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PSYDUCK! Doom - A Projectile-Hell Gameplay Mod


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STFGOD0.png.c0e39a4119f75d061a6523086bb50595.png DOOM IS ETERNAL. AND PSYDUCK... IS POSSESSEDDSYDA1.png.de9ed17435f8f4acbf61faf9a8d386d7.png

In PSYDUCK! Doom you are playing PSYSG0.png.2f33df4a273e63d2c84bc059bcc9681f.png Psyduck (wow) as he becomes possessed by an DSMFA0.png.c5e1a898e0d56c7325ef24bf4def5e7e.png  unknown supernatural entity that gives him abilities he has never thought of having before, ever.

He can shoot particles, BAL3D0.png.125122a69d62de8c111bc11496093ecc.png small and BAL2C0.png.7523496f62d8a5c6cc3962e66059bf8b.png  big, rapid and charging, most of which bounce of walls and leave other deadly and even more particles behind that go through the demonic hordes as he is progressing through the levels.

 

Over time, through chance, SPAKB0.png.c4a5ef24d0c4987d01b3773f17c36b99.png he gains the ability to possess even more powerful items and weapons, along with being able to hold more projectiles to fire at the hordes of hell as well!

In total there are doom-small-9--cg1.png.4a76aad7aab44cdccf560f22b69ae50e.png weapons and items you can get through RNG and use against the demons:

  1. BAL3A0.png.1beec9be39441be17a6224b4fdb5bb10.png Rapid Primary Fire: a simple yet in numbers, quite effective weapon that you have by default (that is also a partial melee attack) - you can regenerate it by walking around, at first gaining 1708755345_doom-small-3(1).png.7918af5becb587347c40e8e48dd49afd.png, then 294104714_doom-small-6(1).png.9771ae4a6ff7ad0a7f40225c3b776212.png later on, if you're lucky. You can also acquire a number of this if you pick up a backpack that also extends your holding capacity from 50 to 75.
  2. BAL2A0.png.f0c51a3e95d399312551a4194c554100.png Chargeable Secondary Fire: the more you have of this, the more effective it becomes; every single particle goes through the enemies then detonates, leaving a spread of smaller, also dangerous particles behind - you can regenerate it by walking around, at first gaining doom-small-6.png.7f37f9931cb1062eeaa2e012381d0d0b.png, then doom-small-12.png.1bf87615ae61dc8433d59297e58805a4.png later on, if you're lucky. This attack damages you a few health points but in general is insignificant and can also become a tactic of yours in battle... You can also acquire a number of this if you pick up a backpack that also extends your holding capacity from 250 to 525.
  3. PSYDV1.PNG.82b2f1a6fb5c82f1cf5441ef8647a7a4.PNG Kamikaze: a dangerous but really powerful attack (or rather consequence) - once you get below doom-small-25.png.f10530921185127a4ae88788f764ebb6.png health, you charge up a deadly explosion and detonate with a decent blast radius leaving many particles after you - once exploded you get some of your health back but you also lose most of your inventory items due to the explosion you generate, so be cautious! There is a short window during the detonation where you are invincible, but don't get too confident: you might die very easily if you do.
  4. SDETC0.png.b2c682c3c99e62fa488de3a198022519.png Self Detonator: a tool that allows you to perform the kamikaze explosion without the risk of losing your collected inventory items - how handy!
  5. LGREA0.png.933abc35be49780a39f767cc1d8bcbe5.png Lightning Grenade: a particle grenade that goes through some of the weaker enemies but detonates on impact in hordes and on heavier dudes. Upon explosion, it spits out other, smaller projectiles that damage nearby demons, along with its blast radius. Stocking up with this grenade and spamming it until depleted can be quite satisfying and a good tactic in claustrophobic and even outdoor areas alike.
  6. AGREA0.png.2eea8fad0041ed721c4f2bbfbb995d5a.png Acid Cloud Grenade: a particle grenade that detonates on enemy impact (or after a certain amount of time) and swarms the area with huge, toxic clouds of acidic death - all enemies that stay within any of the spawned toxic clouds get damaged every second they spend in them. It is effective both outside and in close quarters, however the smaller the room, the more dense the gas...
  7. SAL4A0.png.beceaa4f915992927aea79ef9c7d8b74.png Particle Shotgun: just as yellow as Psyduck, just as deadly as the entity that's possessing him - the more you have of the particle shotgun the deadlier it becomes as you can spam it as fast as you can be. There is no fire cooldown on this item, allowing the particle shotgun to be the fastest automatic shotgun you can imagine! Upon impact it also spawns small damaging projectiles, on top of all that.
  8. IGREA0.png.b0b003200f5ac429b4b6e7f61a6d87c9.png Firestorm Grenade: the deadliest grenade in your arsenal - also the rarest... the firestorm grenade spawns a small amount of projectiles at first, but then can fill an entire arena with its swift and deadly swarm of damaging particles. And when you thought it was all over, it spawns another round of them. It is the rarest as it requires you to acquire a FKEYA0.png.4de70d1cabfb213ec0e570b8477a0967.png key to unlock the IGRSA0.png.ce45451190434f65bfac57d8b565986b.png sealed firestorm grenade. This, along with the key, are also the first items you cannot lose during a kamikaze explosion! Unless you already unsealed the grenade, in which case... oops.
  9. FLOPPACUBE.gif.8dc48f3c73f206f6d13f9e148d8e77ed.gif Floppa Cube: the undefeatable, the almighty, the one and only Big Floppa in the form of a perfect cube - when it's time to flop, it is time to flop. Drop the spell Gosha is kept in and upon impact, it will release him in the form of the Floppa Cube, karring and shooting as many projectiles of all the forms you can imagine! The Floppa Cube is invincible and keeps spawning projectiles until you complete the level. An especially entertaining weapon on Floppa Fridays.

