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What are your pet peeves in maps when speedrunning?


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I'm currently going for Ancient Aliens D2All and one of the things that I find most annoying is caco clouds, there's always at least one cacodemon that slides away when shot with the rocket launcher 😞

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Maps that rely too heavily on timers. MSCP map 05 and v64 map 10 come to mind... no matter what you do there's a hard limit on the time and you will never ever go lower than that. It's lame in general but especially from a speedrunning perspective it feels like your potential for optimisation and improvement is being limited. 

 

I guess I'd count bad teleport closets under this as well. But at least those are only relevant for max, lol

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My absolute biggest are corners and weird angles to get stuck on. I'm probably just a low skill player but I cannot stand doing well and then getting tagged by a bunch of corners, pulling seconds off of my time. 

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Just now, j4rio said:

Berserk.

I assume the annoyance of this is because you have more responsibility to fill the map with a good Tyson run :)

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- Lack of armor

- a rocket launcher but few rockets

- As D2all enthusiast : forced pistol-start after a death-exit

- excessive height variations where monsters block me from below or above (cacodemons/pain elementals)

Edited by Roofi

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I hate fighting a bunch of meat with underpowered weapons. Like for example NEIS E4M7, there is a section were your forced to plasma 40+ Barons of Hell. There is nothing difficult about this it's just tedious. (Gee I wonder why there is no demos for it any category.)  The biggest offender imo is timed secrets. D2TWID map 15 has this and really limits the routing for the map and 2002ADO E1M9 has a 5 minute timed secret which turns the run basically into a UV-speed, where the last 6 seconds are all that matter, which is a shame because it is a really fun max.

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TNT Map 05. It really brings out everything I hate love about speedrunning. Tight corridors? Running into demons half the time? Shitty routes to progress? Fucking piece of shit stupid fucking shotgun not killing a god damn imp thanks to blockmap fuckery? Support beams that are so tiny yet always stop you in your path thanks to the fucking narrow hallway? Shit ton of barrels in front of a door for literally no fucking reason that will blow up in your face half of the time thanks to hitscanners from across the map? cl4? It can all be done with TNT Map 05.

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You just finished making a map that would make Misri Halek jealous, and inside of a day, someone comes along and cheeses it to the point where it can be finished in all of ten seconds.

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Sounds like DeHackEd patches making the first into something far more fast and powerful, like... oh say, a knife or a bayonet, would really make the berzerk experience a lot smoother in general - especially for speedrunners!

 

...but who wold be crazy enough to replace the iconic Doomguy fist, with which he slowly kneads the enemies to death like dough? It's part of the One True Doom Experience™!

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dont respond to this!!

an Abyssal Speedmapping Session is coming up, it's a trap!!!

 

jk.

i personally dislike the most when:

 

  • fights lock u in a room for a predeterminate amount of time instead of simply putting switches in spots that are hard to reach without killing all the enemies.

 

  • monsters are not threatening and are out of reach, basically being glorified decorations, bound to be forgotten when i uvmax :'(
Edited by Luleta

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Getting bullshit RNG damage rolls from Revenants
Having Fatso projectiles going through the wall and hitting me

Inescapable pits

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4 hours ago, Doomkid said:

oh say, a knife or a bayonet,

damn, I really wish someone would do such a thing, possibly in a wad with cheesy 80s movie and 90s action game tropes, quality vanilla levels, and banging midis

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Linedef skips are the first thing that came to my mind. Luckily, those are not so big of a problem in newer mapsets.

 

Also:

- stairs that have a low ceiling you bump into and have to slow down

- boring cleanups

- bad teleport closets

- any use of the monster spawner

- having to try to avoid picking up the chainsaw in a map that has berserk

 

Berserk fighting is interesting, because it's really fun to do casually but can be a nightmare in a speedrun.

 

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groups of monsters that teleport slowly or randomly

rooms with an excessive number of sides that make movement difficult

decorations that can block the player.

maps that can be finished too quickly, especially for a large map.

height differences that can lead to being blocked by monsters below.

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