BonciuADV Posted July 31, 2022 (edited) Here are all of the items AND enemies found in Doom 3, I will do this for every level and maybe later it will be more detailed and I've detailed everything there is on all difficulties. I am currently adding all enemy triggers (T). Enemies without T are always spawned. MARS CITY UNDERGROUND Underground Security Checkpoint: 1 Pistol 2 Bullets 1 Medkit Small 1 Security Armor 2 Armor Shards Underground Junction: 1 Medkit Large 1 Shells Small 3 Armor Shards Maintenance Area CS1 (Energy Stabilization): 6 Armor Shards Convergence Chamber 1 Energy Stabilization Unit (Locker): 1 Medkit Small 3 Armor Shards 1 Shells Small Convergence Chamber 2 Energy Processing: 6 Armor Shards Energy Delivery: 1 Bullets 1 Medkit Small 4 Armor Shards Maintenance Area PD1: 1 Shells Small 2 Armor Shards Underground Garage: 1 Pistol 1 Medkit Small on Marine Airlock MC-2a Mars Surface: 1 Adrenaline 3 Armor Shards 1 Clip Large Airlock CT-1c Old Comm Storage: 2 Medkit Small +1 on Recruit 5 Armor Shards Old Comm Engineering Elevator Old Comm Main: 1 Zombie T: Invasion start 1 Z-Sec Pistol (50 hp) T: Invasion start 2 Bullets 1 Medkit Small on Marine Old Comm Engineering: 1 Zombie T: One second after exiting Old Comm Main Underground Garage: 1 Zombie T: Exiting the airlock Maintenance Area PD1: 1 Zombie T: Getting 64 map units close to the door Energy Delivery: 1 Zombie T: Exiting the maintenance area 1 Z-Sec Pistol (6 shots, 0.5-2 seconds cover in alcove, comes for you after 12 secs,) T: Crossing the first section of the bridge 1 Bullets 1 Medkit Small +1 on Recruit 3 Armor Shards Energy Processing: 1 Z-Sec Pistol (80 hp, 5 shots, 0.5-2 seconds cover behind crate, comes for you after 15 secs) T: 0.25 seconds after entering the room 1 Zombie T: Getting near the table with the supplies 1 Zombie (20 hp, starts moving 0.5 seconds after opening the door) 1 Zombie T: Going past the machine on your left 2 Bullets +1 on Recruit 2 Medkit Small +1 on Recruit 9 Armor Shards +2 on Marine, +5 on Recruit EP Aerobic Stabilizer: 4 Zombies -1 on Marine T: Lowering the platform, fourth one activates after 1 second OR if you approach its alcove 1 Shotgun 1 Shells Small 1 Bullets 3 Medkit Small +1 on Recruit 1 Security Armor 7 Armor Shards EP Control Unit: 1 Zombie T: 0.1 seconds after the the lights turn off 1 Z-Sec Shotgun (60 hp, extremely complex, see footnote) T: 20.1 seconds after the lights turn off OR if you approach the stairs 3 Zombies 4 Shells Small -1 on Recruit 1 Shotgun 2 Bullets +1 on Recruit 1 Medkit Small +1 on Marine, +2 on Recruit 3 Armor Shards +1 on Marine, +2 on Recruit 1 Health Station 100% 1 Shells Large on Recruit EP Aerobic Stabilizer (Gas Leak): 1 Imp T: On sight after the cutscene ends 1 Shells Small 1 Medkit Large 4 Armor Shards Energy Processing: 1 Imp T: Approaching the first machine 1 Zombie T: Walking past the third machine 1 Shells Large (secret hatch) 1 Medkit Small (secret hatch) Energy Processing: 1 Imp (behind you) T: 2 seconds after approaching the supplies, run back to see him appear out of thin air 1 Zombie T: Approaching the supplies 1 Medkit Small 1 Shells Small 4 Armor Shards +3 on Recruit 1 Security Armor (locker, open if you saved Eric) 1 Medkit Small (locker, open if you saved Eric) Energy Processing (RAR-a4): 1 Imp T: Approaching