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Are PK3 files required if I set them as a WAD resource?


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So, I recently started DOOM map creation. And I grabbed a Rifle, And some environment props (All .pk3 archives). Do I need to specify to GZDoom to load that file(s)? Or when I set it as a resource in Doom Builder 2, does it bundle it into the WAD?

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Are you MAKING a PK3? or do you want to use a resource FROM a PK3 archive in a .WAD file?

 

I find making a PK3 and adding the resources to that makes most sense to me.

 

Extract the thing's graphics and decorate from your resource PK3, and put in the appropriate namespaces (/sprites/, /actors/) of the exploded PK3 (it's just a zip file...). Make sure you load the decorate files from the root as well. You will need to add/amend the actor number for each thing you use.

 

Have a look at one of mine - https://github.com/smeghammer/belials-keep - The /src/ directory is the unzipped .pk3 file.

 

Look at the /actors and /sprites/ subdirectories at - for example - /steam/ or /flames/, and the root /decorate file. Note that I put each actor into it's own namespace - so the graphics etc. don't all end up in the same directory, and potentially conflict. Note also I don't use all the custom things in this map.

 

If you are not already aware of it, check out Realm 667, or my mirror of it on my site for many resources

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