Maribo Posted July 21, 2022 This is a conversation that I'm sure we've all seen or had many times, but what's once more? I quite like hearing the ways that people stylize input for their preference or comfort, and maybe I'll compile some statistics if I have the time and ability. Here's all my non-standard ones: Spoiler SR50 stuff: Strafe on: Right Click Turn Left: Space Turn Right: Shift Toggle Autorun: Caps Lock Use: E VMM Toggle: Alt Restart Level/Demo: Mouse4 (side button) Weapons: Rocket Launcher: R Plasma Rifle: Q BFG: F Cheat/Demo stuff: Start/Stop Skipping: Numpad1 End Level: Numpad2 Camera Mode: Numpad3 Speed Up: Numpad8 Speed Down: Numpad4 Reset Speed: Numpad7 Invulnerable: F12 Gamma: F11 Idclip: Del Show FPS: Numpad- Fake AVJ: B (sometimes Space) Rewind: PgUp 16 Quote Share this post Link to post
SleepyVelvet Posted July 21, 2022 Mechanical: Use: E (I might unironically move this to a foot pedal or something, because hitting switches is one of the hardest parts of Doom lately) Strafe: SPACE (I hit space and slowly roll a trackball for convenient but choppy Swiss-cheese SR50s, or more like "chaotic SR45's") Fire: Up-Arrow (in addition to Left-Mouse-Button) Turning: Left & Right-Arrows (along with the above, this let's me pivot to a decent keyboard only layout really easily; used for precise SR50's too) Other: Automap: T ...everything else isn't as notable or most people's defaults 8 Quote Share this post Link to post
BoxY Posted July 22, 2022 Here's the ones I can remember, there's probably some other stuff I changed a long time ago and forgot about: Movement: WASD Strafe on: right click Strafe left: left shift Strafe right: space Walk (I don't use the toggle any more, not necessary): left ctrl Use: E Vert mouse: Z Restart map/demo: K (far away on purpose ofc) Weapons 1-7: Q234RTF Next map: end iddqd: insert idclip: delete idkfa: pg up notarget: pg down Speed up: > Speed down: < Reset speed: / Screenshot: # Strict mode: pause 6 Quote Share this post Link to post
El Juancho Posted July 22, 2022 (edited) Movement: ⬆⬇⬅➡: WASD Strafe on: Right Click Turn Left: E Turn Right: Q Use: Mousewheel up/down for zero presses, Space for a normal run and M1 for NoMos or for demos that dont need any shot Walk: Left shift VMM Toggle: X Weapons: Default bindings for weapons 1-5 Plasma Rifle: C BFG: V Restart Level/Demo: R Edited July 23, 2022 by El juancho 5 Quote Share this post Link to post
DuckReconMajor Posted July 22, 2022 (edited) Pretty standard keybinds: WASD, Space is Use, Right Click is Strafe On I used to use Q and X for SR50 until I learned that Q and E were the standard. I switched to the standard Q&E since dsda-doom's default keybinds are there and it's one less key to re-bind Back when I didn't have a numpad I used P, L, & M for changing game speed, but now I have numpad keys I use R for either quickloading/rewind or restarting demo attempt, depending on what i'm doing edit: as a side note, I measured my cm/360 a while back and it seems to be about 12.5 A try-hard gamer guy I knew (who never played classic Doom) joked on me for how high it was Edited July 22, 2022 by DuckReconMajor 3 Quote Share this post Link to post
Clippy Posted July 22, 2022 WASD q jump e crouch I hate to use those f quick save - I abuse that shit left mouse fire, right use good times 4 Quote Share this post Link to post
xX_Lol6_Xx Posted July 22, 2022 (edited) Standard key bindings WASD for Movement Alt to strafe and arrows for SR50 Q for quick turn or use item in Heretic/HeXen Space to jump if needed (Mostly in HeXen) E to use 1-7 for weapons F6 to quick save and F9 to quick load F5 for Low Detail Mode if playing in Vanilla or ports that have Low Detail mode (Yes, I use that) I think that's it. Most other stuff is default's Doom keybindings Edit: Forgot some for the raven games, let me list them here R, F and C to look up, down and center view. C may be replaced for Space if only playing Heretic Up and Down arrow to fly up and down End to stop flying Left and Right arrows for Previous and Next Item respectively No quick keys for Items Edited July 22, 2022 by xX_Lol6_Xx 3 Quote Share this post Link to post
