Revved Posted January 11, 2011 (edited) Doom 2 Unleashed aka pccp // pc_cp // pcorf community project - Demo Pack thread for Doom 2 Unleashed 2048 Unleashed aka pc_cp2 // pccp2 // pcorf community project 2 Pcorf Community Project UV Max Map 1 UV Max in 3:06 pc01-306.zip Edited July 20, 2022 by Maribo 0 Quote Share this post Link to post
didierbertrand Posted January 13, 2011 pccp map 03 uvmax in 02:23pccp map 03 max 0223.zip 0 Quote Share this post Link to post
didierbertrand Posted January 14, 2011 pccp map 03 uv max in 01:57pccp map 03 uvmax 0157.zip 0 Quote Share this post Link to post
Revved Posted January 16, 2011 Pcorf Community Project UV Max/Tyson Map 3 in 1:44pc03-144.zip 0 Quote Share this post Link to post
Revved Posted January 21, 2011 Pcorf Community Project UV Max Map 5 in 2:44pc05-244.zip 0 Quote Share this post Link to post
didierbertrand Posted February 16, 2011 pccp map 05 uv pacifist in 00:25pccp05_pac_0025.zip 0 Quote Share this post Link to post
Philnemba Posted February 17, 2011 PCCP Map 33 UVspeed in 1:02 PCCP Map 40 UVmax in 10:19 exe: zdoom 2.5.0 Since Paul finally released the final version of this wad I can post up these nearly one month old demos. Both are improvable so feel free to try and beat em :)2pccpdemos.zip 0 Quote Share this post Link to post
Revved Posted February 19, 2011 Pcorf Community Project UV Max Map 20 in 4:35pc20-435.zip 0 Quote Share this post Link to post
Revved Posted March 17, 2011 Pcorf Community Project UV Max Map 2 in 3:35pc02-335.zip 0 Quote Share this post Link to post
Memfis Posted March 18, 2011 DOOM 2 UNLEASHED (Pcorf community project) MAP03 UV-Max in 1:25pc03-125.zip 0 Quote Share this post Link to post
Revved Posted March 20, 2011 A few Pcorf Community Project demos Map 33 UV Max in 2:16 Map 34 UV Max in 1:23 Map 37 UV Max in 3:48 Map 39 UV Max in 5:04pccp-rev.zip 0 Quote Share this post Link to post
Memfis Posted March 20, 2011 Map 37 UV Max in 3:48 Map 39 UV Max in 5:04 I suppose there is no way to watch them without "-nomusic"? Damn, Extended Demo Format makes me so lazy :) 0 Quote Share this post Link to post
TendaMonsta Posted March 21, 2011 Memfis said:I suppose there is no way to watch them without "-nomusic"? Damn, Extended Demo Format makes me so lazy :) A feature you could request I suppose in the Prboom-plus2.5.0.8 thread in Source Ports Thread Topic. 0 Quote Share this post Link to post
darkreaver Posted March 23, 2011 I recorded my first demo of a map that`s not mine. PCCP (this file: http://doomedsda.us/wad1522.html) Map05 UV-max Time: 02:19 Third exit. Very sloppy. Still FAR from used to the mouse when recording!pc05-219.zip 0 Quote Share this post Link to post
SAV88 Posted March 23, 2011 Not a bad debut, new Norwegian speedrunner! Your demo has good smooth movement, though you can do it faster by not missing these two shellboxes. This way you won't have ammo shortage, and will be able to shoot-on-moving more operatively. Also, the detour to chaingun will become unnecessary. 0 Quote Share this post Link to post
darkreaver Posted March 23, 2011 Didn`t even notice that I missed the box until you mentioned it! Haha, so that`s why I suddenly was out of shells... 0 Quote Share this post Link to post
Snakes Posted March 24, 2011 Ah, this is a fun map to speedrun :) PCCP MAP05 UV-Max in 2:02 Near 1:55 should be optimal.pc05-202.zip 0 Quote Share this post Link to post
darkreaver Posted March 24, 2011 Snakes said:Ah, this is a fun map to speedrun :) PCCP MAP05 UV-Max in 2:02 Near 1:55 should be optimal. It is fun :) I got 01:56 earlier today, but I hit the exit switch after the third ssg shot at the very last mancubus, thinking he would die, but he didnt :( 98% kills.. edit: and I fumbled alot in that run, so I think 01:50, maybe even closer to 01:45 is optimal ;) 0 Quote Share this post Link to post