the servers, the imp will be leaping to the side from behind them 1 Zombie T: Standing where the imp leapt from 1 Z-Sec Shotgun -1 on Marine T: Killing the imp OR opening the door to exit the room, comes from Convergence Chamber 2 1 Bullets 1 Shells Small +1 on Recruit 1 Health Station 50% 1 Shells Small (after backtracking) 3 Armor Shards (after backtracking) Energy Stabilization Unit: 1 Imp (leaps on sight after opening the door, watch out) T: Invasion start 1 Imp T: 1 second after standing near the hole that Scotty worked in 1 Z-Sec Shotgun (behind you) T: Going as far in as the locker on your right is, will spawn out of thin air, also opens the supplies in the last room Maintenance Area CS1: 1 Imp T: Approaching the stairs, technically on sight Underground Junction: 1 Imp T: Walking far enough in, climbs from the railing Underground Security Checkpoint: 1 Imp T: Approaching the Security Checkpoint door 1 Z-Sec Shotgun T: Wakes up on sight 1 Shells Small 4 Armor Shards 1 Health Station 100% Underground Junction: 1 Z-Sec Shotgun T: Entering the Security Checkpoint, will camp outside the door MCU Storage: 1 Bullets 2 Cells Small 2 Armor Shards 1 Health Station 80% Underground Security Checkpoint: 1 Imp T: Approaching the center of the room, the imp will drop down 1 Imp (behind you) T: After picking up the items in the second locker 2 Machine Gun 2 Shotguns 2 Clip Small Underground Access Elevator: 1 Z-Sec Pistol T: After pressing the elevator button The Shotgun Z-Sec in EP Control Unit is unnecessarily dynamic and uses these covers depending on where you are: Cover 1, crate at the top of the stairs- 5 shots, 0.5-1.5 seconds behind cover, can only be used once Cover 2, crate at the end of the hall- 5 shots, 0.5-2 seconds behind cover, can only be used once Cover 3, wall where the zombie ragdoll was- 5 shots, 0.5-3 seconds behind cover, shooting fov is bugged because he will be pointing at the wall most of the time I think this should be on the wiki's walkthrough page and I also fear this topic triggering for spam. I have just updated this to include enemies. Edited December 17, 2022 by BonciuADV 2 Quote Share this post Link to post
BonciuADV Posted July 31, 2022 (edited) MARS CITY Elevator Maintenance: 1 Z-Sec Pistol T: Stepping out of the elevator. Killing him and approaching the airlock unlocks the ladder 1 Machine Gun 3 Armor Shards Ventilation Shaft: 1 Security Armor Manifest Control Office: 1 Zombie T: 0.5 seconds after entering the room 1 Zombie (behind you) 1 Medkit Large 4 Armor Shards +3 on Recruit Manifest Control Entrance: 1 Z-Sec Shotgun T: After opening the door 1 Z-Sec Machine Gun (50 hp) T: Always spawned, triggered by approaching the following door Reception Processing: 2 Clip Small 1 Medkit large on Recruit Conference Room: 2 Z-Sec Pistol 1 Medkit Small 4 Armor Shards on Marine Hallway Sec Ops Processing: 1 Zombie (behind you) T: When you open the door, spawns back in Manifest Control Entrance, and his ragdoll is removed in the MCOffice 4 Zombies -1 on Recruit 2 Clip Small 1 Shells Small 5 Armor Shards Sec Ops Junction: 1 Flaming Zombie 1 Z-Sec Machine Gun (when backtracking) -1 on Recruit 1 Medkit Large 1 Clip Large 1 Security Armor on Recruit Infirmary Access Junction: 1 Z-Sec Pistol 1 Z-Sec Machine Gun 1 Z-Sec Shotgun -1 on Marine 1 Zombie 