Hellblazer Posted July 17, 2022 I'm playing through the Master Levels and both BLOODSEA.WAD and MEPHISTO.WAD use Tag 666. The problem is, I've patched the levels into a single WAD to play them with the MIDI pack and in PSN's order they occupy MAP14 and MAP15 instead of MAP07 where Tag 666 actually works. Apparently Crispy Doom has a fix for this but there isn't one in PrBoom+. So how do I fix this? 1 Quote Share this post Link to post
SMG_Man Posted July 18, 2022 (edited) If you know how to merge them into a single WAD, you should have the know-how to add a UMAPINFO lump (easily done using the SLADE editor). It's a simple text lump that gives information to the game, and from what I'm reading PrBoom+ supports it. More info can be found here: https://doomwiki.org/wiki/UMAPINFO Pretty much all that you'd need to have in it is the following: MAP MAP14 { bossaction = fatso, 23, 666 bossaction = arachnotron, 30, 667 } MAP MAP15 { bossaction = fatso, 23, 666 bossaction = arachnotron, 30, 667 } This will toggle the original MAP07 triggers for both levels. Edited July 18, 2022 by SMG_Man 1 Quote Share this post Link to post
Hellblazer Posted July 18, 2022 No, I'm actually not really versed in Doom editing and used a patch someone shared here to create the WAD. Thanks for the guide though. I now have a clear idea of what I'm supposed to do. 0 Quote Share this post Link to post
PKr Posted July 18, 2022 (edited) Damn... I never knew Crispy had a check for masterlevels.wad and could play them properly without any hassle. Cool. Edited July 18, 2022 by PKr 0 Quote Share this post Link to post
Devalaous Posted July 22, 2022 On 7/18/2022 at 12:03 PM, SMG_Man said: If you know how to merge them into a single WAD, you should have the know-how to add a UMAPINFO lump (easily done using the SLADE editor). It's a simple text lump that gives information to the game, and from what I'm reading PrBoom+ supports it. More info can be found here: https://doomwiki.org/wiki/UMAPINFO Pretty much all that you'd need to have in it is the following: MAP MAP14 { bossaction = fatso, 23, 666 bossaction = arachnotron, 30, 667 } MAP MAP15 { bossaction = fatso, 23, 666 bossaction = arachnotron, 30, 667 } This will toggle the original MAP07 triggers for both levels. I don't know why they didn't just go with the age old 'map07special' that multiple other formats used, but thanks for that, I also had this problem with my own master levels patch which got stalled due to issues like this 0 Quote Share this post Link to post
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