Captain Red Posted February 6, 2003 Hay timmie, have you played doom 64? How hard would it be to reproduce the water effects in it? It’s something I’ve always wanted to see in source port. 0 Quote Share this post Link to post
timmie Posted February 6, 2003 I have played it, but it was a long time ago so I don't remember hardly any of it (except the cool plasma gun)... What was the effect? 0 Quote Share this post Link to post
Captain Red Posted February 6, 2003 It's a bit difficult to explain... the liquid had translucent layers that move around on top of each other... it looked a bit like the quake 3 water effects. Damn. I was there was a way I could show it to you. If you can, have another look at doom 64 and keep an eye out for any water effects. 0 Quote Share this post Link to post
Ed Posted February 6, 2003 I would like to see an effect where zdoomgl blends the frames together in animated textures/flats. Take RROCK05-7 for example, if you rendered the previous frame over the proceeding frame at a lower transparency level in the tics between the frame changes (as the time decreases between frames, so does the opacity of the previous frame), it would have much smoother animations, much like Q3A shaders. update: I messed up the last few frames, but it shows the effect nonetheless 0 Quote Share this post Link to post
chilvence Posted February 6, 2003 You mean 2 textures moving in opposite directions? If thats the case, I know battlefield 1942 and battlezone 2 have similair effects. 0 Quote Share this post Link to post
timmie Posted February 6, 2003 Ed said:I would like to see an effect where zdoomgl blends the frames together in animated textures/flats. Take RROCK05-7 for example, if you rendered the previous frame over the proceeding frame at a lower transparency level in the tics between the frame changes (as the time decreases between frames, so does the opacity of the previous frame), it would have much smoother animations, much like Q3A shaders. update: I messed up the last few frames, but it shows the effect nonetheless Hey, that is cool... I'll check it out :) 0 Quote Share this post Link to post
DOOM Anomaly Posted February 6, 2003 Ed said:I would like to see an effect where zdoomgl blends the frames together in animated textures/flats. Take RROCK05-7 for example, if you rendered the previous frame over the proceeding frame at a lower transparency level in the tics between the frame changes (as the time decreases between frames, so does the opacity of the previous frame), it would have much smoother animations, much like Q3A shaders. update: [Insert freaky-deaky pic here] I messed up the last few frames, but it shows the effect nonetheless Woah, thats sweet! it looks like its doing the wave! :D /me does the wave. :D 0 Quote Share this post Link to post
Captain Red Posted February 8, 2003 Ed said:update:[/b] http://66.31.132.36/images/lavatest.gif I messed up the last few frames, but it shows the effect nonetheless not quite what I was thinking, but a great idea none the less! 0 Quote Share this post Link to post
timmie Posted February 9, 2003 Ed said:I would like to see an effect where zdoomgl blends the frames together in animated textures/flats. Take RROCK05-7 for example, if you rendered the previous frame over the proceeding frame at a lower transparency level in the tics between the frame changes (as the time decreases between frames, so does the opacity of the previous frame), it would have much smoother animations, much like Q3A shaders. update: I messed up the last few frames, but it shows the effect nonetheless Cool, so I have that mostly working now (controllable with the gl_blend_animations cvar). Just a few problems to work out and it should be good :) I'd take a couple screenshots, but they wouldn't look much different. You have to see it in action... 0 Quote Share this post Link to post
Ed Posted February 9, 2003 timmie said:Cool, so I have that mostly working now (controllable with the gl_blend_animations cvar). Just a few problems to work out and it should be good :) I'd take a couple screenshots, but they wouldn't look much different. You have to see it in action... :) Can't wait to see how it's coming along. 0 Quote Share this post Link to post
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