StarSpun5000 Posted July 16, 2022 As in, is there a demo that when played with any map of a certain wad (Let's say Doom II for instance) the demo can beat that map. Where the inputs are always the exact same between maps, but it can still beat all of them. Does this exist? 2 Quote Share this post Link to post
dasho Posted July 16, 2022 Like an extremely long demo with enough brute force inputs to somehow beat every level regardless of structure? Maybe I'm not reading this right. 1 Quote Share this post Link to post
StarSpun5000 Posted July 16, 2022 Yeah I had I feeling. It's a bit difficult to explain properly. What I mean is one big demo which can be played with any map in a certain wad and can beat that map. Essentially a set of inputs that can beat any map in a certain wad. 0 Quote Share this post Link to post
Shepardus Posted July 16, 2022 There's at least one case I've seen of a single demo that completes two dissimilar maps, though I don't remember where to find it. It's not a generally solvable problem, though, i.e. you can't necessarily do this for any set of maps. 4 Quote Share this post Link to post
Big Ol Billy Posted July 16, 2022 Seems unlikely, but there are precedents for this kind of thing admittedly! 2 Quote Share this post Link to post
Roebloz Posted July 16, 2022 I don't think there is a bruteforced demo, and it would hardly be possible to make in the first place. Now as for a bot that plays Doom on its own, now that's a different story. 0 Quote Share this post Link to post
SleepyVelvet Posted July 16, 2022 (edited) 1 hour ago, StarSpun5000 said: As in, is there a demo that when played with any map of a certain wad (Let's say Doom II for instance) the demo can beat that map. Where the inputs are always the exact same between maps, but it can still beat all of them. Does this exist? I've thought about this a while back too, but with the -nomonsters flag of course. It'd be a cool navigational puzzle to see how many simultaneous map exits you can cram into one demo lmp, if not all of them. And then afterwards, seeing them editted together in a massive splitscreen display video would be interesting to watch. The first tactic I'd try is funneling the playing into a cubby per map, keeping them safe and snug in nook-or-cranny somewhere, and slowly unravel one map at a time while trying to keep the player from breaking loose in the "other maps". If this works, it may be a boring solution, but it's the first to come to mind. But yah I like the concept. Edited July 16, 2022 by NoisyVelvet 3 Quote Share this post Link to post
Solmyr Posted July 16, 2022 That's sounds unlikely, and would be an exasperating thing to witness, like "Twitch Plays Pokemon" but in Doom. 1 Quote Share this post Link to post
Shepardus Posted July 16, 2022 I found what I was thinking of: This is a map that was created so that xit-vono's 0:39 UV-Max demo of Doom II's MAP01 would also complete this map. 9 Quote Share this post Link to post
ImproversGaming Posted July 16, 2022 Have a look at this one, it provides some nice insights. This is SoBad playing two different doom maps at the same time. 3 Quote Share this post Link to post
Andromeda Posted July 16, 2022 (edited) Well, there's this movie of Hell Revealed on ITYTD:https://dsdarchive.com/files/demos/hr/42508/hrall-4339.zip When played back with Doom II instead, the first level gets completed at some point. Edited July 16, 2022 by Andromeda not TAS, sorry for the misinformation 7 Quote Share this post Link to post
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