Sonikkumania Posted July 27, 2022 (edited) Finally it is done! As of 08.10.2022 the .zip file is being uploaded to /Idgames. Until that I've uploaded a version for my Google Drive. GET YOURS FROM HERE! As of 18th of November 2022, the mod has been published in /idgames! Link here! Basically a 4 map ( MAP 01 - 04 ) TC made in DB 2, UDB and Slade. Map format is : Zdoom (Doom in Doom 2). Tested in latest GZDoom. Preferred sourceport! The mod contains custom enemies, textures and music. It is strongly advised that you shouldn't use any monster randomiser wads while playing. Jump and crouch disabled by default. You are free to use dynamic lightning if you will. Hmm, I guess that's all? This post will be updated asap if necessary. Screenshots: Spoiler All content used in this mod are property of their original creators! Edited October 18, 2022 by Sonikkumania 7 Quote Share this post Link to post
RED77 Posted July 27, 2022 I've recorded a video but my mic was off, so here's a little feedback. I really like the first two maps. The custom monsters were fun, specially those jumpy ones. The shotgun feels a little off, like it has lost all its punch. On the second map, I was lost at a point. The door that has the blue lights all around does not require the blue key, and that confuses me. For the third map. I get the idea, muy it was too big and campy. And the MAstermind was totally harmless there. I'm intrigued by the blue jacket guy that keeps teleporting away. Cool work 3 Quote Share this post Link to post
Sonikkumania Posted July 28, 2022 Thank you for your effort for playing, RED77, I appreciate it :D The shotgun feels a little off, like it has lost all its punch. Interesting. I swear I didn't edit the shotgun damage output, only differences are in graphical and audiotorial department. Though I can see if it feels "alien", so to speak. On the second map, I was lost at a point. The door that has the blue lights all around does not require the blue key, and that confuses me. THIS I can relate to on my playtests, and I can assure you that MAP02 will have some changes in general. I'm considering to make changes to few rooms enviroments and add some more difficulty spikes, regarding the yellow key room for example. When I win in the lottery I can do all this creative work full time, lol :D For the third map. I get the idea, muy it was too big and campy. And the MAstermind was totally harmless there. Thanks man, basically the SM is completely protected from gunfire and the only way to kill it is via crusher. I wanted to go for something more original, and having the SM hitscan you on a virtually uncovered area would've been unfair against the player - on the other hand, making the player kill SM with rockets would be too unoriginal. It's very debatable if this level theme is experimental in good or bad way :D Thank's for the criticism mate! 0 Quote Share this post Link to post
Sonikkumania Posted July 29, 2022 I uploaded a playthrough on my YT channel, planning to upload the OST tracks aswell 8) 0 Quote Share this post Link to post
Sonikkumania Posted July 31, 2022 Today I uploaded all the BGM tracks that are featured on this wad, here's a link to the playlist featuring said tracks. All songs created by me 8) 0 Quote Share this post Link to post
Sonikkumania Posted August 10, 2022 (edited) I've made significant progress on MAP04 of the wad as of now, image links: https://i.ibb.co/Psp3X72/Screenshot-Doom-20220810-160704.png https://i.ibb.co/tKLkgKY/Screenshot-Doom-20220810-160714.png https://i.ibb.co/TKjqCjF/Screenshot-Doom-20220810-160836.png https://i.ibb.co/rmpV0j9/Screenshot-Doom-20220810-160930. Edited August 10, 2022 by Sonikkumania 1 Quote Share this post Link to post
Sonikkumania Posted September 19, 2022 Time goes by and I'm ALMOST done with this. Today I compiled the whole .wad into a .pk3 file which should sort things out a little. I also converted the custom BGM from .wav to .mp3 and boy did that reduce filesize, heh. I really aim to get this mod out this September but I'll take my time, sooo... I'll keep you posted. In the meantime, here's MAP04, the final map of this mod, editor screencaps: 0 Quote Share this post Link to post
Sonikkumania Posted October 2, 2022 BUMP! Still on 4th and final level of my mod and mapset 8) still have to work around secret area, add some teleportations.. Lots to do but it's glad to see progress (Y) Screencaps from level 4: Spoiler Spoiler Spoiler Spoiler Spoiler 0 Quote Share this post Link to post
Sonikkumania Posted October 2, 2022 Fans of Electric Wizard be advised, I'll be using the midi rendition of Dunwich from the album Witchcult Today for level 4 :D 1 Quote Share this post Link to post
Sonikkumania Posted October 8, 2022 BUMP! The mod has been released! 8) 0 Quote Share this post Link to post
Sonikkumania Posted October 9, 2022 In general, how longdoes it usually take to upload in Idgames? First time doing it so any advice is worth it 8) 1 Quote Share this post Link to post
LadyMistDragon Posted October 11, 2022 The Supercharge pick-up sound effect was so goofy. 1 Quote Share this post Link to post
Sonikkumania Posted October 11, 2022 11 minutes ago, LadyMistDragon said: The Supercharge pick-up sound effect was so goofy. I'm planning something goofier next time :D ( it's a sampled electric guitar btw ) 0 Quote Share this post Link to post
Sonikkumania Posted October 11, 2022 12 minutes ago, LadyMistDragon said: The Supercharge pick-up sound effect was so goofy. Oh and just wait till you hear DSPLDTH. 0 Quote Share this post Link to post
Sonikkumania Posted October 18, 2022 I don't quite know which is the correct place to look for /idgamea upload, I replied the email so the mod shouldn't be rejected and all, I'm just confused 🤔 also BUMP. 0 Quote Share this post Link to post
Sonikkumania Posted October 18, 2022 Wohoo! The mod has been released in /idgames! 1 Quote Share this post Link to post
Sonikkumania Posted October 27, 2022 Bump, anyone else tried it? Comments? 0 Quote Share this post Link to post
Sonikkumania Posted November 16, 2022 3 hours ago, NIGHTKILLER05 said: I like It, thank you !!! Glad u did 8) 0 Quote Share this post Link to post
Sonikkumania Posted October 15, 2023 BUMP I'm looking forward in building a new .pk3 for Doom 2. Considering that I'd appreciate for all the possible feedback regarding this earlier mod. So if you are interested in playing this 4 level TC and giving a little review here / idgames feel free 8) Thanks. 0 Quote Share this post Link to post
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