Jump to content

[PsyDoom] 1 on 1 from Maximum Doom.


Recommended Posts

 

Decided to play around with PsyDoom a bit, so I ported 1 on 1 from Maximum Doom.
Some areas may be hard to enter. I tried to make most of them wider but you may still face difficulties.
Enjoy this port! :)

UPDATE: Made some areas larger

UPDATE 2: More QOL improvements and support for the latest PsyDoom version

UPDATE 3: Fixed a teleporter and softlock

Download link

Edited by VL2M STUDIO

Share this post


Link to post
  • 2 months later...

I remember that map. I too began the descent into Maximum Doom. Lots of good (for the time) stuff to be found in there. Could probably make a functional Maximum Doom for PS1 with the 'good' singleplayer levels all bundled together. I would definitely play that on Psydoom

Share this post


Link to post

I plan on making another update for this conversion to make it work on the latest version of PsyDoom. And maybe an announcement in the near future.

Edited by VL2M STUDIO

Share this post


Link to post
On 10/17/2022 at 11:03 PM, ReaperAA said:

Good. Keep porting more Maximum Doom maps and then hopefully @Maximum Matt will be excited enough to play through them again.

I could provide a list :-)

On 10/18/2022 at 4:05 PM, Devalaous said:

 I too began the descent into Maximum Doom. 

Good luck - where you at in the process?

Share this post


Link to post
Just now, Maximum Matt said:

I could provide a list :-)

Good luck - where you at in the process?

 

Probably about 70% through the Doom 1 portion, and the entire Heretic selection is complete. Adding Maximum Doom to Doom Launcher has really helped keep track of things. My eyes kind of glaze over at the massive Doom 2 wall though, with so much of it being duplicates or cold unfeeling conversions rife with errors. It has absolutely been a fun time so far though, with gems like ANDER, MNTFIRE, WARHOUSE and XCALIB11.

Share this post


Link to post
9 minutes ago, Devalaous said:

Nope, thats Boom.

Yeah, but it seems to run fine in Unity though for some reason. I just tested it.

Share this post


Link to post
On 7/17/2022 at 10:10 AM, VL2M STUDIO said:

 

Decided to play around with PsyDoom a bit, so I ported 1 on 1 from Maximum Doom.
Some areas may be hard to enter. I tried to make most of them wider but you may still face difficulties.
Enjoy this port! :)

UPDATE: Made some areas larger

Download link

 

 

The PSX port is the best so far, and knowing there is a PSX Port now for pc is so cool!

Share this post


Link to post
  • 4 months later...

Necrobump, but here's some bug to report.

Spoiler

image.png

The teleporter on this section is too narrow to pass, and the door that leads to it is unusable on the inner side (at least after the door closes), meaning that if you're still inside the alcove while the door closes, you'll be softlocked unless you IDCLIP out of it.

Share this post


Link to post
  • 4 weeks later...
On 3/4/2023 at 8:18 AM, taufan99 said:

Necrobump, but here's some bug to report.

  Hide contents

image.png

The teleporter on this section is too narrow to pass, and the door that leads to it is unusable on the inner side (at least after the door closes), meaning that if you're still inside the alcove while the door closes, you'll be softlocked unless you IDCLIP out of it.

Fixed

Share this post


Link to post
  • 3 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...