2 Imps 7 Armor Shards Operations Station: 1 Imp -1 on Marine 1 Clip Small Infirmary: 1 Health Station 100% 1 Medkit Large 1 Security Armor 1 Clip Small 2 Shells Small 1 Shells Large on Recruit Infirmary Observation Room: 1 Zombie 2 Z-Sec Machine Gun -1 on Recruit 1 Medkit Large 1 Adrenaline Marine Command: 1 Flaming Zombie 1 Zombie 1 Medkit Small 1 Shells Small 2 Bullets Marine Headquarters: 1 Machine Gun 1 Clip Large +1 on Recruit Combat Preparation: 1 Z-Sec Pistol 2 Clip Large 2 Shotgun 2 Machine Gun 1 Security Armor +1 on Recruit 1 Shells Small 1 Medkit Large Marine Command: 2 Z-Sec Machine Gun -1 on Recruit Marine Command Access: 1 Z-Sec Machine Gun 1 Zombie 1 Medkit Large +1 on Recruit 2 Clip Large on Recruit Security Operations: 1 Z-Sec Machine Gun 1 Z-Sec Pistol 1 Z-Sec Machine Gun (after backtracking) 1 Medkit Small 1 Security Armor on Marine 1 Medkit Large on Marine 1 Clip Large on Recruit Command Access Juction: 1 Z-Sec Pistol (after staying in Common Area) 1 Z-Sec Machine Gun (after staying in Common Area) -1 on Recruit 1 Imp (after staying in the Restroom) 1 Z-Sec Shotgun -1 on Recruit Common Area: 1 Zombie 1 Z-Sec Pistol 1 Z-Sec Machine Gun 1 Shells Small 7 Armor Shards 1 Medkit Small Restroom: 1 Z-Sec Pistol 4 Armor Shards 1 Medkit Large on Marine Central Access: 1 Z-Sec Machine Gun Central Access Junction Mars City Reception: 1 Zombie 1 Security Armor 1 Clip Large 1 Medkit Large +1 on Marine ACO Access Junction ACO Offices: 6 Z-Sec Machine Gun 1 Z-Sec Shotgun -1 on Recruit 1 Zombie 1 Medkit Small 2 Medkit Large 1 Shells Small 1 Clip Large +1 on Marine, +2 on Recruit 1 Security Armor ACO Lift Junction: 2 Z-Sec Machine Gun -1 on Marine 4 Imps -1 on Marine, -2 on Recruit 1 Shells Small 3 Armor Shards 1 Medkit Large on Marine 1 Medkit Small on Recruit Service access Inaccessible locations: Mars City Hangar Security Checkpoint Departure Lounge Command HQ Control I have added enemies for this list too. There are 2 Z-Secs that only appear when backtracking. I have also added difficulty specific items and enemies. Edited December 17, 2022 by BonciuADV 0 Quote Share this post Link to post
BonciuADV Posted August 1, 2022 (edited) ADMINISTRATION: Administration Elevator Administration Lobby: 1 Z-Sec Pistol 1 Zombie 2 Medkit Large 2 Armor Shards +2 on Recruit 2 Clip Large 1 Shells Small Alpha Labs Hallway: 1 Imp 2 Z-Sec Machine Gun 1 Zombie 1 Security Armor 1 Health Station 100% 2 Shells Small 1 Shells Small (locker) 1 Security Armor (locker) 1 Hand Grenades (locker) 1 Clip Large (locker) 5 Armor Shards on Marine Alpha Labs Processing: 2 Imps (one leaping) 1 Zombie 2 Medkit Large 1 Backpack- 36 bullets, 24 shells, 60 clip, 10 grenades, 50 armor 1 Shells Small 1 Shotgun 1 Security Armor on Recruit 2 Clip Large on Recruit Alpha Labs Hallway: 1 Imp Administration Lobby: 2 Imps (150 hp both) Lower Hallway: 2 Imps 1 Clip Small 1 Medkit Large Video Phone Conference Room: 2 Z-Sec Machine Gun -1 on Marine 1 Z-Sec Pistol 1 Imp (when going near the supplies) -1 on Recruit 1 Medkit Large 2 Clip Small 2 Armor Shards on Recruit Data Library: 1 Pinky 1 Imp 2 Armor Shards -2 Armor Shards on Recruit 1 Shotgun 1 Medkit Large on Marine 1 Security Armor on Recruit North Hallway: 1 Pinky 1 Z-Sec Pistol 1 Imp 1 Zombie 2 Clip Small 1 Shells Small 7 Armor Shards 1 Chaingun (locker) 1 Ammo Belt (locker) 1 Security Armor (locker) 1 Medkit Large on Marine, 2 Medkit Large on Recruit Service Area Executive Office Access: 1 Imp 1 Zombie 1 Security Armor 1 Shells Small 3 Armor Shards 1 Clip Large on Marine Executive Offices: 1 Z-Sec Pistol 1 Zombie 4 Imps -1 on Marine 1 Clip Small 1 Shells Small 1 Medkit Large on Marine 1 Security Armor on Marine, 2 on Recruit 2 Clip Large on Recruit Executive Office Access: 3 Imps -2 on Marine Data Library: 1 Pinky Alpha Labs Hallway: 3 Imps -1 on Marine, -2 on Recruit 1 Imp (behind you) -1 on Marine 1 Z-Sec Shotgun (75 hp) 1 Z-Sec Pistol Network Access: 1 Clip Large 1 Medkit Large Processing Access Global Network Terminal 1 Imp -1 on Recruit 1 Security Armor 1 Hand Grenades 1 Shells Large Transfer Bay Fun fact! The tentacles in Betruger's office are named Admin_anus_07 and Admin_anus_08. Edited September 5, 2022 by BonciuADV 0 Quote Share this post Link to post
BonciuADV Posted August 1, 2022 (edited) So I've dug deeper into the missing shell, I downloaded Doom 3 and spent an hour and a bit trying to find it: and I did. It's near a computer-table in Energy Processing (RAR-a4) I THINK and that's why I need your help. Why doesn't it spawn? Small shells in this level aren't affected by difficulty. I need help. Future Bonciu here, I was really dumb at using the editor. The shell also doesn't spawn in the BFG Edition and it is replaced by a large shell pickup in the EP Control Unit. Just disregard this. All info on this guide is updated and so far I have gotten every enemy to spawn, except that darn trite and a lost soul in Delta 1. Edited December 17, 2022 by BonciuADV 0 Quote Share this post Link to post
BonciuADV Posted August 1, 2022 (edited) I. FOUND. IT. THE WIKI WAS WRONG IT DOESN'T SPAWN ON ALL DIFFICULTIES (the wiki was kinda right) IT ONLY SPAWNS IN THE ORIGINAL RELEASE OF THE GAME ON RECRUIT DIFFICULTY (no it doesn't) Again, disregard my old dumb posts. Edited December 17, 2022 by BonciuADV 0 Quote Share this post Link to post
BonciuADV Posted August 2, 2022 (edited) ALPHA LABS 1: Air Lock Alpha Labs Reception: 4 Zombies 1 Clip Small 1 Medkit Small 2 Bullets +1 on Marine 1 Shells Small BFG Edition 1 Security Armor +1 on Recruit 1 Health Station 100% 2 Armor Shards on Marine only Atomic Stabilization Hub: 1 Z-Sec Shotgun 2 Z-Sec Machine Gun (one has 70 hp) -1 on Recruit 1 Zombie 1 Imp (behind you) -1 on Marine 1 Zombie (after backtracking) 1 Medkit Small (after backtracking) -1 on Marine 1 Clip Small (after backtracking) +1 on Marine 6 Armor Shards 2 Clip Small BFG Edition 1 Machine Gun 1 Medkit Large on Marine EPD Observation Platform: 1 Imp (leaping from behind the door) 1 Z-Sec Shotgun (70 hp) 1 Z-Sec Machine Gun (70 hp) Alpha Labs Main Junction: 1 Medkit Large on Marine EPD Lab: 4 Imps (one leaping) 1 Imp (after waiting) -1 on Recruit 1 Zombie 1 Z-Sec Pistol 1 Z-Sec Machine Gun (after activating laser) 1 Shells Small 1 Medkit Small 1 Shotgun 1 Security Armor 1 Health Station 73% 1 Security Armor (locker) 1 Hand Grenades (locker) 2 Medkit Large (locker) 1 Clip Large (locker) 5 Armor Shards on Recruit EPD Collection Chamber EPD Particle Filter: 1 Z-Sec Machine Gun 2 Zombies 4 Armor Shards 1 Clip Small BFG Edition EPD Junction 2: 1 Imp 3 Zombies 1 Imp (after backtracking) 2 Imps (after backtracking