galileo31dos01 Posted July 22, 2022 Movement: Arrows Strafe left/right: A/D_7/9 jk, A/D Use: S Fire: Z Turn 180°: F (never use it though) Slowmo: CAPS (useful when hugging narrow ledges, gotta evade elastic collisions!) Weapons: 1-7 (yea, it is a recurring thing to press 6-7 during a pressuring scenario, and sadly the '3' key has been malfunctioning for a bit) Restart: Home Skip level: Page down Pause: P Screenshot: / Automap: TAB (automap OCD) For Heretic: it's exhausting, specially when flying because it's a lot of key-smashing at the same time 4 Quote Share this post Link to post
Xyzzу Posted July 22, 2022 B for quartz flask (both Heretic and Hexen), V for morph ovum and porkalator c: 4 Quote Share this post Link to post
Shepardus Posted July 22, 2022 Skipping bindings that I don't actually use, bolding ones that aren't dsda-doom defaults. Movement: WASD Weapons: 1234QER Strafe on: Alt Turn left/right: C/Z (SR50 is W+A+C+Alt or W+D+Z+Alt) Run: Shift (hold to walk, I don't have the toggle bound) Vertical mouse movement toggle: Capslock Use: Space Shoot: Left mouse click Automap: Tab Automap overlay: V Automap follow: F Automap zoom: +/- Restart map/demo: ` (backtick)/Home Next map: Page Down Rewind: Backspace Save keyframe: ] Load keyframe: [ Save: F2 Load: F3 Screenshot: F9 (Print Screen doesn't work for me due to a conflicting keyboard shortcut I have on my computer) Speed up/down/reset: Numpad +/-/* This mostly remains the same across source ports. In GZDoom I have jump/crouch bound to Ctrl/C. On my laptop I have shoot bound to space and use bound to F so I can play keyboard-only more comfortably (I still suck at it though, I only do this for testing stuff when my desktop is turned off). 4 Quote Share this post Link to post
Wavy Posted July 22, 2022 (edited) Move: WASD Turn: Left/Right arrows Fire: Up arrow/Left mouse Use: E Automap: Tab Next weapon: Mouse wheel up Previous weapon: Mouse wheel down Temporary mouselook (for GZDoom): One of the two buttons on the side of my mouse (the one closest to the cable). Nothing complicated, but seeing others here bind certain weapons to keys other than the number keys seem like a good idea. Edited July 22, 2022 by Wavy 3 Quote Share this post Link to post
Dan87 Posted July 22, 2022 Anything not mentioned is default Weapons: RL: F Plasma: T BFG: R Movement: Strafe: Alt TR: Caps Lock TL: Q (I don't think I've ever SL50'd though) VMM: Tilde 180: Right click Misc: Use: E / Mouse4 Fire: Mouse1 / Spacebar I like having backups for these actions on a button I can hit with my alternate hand, in case I either need to scratch my nose while firing or I want to interact with something without disturbing my movement at all. 3 Quote Share this post Link to post
VoanHead Posted July 22, 2022 (edited) Crispy and Woof! (for my unmodded standard doom :P) Movement:WASD Quicksave: [ Quickload:] Screenshot:* Use:E Automap:tab Pause: . Fire:left mouse click Always run on/off:caps lock Automap shit like overlay, grid, zoom in/out is left by default GZDoom (strictly used to fuck around with gameplay mods) *everything above for Crispy and Wolf applies here, too. Reload:R Use Item:Q Zoom:Mousewheel click Alt-fire:Right mouse click Jump:Space bar Go thru inventory items:Z,X Crouch toggle:C idclip bind:O (I've experienced some maps breaking so this is just in case) Edited July 22, 2022 by VoanHead 2 Quote Share this post Link to post
Kinetic Posted July 22, 2022 (edited) Movement - WASD Weapons - Default Strafe On - Shift Turn Right - Mouse 6 (I do not use this though) 180 Turn - Q Use - Right Click (Mouse 3) Vertical Mouse Movement - C Map - Tab Run On - Caps Edited July 22, 2022 by KineticBeverage 4 Quote Share this post Link to post
