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Master Levels Tag 666 problem in PrBoom+


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I'm playing through the Master Levels and both BLOODSEA.WAD and MEPHISTO.WAD use Tag 666. The problem is, I've patched the levels into a single WAD to play them with the MIDI pack and in PSN's order they occupy MAP14 and MAP15 instead of MAP07 where Tag 666 actually works. Apparently Crispy Doom has a fix for this but there isn't one in PrBoom+. So how do I fix this?

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If you know how to merge them into a single WAD, you should have the know-how to add a UMAPINFO lump (easily done using the SLADE editor). It's a simple text lump that gives information to the game, and from what I'm reading PrBoom+ supports it. More info can be found here: https://doomwiki.org/wiki/UMAPINFO

 

Pretty much all that you'd need to have in it is the following:

 

MAP MAP14
{
	bossaction = fatso, 23, 666
	bossaction = arachnotron, 30, 667
}

MAP MAP15
{
	bossaction = fatso, 23, 666
	bossaction = arachnotron, 30, 667
}

This will toggle the original MAP07 triggers for both levels.

 

Edited by SMG_Man

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No, I'm actually not really versed in Doom editing and used a patch someone shared here to create the WAD. Thanks for the guide though. I now have a clear idea of what I'm supposed to do.

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Damn... I never knew Crispy had a check for masterlevels.wad and could play them properly without any hassle. Cool.

Edited by PKr

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On 7/18/2022 at 12:03 PM, SMG_Man said:

If you know how to merge them into a single WAD, you should have the know-how to add a UMAPINFO lump (easily done using the SLADE editor). It's a simple text lump that gives information to the game, and from what I'm reading PrBoom+ supports it. More info can be found here: https://doomwiki.org/wiki/UMAPINFO

 

Pretty much all that you'd need to have in it is the following:

 


MAP MAP14
{
	bossaction = fatso, 23, 666
	bossaction = arachnotron, 30, 667
}

MAP MAP15
{
	bossaction = fatso, 23, 666
	bossaction = arachnotron, 30, 667
}

This will toggle the original MAP07 triggers for both levels.

 

 

I don't know why they didn't just go with the age old 'map07special' that multiple other formats used, but thanks for that, I also had this problem with my own master levels patch which got stalled due to issues like this

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