Snakes Posted March 24, 2011 Hm... Could be. That run I posted was about my 10th overall attempt, second exit. I'll give it a looksy later on this week. 0 Quote Share this post Link to post
Revved Posted March 25, 2011 More Pcorf Community Project demos Map 12 UV Max in 3:24* Map 14 UV Max in 5:29 Map 18 UV Max in 4:57 Map 21 UV Max in 3:37 *Map 12 is 97% kills due to 2 unkillable impspccprev2.zip 0 Quote Share this post Link to post
darkreaver Posted May 31, 2011 PCCP map05 UV-speed 0:22 Kinda crappy, but yaaay, its my second demo ever ;P I have another one where I finish at 0:23, but I somehow skip a linedef action so the revenants does not pop up. Its just that its on the 4th try or something in the demo and I have no clue how to cut only that attempt out. Well, whatever. edit: oh yeah its pacifist toopc-022.zip 0 Quote Share this post Link to post
Grazza Posted May 31, 2011 darkreaver said:Its just that its on the 4th try or something in the demo and I have no clue how to cut only that attempt out.You can't. Well, there are ways you could chop the previous tics out of the demo, but it would desync due to the discrepancy in the PRNG. If you're recording demos, you need to quit the program after each failed attempt, and restart. 0 Quote Share this post Link to post
Revved Posted December 12, 2011 Pcorf Community Project UV Max Map 13 in 5:50 Feels good to come back to this wad again..pc13-550.zip 0 Quote Share this post Link to post
Andrea Rovenski Posted December 16, 2015 2048 Unleashed aka Pcorf's Community Project #2 Tyson demos Also, does anyone know how to load maps 33+ in prboom without a crash? MAP01 in 2:40 MAP02 in 4:19 MAP03 in 6:35 MAP04 in 3:04 MAP05 in 8:31 MAP06 in 10:41pccp2tysons.zip 0 Quote Share this post Link to post
Keyboard_Doomer Posted December 16, 2015 Cyberdemon531 said:Also, does anyone know how to load maps 33+ in prboom without a crash? Use -nomusic. Or go full TimeOfDeath and use -nosound :) 34 and 35 will work without those parameters but the maps will not have the intended music. 0 Quote Share this post Link to post
Andrea Rovenski Posted December 16, 2015 Keyboard_Doomer said:Use -nomusic. Or go full TimeOfDeath and use -nosound :) 34 and 35 will work without those parameters but the maps will not have the intended music. I did that, but 36 crashed in the middle of a 4 minute recording a few times :/ 0 Quote Share this post Link to post
Keyboard_Doomer Posted December 16, 2015 That sounds like a problem unrelated to the map being on slot beyond 35. Do you get any error message after the crash? Do maps 37-49 work without crashing for you? I was able to go through the whole map without problems using glboom+ (both with and without recording). BTW, were you actually talking about map36 of PC_CP2? That map can surely be completed a lot faster than 4 minutes, especially by someone like you. 0 Quote Share this post Link to post
Andrea Rovenski Posted December 16, 2015 Keyboard_Doomer said:That sounds like a problem unrelated to the map being on slot beyond 35. Do you get any error message after the crash? Do maps 37-49 work without crashing for you? Some sort of CWVIL error, if I recall correctlyBTW, were you actually talking about map36 of PC_CP2? That map can surely be completed a lot faster than 4 minutes, especially by someone like you. Was doing tyson :P 0 Quote Share this post Link to post
Andrea Rovenski Posted December 16, 2015 This demo crashed right as I exit the map with this error pccp235tyson.zip 0 Quote Share this post Link to post
Revved Posted December 16, 2015 Cyberdemon531 said:This demo crashed right as I exit the map with this error http://puu.sh/lYbzP/d4d56c6d24.jpg Huh. To me, it's not that much of a problem. I have a demo for Map 49, where they same thing happens. It still crashes at the end, but the demo is still fully recorded. I just use advanced HUD when looking back to check the actual time. 0 Quote Share this post Link to post
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