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What happened to the ROTT remaster?


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It was announced in 2020. Judging by the comments on the reveal video, nobody seems to know anything about the current state. Was it cancelled?

 

It's a shame because I love the old ROTT, but it has issues that could've been polished.

 

EDIT: Good news, new trailer has been released.

 

https://www.doomworld.com/forum/post/2545176

Edited by unerxai

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Oh, I have ROTT since maybe around 2013 on my steam account, but never played more than E1M1. If there should be really a remaster on the way, I would like to have played already the original DOS version.

 

But it's really strange that after two years of its announcment, nothing is known.

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1 hour ago, anon said:

Wasn't there already a remaster in 2013?

 

That was a remake, not a remaster.

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The 2020 ROTT presentation was with a modern port playing on switch. 

 

 

My ideas would be that 3Drealms and Apogee are fighting for how to publish the game as rigth now Apogge it's coming back, when in 2020 they was most likely in hands of 3DRealms

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ROTT was transferred back to Apogee a while ago and they're the ones handling the remaster now.

 

It's basically the ongoing problem with 3D Realms. They keep hyping up games and building multiple teams while all of their already announced projects are stuck somewhere, never getting finished. Last year during Realms Deep Fred said they have like 12 freaking games in production. What kind of company does that? It didn't help that they were acquired by Embracer which probably gave them even more money to throw around at projects that never come out. ROTT is just one example. What about Wrath that's been in Early Access for 3 years? Or Kingpin and Sin remasters? Or Core Decay? Or the Ion Fury DLC? I'm not a businessman so maybe I'm just being stupid here but I think MAYBE you should do 1-2 projects at the time instead of trying to build an empire doing dozens of things at once, especially when you don't have unlimited funds? But who am I to judge.

 

At the end of the day time will tell what's gonna happen. Either at some point all of those games will start coming out one after another or the whole strategy is gonna bite them.

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3D Realms is so frustrating, both as a company and as the center of a sometimes frighteningly toxic community. They've been coasting on hype since Duke Nukem 3D and they don't have a lot to show for it.

 

Being a 3d Realms fan is a bit like being an Atlus fan. The games are awesome, but the developers and fandom are embarrassing.

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20 hours ago, Touchdown said:

Sin remasters

SiN isn't on them, that's our responsibility.

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On 7/20/2022 at 4:43 AM, anon said:

Wasn't there already a remaster in 2013?

 

That's more of a "remaster" in the Doom (2016) sense, than in the Quake (Nightdive) sense.

 

One is a new game that uses the same IP and has gameplay inspired by the original, the other is literally the old game updated to work on modern hardware.

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Ive been wondering about this game myself. ECWolf support probably is a long time away, the old source ports are, well, ancient now, and this seemed like it'd be the only way I'd get to play it.

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8 minutes ago, LuciferSam86 said:

While waiting, did anyone try RottExpr? 

https://github.com/LTCHIPS/rottexpr

 

It's okaaaaay, probably the best publicly-available port so far, but it still suffers from many of the same issues that all ROTT ports do, like an attempt at vertical mouse aiming that just flat-out sucks.

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On 7/21/2022 at 1:28 PM, Edward850 said:

SiN isn't on them, that's our responsibility.

 

Interesting, I didn't know that. Has it always been a Nightdive project or was it moved over at some point, I wonder? Either way that's a good thing, it means it will actually be released. Though out of the two non-ROTT remasters I would have preferred Kingpin.

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1 hour ago, Touchdown said:

 

Interesting, I didn't know that. Has it always been a Nightdive project or was it moved over at some point, I wonder? Either way that's a good thing, it means it will actually be released. Though out of the two non-ROTT remasters I would have preferred Kingpin.

There was I think a 3D Realms pitch for one some years back? However we ended up acquiring the IP recently (which is what led to the SiN: Gold patch on Steam and GoG) so the current remaster is our project joint with 3D Realms.

Edited by Edward850

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19 hours ago, Spooner5020 said:

If you look at the little note of why it's put in the list of canceled 3D Realms games, you can read this:

Quote

The game was announced in 2020 with 3D Realms and Apogee Entertainment as co-publishers. 3D Realms left the project in 2022.

and also this:

Quote

From that one can conclude that it's 3D Realms' involvement in the game that is canceled, not the game itself.

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1 hour ago, Edward850 said:

There was I think a 3D Realms pitch for one some years back?

IIRC they had some stuff done and the blessing of some of the old Ritual leads, but they got stuck in contract hell with the rights holders for years on end. I remember them slipping some very early screenshots of their redone pistol model in a retextured bank level onto Discord and all that stuff seems to be in the first images of the Night Dive collabo...

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The only latest available news are the slim articles from Game Press and Bloody Disgusting back in January of this year that tell us that Apogee's working on it. So until they tell us anything further or someone from the inside leaks a memo saying the project has been canned, it's safe to assume Apogee are still working on it. I can't imagine the level of work porting a 20 year old game onto modern hardware must be, let alone porting it to multiple systems, so just be patient I guess. After all, I'd rather them take their time to get it done right and be a resounding success than wind up in the Porting Disaster Stories thread later down the line.

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25 minutes ago, ChopBlock223 said:

Wait, 3DRealms and Apogee are separate entities now?

 

Yes. Scott Miller runs new-Apogee while Fred runs new-3D Realms. ROTT remaster was announced by 3D Realms in 2020 and in 2022, they handed that to Apogee. Now Apogee is working on it

 

The original Apogee/3D-Realms went bankrupt way back in 2009 due to DNF

Edited by ReaperAA

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2 hours ago, Biodegradable said:

I can't imagine the level of work porting a 20 year old game onto modern hardware must be, let alone porting it to multiple systems, so just be patient I guess.

To put in perspective, id software games are rather unique in DOS era code portability and cleanliness. Despite being based off Wolf3D (or perhaps because of it depending on your perspective) running the SDL port of ROTT through an address sanitizer will immediately make it collapse, and just about all over the codebase, given it has a huge dependence on arbitrary memory manipulation and incidental array memory alignments which simply do not work the same at all in modern compilers. And it's already fairly crash prone without doing any sanity checking.

 

It's a very fickle codebase with many traps for even the more experienced programmer.

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54 minutes ago, Edward850 said:

It's a very fickle codebase with many traps for even the more experienced programmer.

 

Sounds like a ground up rebuild ala Daggerfall Unity or OpenMW would be better and more productive rather than trying to bludgeon that mess into some semblance of stable functionality. 

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7 hours ago, Edward850 said:

There was I think a 3D Realms pitch for one some years back? However we ended up acquiring the IP recently (which is what led to the SiN: Gold patch on Steam and GoG) so the current remaster is our project joint with 3D Realms.

Im really happy that Nightdive is remastering the game.

But i have a question: If Nightdive Studios has some plans to remaster Redneck Rampage? Or Redneck Rampage collection? I know Activision Blizzard has rights to Redneck Rampage but i think they wont remaster it.

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We are rather uninterested in BUILD engine titles after what happened with Blood. So probably not, though nothing in life is certain.

Edited by Edward850

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