Starduster Posted July 30, 2022 RNG, which rules out any map ever made. 3 Quote Share this post Link to post
Ludi Posted July 30, 2022 Ribbed corners, like in the Sigil cyberdemon maze. It's really fucking frustrating to have to restart a run just because someone got too handsy with detailing. That goes for Postal 2, my preferred speedrun game as well, although you abuse the bad collision for skips in that game. 0 Quote Share this post Link to post
Bob9001 Posted August 1, 2022 Getting stuck on everything, goes back to the people mentioning detailing, make the detailing pass-thruable so it doesn't block the player. 1 Quote Share this post Link to post
Looper Posted August 1, 2022 The Blockmap bug. It fucks up the melee, the ssg and the bfg. (SG is already fucked up.) Map full of diagonal walls in cramped spaces. Bulletsponge fights: you hold the ssg down for 12 minutes (and 7 seconds) to kill 100 barons without any risk. It's ok when you can just alt+tab and watch youtube meanwhile the fire key is stuck down. 7 Quote Share this post Link to post
Kinetic Posted August 5, 2022 On 7/29/2022 at 8:16 PM, Starduster said: RNG To elaborate, when a mapper makes a fight, where the only viable strategy, is contingent on a random event occurring. Such as a fight where survival is contingent on a cyber shooting quickly, or a fight where you're forced to eat damage and the damage can range between not that bad to insta gib, and there's absolutely nothing you can do to avoid it. The vast majority of fights thankfully have strategies that can avert being up to RNG, often times I think if a person calls RNG on a fight, they are either running the wrong strategy or cannot execute the non RNG strategy. 4 Quote Share this post Link to post
xit-vono Posted August 21, 2022 one more thing: BFG balls disappearing into the void, especially if it happens on a wall that looks solid. 3 Quote Share this post Link to post
Dimon12321 Posted September 10, 2022 Placing chainsaws close to linedefs that reveal a secret or an area with monsters which otherwise cannot be killed. This makes players spend more time on switching to berserk, especially in long runs. 0 Quote Share this post Link to post
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