aconfusedhuman Posted July 22, 2022 (edited) As for the main binds: Movement: WASD Strafe On: MB1 or MB7 (thumb button) Shoot: Whatever Strafe On is not bound to (MB7 or MB1) Turn Left: Shift Turn Right: Space Use: MB2 Weapons: 1-7 VMM Toggle: F Reset: Ctrl usually, if the run is long then Home so I don't accidentally press it like 20 minutes in (happened before lol) Edited July 22, 2022 by aconfusedhuman 5 Quote Share this post Link to post
ducon Posted July 22, 2022 (edited) With prboom+: Forward: ↑ right middle finger Left: ← right thumb Right: → right ring finger Backwards: ↓ right middle finger &é"'(-è: weapons from chainsaw to BFG9000 Left CTRL: shoot left thumb Left shift: run (but always run is active) left little finger Left alt: strafe left forefinger Space: open left forefinger With *ZDoom: Forward: ↑ left middle finger Left: ← strafe right ring finger Right: → strafe right forefinger Backwards: ↓ right middle finger Right CTRL: crouch left little finger KP 0: jump left thumb Del, End… used to change the inventory Left mouse button: shoot right forefinger middle mouse button: open right middle finger right mouse button: it depends on the game right ring finger Edited July 23, 2022 by ducon 2 Quote Share this post Link to post
Gosu_Noob Posted July 22, 2022 (edited) Not mentioned is default but key ones worth mentioning: Movement: WASD Strafe On: RBM Shoot: LMB Turn Left: MB4 (thumb) Turn Right: MB5 (thumb) Use: Scroll Wheel up/down VMM Toggle: Caps Lock Run on/off: Shift Reset: R Edited July 22, 2022 by Gosu_Noob 2 Quote Share this post Link to post
rzh Posted July 22, 2022 WASD for movement. Space: action Left mouse button: fire 1-7: Weapon keys (might tweak them in the future, I hate having to select anything above and including the rocket launcher in a hurry) Mouse Wheel: Next/ previous weapon R: Reload level T: Next level Caps Lock: Autorun Left Shift: Run/ Walk Comma: screenshot I don't use quicksaves and I don't have keys set for SR50 (might have to in the future). Don't even get me started on Heretic/ Hexen, because those are like flight simulators. 2 Quote Share this post Link to post
SilentD00mer Posted July 22, 2022 For DSDA and Crispy: WASD for movement Q: turn right E: turn left R: rocket launcher F: plasma rifle C: BFG V: toggle vertical mouse movement Space: use RMB: strafe on LMB: shoot Home: restart level Num0: toggle extended HUD (DSDA) Delete: stop recording (Crispy) With Prboom+ and vanilla I keep a ESDF config, but if I alternate from one port to another I tend to confuse the keys for the weapons so I'm leaving this config behind. 2 Quote Share this post Link to post
Petyan Posted July 23, 2022 (edited) Whatever is not mentioned is default. Q - Fist/chainsaw V - Plasma B - BFG E - Use Spacebar - shoot Turn left/right - Left/right mouse buttons Ctrl - Strafe Cheats/Demo/Whatever: ' - Berserk NUM7 - Rewind NUM8/NUM9 - Strore/restore key frame NUM5 - Fake AVJ NUM3 - Command display NUM6 - Coordinate display NUM+/NUM- - speed up/down And regarding non-doom i use 1 and mouse3/4 for PTT, so i try to keep those free of any controls. Edited July 25, 2022 by Petyan forgot strafe 3 Quote Share this post Link to post
4shockblast Posted July 25, 2022 Just gonna mention important ones that I actually use: WASD: movement Space: use Q/E: turn right/left M1: shoot, M2: strafe on 1-7: weapons Ctrl: in-game reset M: Vertmouse toggle ;/': Speed down.up Shift: join J: Fake AVJ For Heretic, I had a bunch of binds in the past, tbh I would swap them around depending on the run sometimes. Never really got a great handle on all the different stuff in Heretic, so not mentioning those. Also never really played Hexen, and there are even more binds there, so for all that, I'm especially unclear on what to bind them to best. 8 Quote Share this post Link to post
BigBoy91 Posted July 26, 2022 Here's what I use in Woof: Fire: Mouse2 Movement: WASD Use: Mouse1 Run: None Strafe: Alt Turn Left: E Turn Right: Q 180 Turn: Spacebar Autorun Toggle: None Vertmouse Toggle: V Weapons: 1-0 Prev: WheelUp Next: WheelDown Reload Level: Y Next Level: H Everything else is pretty standard. 2 Quote Share this post Link to post