    And the doom-small-1.png.4dbad9b71f7c91ce6da2e422148c7844.png who is responsible for all of Psyduck's powers and this whole nonsense, possessing him and taking control once he so desires...
  10. DSYDT1.PNG.f48021b6608080b31b3f432de45be0e8.PNG Dark Psyduck Morphfor 1 minute, the unknown supernatural entity takes control of you to unleash its unstoppable and devilish powers against the very army of hell itself. Ironic, powerful, silly and fast as lightning. Perfect.

 

You get your arsenal mentioned above through chance and luck.

To pick up items you find on the ground, you need to cautiously stand above them and crouch rapidly or precisely, leaving you vulnerable to your environment so be on guard when doing this!

Movement is key, as it lets you not only generate ammo for your basic attacks but with your maximum health of doom-small-50.png.4a6554368595b88ee39c89073a97a79a.pngalso regenerates your health when you're not firing, so keep agile as much as you can and strategize your attacks! PSYSD0.png.a472438239a89d0f9030e321851cbf7f.png

The options menu for the mod also collected the movement keys and certain settings (chasecam distance and height, FOV, autoaim etc.) that you need to think through to get the most ideal PSYDUCK! Doom experience you can get. There are also some custom options:

  • You can choose how often you want Psyduck to mumble (if at all)
  • You can disable the most basic footstep sound mechanic one could ever have thought of
  • You can start a new game with a Dark Psyduck Morph in case the level you play gets on you rough right at the start
  • You can even disable the inventory items (everything except what's related to the primary and secondary fire) for a challenge.

There are also two buttons you can press to overwrite the crouch and jump rules of certain maps, as it can be useful due to your lower height and slightly decreased movement speed (1.0 by default, 0.8 for Psyduck).

 

To download the mod, CLICK HERE to get it from my website or alternatively, CLICK HERE to download it from MediaFire! STFEVL0.png.35dd04f794bb3b051da161d7eb59153d.png

The mod works on the latest version of GZDoom.

 

All in all... that should be it! GOSHA0.png.c927ae4062edb81b70fcc1dc6bd2588c.png A little background info on this mod... 📚 I started it all the way back around the 28-30th of July 2021 and got the basic mechanics of the primary and secondary attack and the kamikaze mechanic sort-of working on the 31st - which is why I decided to have a release date of the same day and month, despite this mod not being nearly as complex or exciting to have a set release date as I sell it to be... A lot of delays happened due to personal and mental issues as this mod started as an inside joke with a very special someone to my heart. Things happened, life did a Rick roll on me and I lost all the motivation I had at the start to work on this whatsoever. Most of the mechanics and ideas I had in mind were already implemented by September 2021 but I never really got to certain features and bugfixes I desired and other things became more important to me at the time. In November I worked a bit more on it, thinking I might have a chance of finishing it then, but I had too ambitious plans for what my time, endurance and will allowed me back then so I dropped the project for several months, yet again. In the Spring this year I playtested it one day and I thought that after all, the mod can be quite enjoyable, and despite its horrible code (seriously, don't look too much into it XD), my will and enthusiasm returned and I set out to finish the mod after all. Toning down some of the unnecessary planned features, I made a quick titlemap, stomped on some bugs, worked on the cutscene map and its scripts (then lost it for some mysterious reason - seriously, no idea how), implemented a mod-changing fix for linedef activations with the attacks and made the trailer in a couple of days. And here we are :) 💖

 

For the additional mods and repository I used in the trailer and for the mod itself, you can find a list here:

https://pastebin.com/sGeghTrs

 

I hope you'll enjoy the mod and liked the trailer for it! 💝

If you give it a try, feel free to leave feedback! It is a very important aspect of any creative pastime and product and I would very much appreciate it!

(Plus I think I very much need it, as well xd)

TITLEPIC.png.9edc4ee91ecaaad2ddf08e11e4a9048d.png  

SPAKA0.png

doom-small-9.png

IGRSA0.png

PSYSE0.png

Edited by Lucasgold

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1 hour ago, Solmyr said:

So this is what happens when that poor pokemon gets rid of their unending headaches.

So it would seem STFEVL0.png.35dd04f794bb3b051da161d7eb59153d.png

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3 hours ago, Angry Saint said:

Psyduck? Psyduck!

 

3 hours ago, Biodegradable said:

PSYAIYAIYAIYAAAAIII!

PSYYYYDUUUUCK! PSYDV1.PNG.82b2f1a6fb5c82f1cf5441ef8647a7a4.PNG

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