VL2M STUDIO Posted July 17, 2022 (edited) Decided to play around with PsyDoom a bit, so I ported 1 on 1 from Maximum Doom. Some areas may be hard to enter. I tried to make most of them wider but you may still face difficulties. Enjoy this port! :) UPDATE: Made some areas larger UPDATE 2: More QOL improvements and support for the latest PsyDoom version UPDATE 3: Fixed a teleporter and softlock Download link Edited April 1, 2023 by VL2M STUDIO 9 Quote Share this post Link to post
taufan99 Posted October 17, 2022 I like that you used the track Beyond Fear for this. 2 Quote Share this post Link to post
ReaperAA Posted October 17, 2022 Good. Keep porting more Maximum Doom maps and then hopefully @Maximum Matt will be excited enough to play through them again. 5 Quote Share this post Link to post
Devalaous Posted October 18, 2022 I remember that map. I too began the descent into Maximum Doom. Lots of good (for the time) stuff to be found in there. Could probably make a functional Maximum Doom for PS1 with the 'good' singleplayer levels all bundled together. I would definitely play that on Psydoom 2 Quote Share this post Link to post
VL2M STUDIO Posted October 19, 2022 (edited) I plan on making another update for this conversion to make it work on the latest version of PsyDoom. And maybe an announcement in the near future. Edited October 19, 2022 by VL2M STUDIO 0 Quote Share this post Link to post
Maximum Matt Posted October 19, 2022 On 10/17/2022 at 11:03 PM, ReaperAA said: Good. Keep porting more Maximum Doom maps and then hopefully @Maximum Matt will be excited enough to play through them again. I could provide a list :-) On 10/18/2022 at 4:05 PM, Devalaous said: I too began the descent into Maximum Doom. Good luck - where you at in the process? 0 Quote Share this post Link to post
Devalaous Posted October 19, 2022 Just now, Maximum Matt said: I could provide a list :-) Good luck - where you at in the process? Probably about 70% through the Doom 1 portion, and the entire Heretic selection is complete. Adding Maximum Doom to Doom Launcher has really helped keep track of things. My eyes kind of glaze over at the massive Doom 2 wall though, with so much of it being duplicates or cold unfeeling conversions rife with errors. It has absolutely been a fun time so far though, with gems like ANDER, MNTFIRE, WARHOUSE and XCALIB11. 0 Quote Share this post Link to post
Maximum Matt Posted October 20, 2022 Yes, I remember MNTFIRE well, the epic underground volcano one 1 Quote Share this post Link to post
Bubbabyte Posted October 20, 2022 @Devalaous Can you do the 1994 Tune-up Community Project? We need more memey 1994 representation, dammit! Lol 0 Quote Share this post Link to post
Bubbabyte Posted October 20, 2022 9 minutes ago, Devalaous said: Nope, thats Boom. Yeah, but it seems to run fine in Unity though for some reason. I just tested it. 0 Quote Share this post Link to post
Bubbabyte Posted October 20, 2022 Wait, I posted in the wrong thread! Lol 0 Quote Share this post Link to post
Devalaous Posted October 20, 2022 Partially relevant I guess, a lot of wads from that ARE in Maximum Doom 0 Quote Share this post Link to post
evil9999 Posted October 20, 2022 On 7/17/2022 at 10:10 AM, VL2M STUDIO said: Decided to play around with PsyDoom a bit, so I ported 1 on 1 from Maximum Doom. Some areas may be hard to enter. I tried to make most of them wider but you may still face difficulties. Enjoy this port! :) UPDATE: Made some areas larger Download link The PSX port is the best so far, and knowing there is a PSX Port now for pc is so cool! 0 Quote Share this post Link to post
taufan99 Posted October 25, 2022 5 hours ago, VL2M STUDIO said: New update! Time to give it a try! 0 Quote Share this post Link to post
taufan99 Posted March 4, 2023 Necrobump, but here's some bug to report. Spoiler The teleporter on this section is too narrow to pass, and the door that leads to it is unusable on the inner side (at least after the door closes), meaning that if you're still inside the alcove while the door closes, you'll be softlocked unless you IDCLIP out of it. 0 Quote Share this post Link to post
VL2M STUDIO Posted April 1, 2023 On 3/4/2023 at 8:18 AM, taufan99 said: Necrobump, but here's some bug to report. Hide contents The teleporter on this section is too narrow to pass, and the door that leads to it is unusable on the inner side (at least after the door closes), meaning that if you're still inside the alcove while the door closes, you'll be softlocked unless you IDCLIP out of it. Fixed 0 Quote Share this post Link to post
taufan99 Posted April 1, 2023 8 minutes ago, VL2M STUDIO said: Fixed 0 Quote Share this post Link to post
VL2M STUDIO Posted April 17, 2023 On 4/1/2023 at 2:07 PM, taufan99 said: Odd, it works for me. 0 Quote Share this post Link to post
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