt a problem. Cool secrets to make things more interesting (7/10). Thanks for the dose of doom mister. Edited July 26, 2022 by Soulless 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.