Fluuschoen Posted October 23, 2022 (edited) This is for DSDA-Doom, but the functions, which can also be found in other source ports, are always bound to the same key. movement/strafe: WASD use: Space/MWDN (in certain situations, spamming the scroll wheel downwards may give you more consistent results) turn left/right: CTRL/ALT (figured it's easier to actuate comfortably/more consistently than the popular inverse Q/E setup) turn left/right: MB7/MB6 (alternative binds for the two side buttons of the mouse) run: SHIFT (always run on, so holding it will make you walk) strafe on: MB3 (right click) fire: MB1 (left click) chainsaw: 1 fist: Qpistol: 2 shotgun/ssg: R chaingun: X rocket: C plasma: F BFG: V vertical mouse movement toggle: Emouselook toggle: M restart map/restart demo: CAPSLOCK (right at the fingertips, for a reason : D) next map: Nstore quick key frame: K restore quick key frame: MB2 (click with scroll wheel) rewind: J fake Arch-vile jump: Y start/stop skipping: INSend level: END camera mode: B begin chat: ENTER player 1 chat: G player 2 chat: I God mode/ammo & keys/no clipping: 7/8/9 (for practice purposes) screenshot: PRTSC The rest is default, never used alternative binds are unbound, never used functions (for example previous/next weapon) are unbound. mod: Typos. Edited October 23, 2022 by Fluuschoen 0 Quote Share this post Link to post
besus Posted November 9, 2022 Since I use dvorak layout, "WASD" would become "<AOE" so I'll write the qwerty equivalent: WASD movement QE turn right, left Space Vertical mouse V turn 180 Left mouse Strafe lock (had to switch with right mouse - fire because mouse is broken, right side works better) scroll up & down Use action 1/Shift (for quick switching convenience) - 2 - 3 - 4 - 5/C - 6/R - 7/F weapons Z Alt store & restore keyframe, Backspace rewind [ ] speed up, slow down T Y O automap follow, rotate, overlay F4 brightness, F5 screensize 8 hud, ` extended hud those that I forgot or didn't mention are standard/unimportant 1 Quote Share this post Link to post
Arrowhead Posted November 9, 2022 In single-player, I use the row of number keys for my weapons, but in deathmatch, it feels better to have them much closer to your WASD. I use a very similar layout for Q3/Quake Live. This is what I use for deathmatch / CTF play: WASD = movement Q = Use 1 = Pistol (almost never used) 2 = Chaingun E = Plasma Rifle X = BFG R = Rocket Launcher F = Fist / Chainsaw (almost never used) Left Shift = SG / SSG Space = Jump Left Click = Fire Right Click = Scoreboard 0 Quote Share this post Link to post
Herr Dethnout Posted November 9, 2022 The good ol' WASD + Mouse layout. Movement: W Foward, S Backwards Strafe: A, D Turn: Mouse Use: E Shot: M1 Weapon switch: Mousewheel and numericals. Auto-run always on. 0 Quote Share this post Link to post
INfront95 Posted November 9, 2022 Updated keybinds for non mouselook and non gzdoom ports (Only mouse turning) Turned off running by default WASD-Movement+strafe M1-Shoot 1-9 or mousewheel -Weapons E-use Q-quick load R-Quicksave Spacebar-Running 0 Quote Share this post Link to post
7Mahonin Posted November 9, 2022 This is what works best for me. I found it useful in DM and have never gone back to the old controls of the past I use to use even for SP. Mouse: X axis turning left and right, Y axis disabled. LMB - Fire/Shoot/Attack MMB - Use RMB - walk/run keyboard: W - move forward S - move backward A - Strafe left D - Strafe Right Q - Shotgun/SSG F - fist/chainsaw R - Rocket Launcher C - chaingun B - pistol T - chat 2 - plasma rifle 3 - BFG Keypad 5 - map 0 Quote Share this post Link to post
Andrea Rovenski Posted November 11, 2022 wasd, q/e for turn, mouse4 for use mouse5 for strafe on, everything else default. 4 Quote Share this post Link to post
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