I need some advice on ideal situations for using toggle switches (a switch you can toggle back and fourth between on and off) in a doom map.
I was thinking that maybe a door.... like having it raise when the switch is active and then lower when inactive.... so the player walks up to the door... activates the switch and raises the door... walks through and can then just leave the door open or use a switch on the other side of the door to close it again... ?
Or maybe a lift, a switch to make it raise when active and lower when inactive... But if its on the lift itself then it would need to be made so that the lift is the only way down again... otherwise there would need to be a switch at the top and the buttom of the lift to call the lift from both directions... ?
anything else where this kind of on or off toggle switch is usefull?
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CBM
I need some advice on ideal situations for using toggle switches (a switch you can toggle back and fourth between on and off) in a doom map.
I was thinking that maybe a door.... like having it raise when the switch is active and then lower when inactive.... so the player walks up to the door... activates the switch and raises the door... walks through and can then just leave the door open or use a switch on the other side of the door to close it again... ?
Or maybe a lift, a switch to make it raise when active and lower when inactive... But if its on the lift itself then it would need to be made so that the lift is the only way down again... otherwise there would need to be a switch at the top and the buttom of the lift to call the lift from both directions... ?
anything else where this kind of on or off toggle switch is usefull?
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