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Air's Deathmatch


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It's awsome! I think this map pack draws heavy inspiration from Dwango 5. My favourite map is Map02, these maps are a little too large/open but that's fine for me.
Also, Map04 reminds me of a map by Doomkid from some DM mapset, I don't remember the name of the mapset but it looks pretty similar from what I remember.

You should've posted this thread on the WADs and Mods section instead because the Multiplayer Doom section is only about events and talking about multiplayer, but don't worry, if a moderator sees this they will probably move this thread to WADs and Mods.

Edited by Hitboi

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Could you post some screenshots and maybe some more info about the design of the maps? Sadly I can't play for a few days as I'm out if town but I am curious to try it 

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1 hour ago, Hitboi said:

It's awsome! I think this map pack draws heavy inspiration from Dwango 5. My favourite map is Map02, these maps are a little too large/open but that's fine for me.
Also, Map04 reminds me of a map by Doomkid from some DM mapset, I don't remember the name of the mapset but it looks pretty similar from what I remember.

You should've posted this thread on the WADs and Mods section instead because the Multiplayer Doom section is only about events and talking about multiplayer, but don't worry, if a moderator sees this they will probably move this thread to WADs and Mods.

Thanks for the review and playing it! map 04 is actually my very first doom map. I saw Doomkid's video on tips for making deathmatch maps and i was inspired by the map he built in the timelapse.

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Hey great start to mapping!

 

A couple of notes:

Try to avoid having spawns and/or weapons in the middle of tight hallways (like the SSG spawn in map01), it's irritating to spawn in the middle of a throughway where action is, and sucks to deal with a potential weapon switch.

Don't do the bfg in the exit. Also definitely never have a spawn in a cramped spot requiring you to open a door on spawn. Bad for flow.

Try not to have objects like lanterns in the hallways, put them in the walls.

Avoid spawns with just pistols at all costs unless there is a really good reason for it. None of the pistol spawns I see here have a good reason for them.

Make sure spawns don't face walls, that is beyond irritating.

Some of these hallways are really long, flat and depressing. Try adding height variation, texture variation, and choke points.

Don't put exits beside doors because there's a good chance someone will accidentally hit the exit instead.

Damn @Doomkid got a homage map to bourgdm map04 nice work.

 

Refine the technical aspects and keep mapping!

 

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I like what I see here so far!

 

I want to second what @Decay said, those are all very good points, and will only improve these maps. Well, any deathmatch map, really - those are good pointers / guidelines for any DM map.

 

Keep up the good work, DM mappers are few and far between nowadays!

Edited by Arrowhead

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