again) -2 on Recruit 2 Medkit Large EPD Particle Emulsifier: 5 Zombies 1 Zombie (behind you) 1 Shells Large 2 Clip Small 1 BFG Edition 1 Medkit Small 1 Medkit Large on Marine EPD Particle Scrubber/ Storage Area 2: 2 Z-Sec Machine Gun 2 Imps 2 Shells Small 2 Hand Grenades 2 Clip Small 1 Medkit Large +1 on Recruit 1 Shotgun 1 Security Armor EPD Contaminant Purge: 5 Maggots -1 on Recruit 1 Medkit Large 1 Shells Small BFG Edition 3 Armor Shards 1 Shotgun Crawl Way 13 Alpha Labs Junction 3: 2 Zombies 8 Armor Shards 1 Medkit Small 1 Medkit Large 1 Clip Large BFG Edition 1 Shotgun 2 Machine Gun 1 Security Armor on Recruit Hydrocon Condenser: 1 Z-Sec Shotgun 1 Medkit Small Hydrocon Oxygenator: 2 Z-Sec Machine Gun 1 Maggot 1 Medkit Small 1 Medkit Large 1 Clip Large 1 Machine Gun Hydrocon Condenser: 1 Imp (leaping) 1 Imp (behind you) -1 on Recruit 6 Armor Shards 1 Security Armor Hydrocon Junction 1: 2 Imps 1 Machine Gun 4 Clip Small 3 Shells Small 2 Shotgun Hydrocon Control: 1 Zombie 1 Clip Large Hydrogen Siphon: 1 Maggot 1 Zombie 1 Imp 1 Medkit Large Stabilization Junction Hydrocon Stabilization: 1 Security Armor 2 Medkit Small Oxygen Siphon: 1 Zombie 1 Z-Sec Shotgun 1 Medkit Large on Marine Hydrocon Lab: 3 Maggots -1 on Recruit Storage Area 8: 1 Maggot 1 Hand Grenades 1 Security Armor 1 Health Station 44% Hydrocon Junction 4 Hydrocon Junction 3: 1 Maggot 2 Z-Sec Machine Gun (behind you) -1 on Recruit 5 Armor Shards 1 Clip Large 2 Clip Small 1 Machine Gun Alpha Labs Sector Junction: 6 Maggots -2 on Recruit 1 Shells Small 1 Shotgun 1 Security Armor 1 Medkit Small on Marine Edited September 5, 2022 by BonciuADV 0 Quote Share this post Link to post
BonciuADV Posted August 2, 2022 (edited) Should I do a better Prima Guide-style but more complete walkthrough instead of this wall of text? Or a video walkthrough? BigMacDavis' one is great, but because it's based on the Prima Guide there are still things missing. Edited August 2, 2022 by BonciuADV 0 Quote Share this post Link to post
BonciuADV Posted August 2, 2022 (edited) ALPHA LABS 2: Level 2 Entrance: 2 Imps 1 Medkit Large 3 Armor Shards 1 Shotgun 2 Medkit Small 2 Clip Small 1 Imp (behind you) -1 on Recruit Security Checkpoint Junction: 1 Z-Sec Machine Gun (disappears) Lavatory: 3 Zombies 1 Maggot 1 Hand Grenades 1 Medkit Large Lavatory Ventilation Ducts: 1 Maggot 3 Armor Shards +2 on Marine 1 Medkit Large 1 Clip Large +1 on Marine Engineering Security Checkpoint: 2 Imps 1 Maggot (behind you) -1 on Recruit 2 Zombies 1 Shells Large BFG Edition 1 Security Armor 1 Machine Gun 1 Health Station 100% 1 Clip Small on Marine Junction D03/D04 Vista D04/D05: 1 Maggot 1 Imp 1 Hand Grenades Coolant Junction: 1 Imp Coolant Compressor Junction MFS Compressor: 1 Z-Sec Machine Gun 1 Maggot 1 Z-Sec Shotgun (behind you after you kill the maggot) 1 Z-Sec Machine Gun (behind you after you kill the maggot) 1 Shotgun BFG Edition 1 Security Armor 1 Security Armor (locker) 1 Hand Grenades (locker) 1 Ammo Belt (locker) 1 Clip Large (locker) Coolant Junction Hatchway Coolant Junction: 2 Bullets 1 Medkit Large 1 Clip Small 2 Shells Small Hatchway H02/H03 Storage and Engineering: 1 Z-Sec Machine Gun 1 Z-Sec Shotgun 1 Imp 1 Maggot -1 on Recruit 2 Medkit Small 1 Ammo Belt 1 Clip Large 1 Medkit Large 1 Imp (secret hatch) 2 Clip Large (secret hatch) 1 Shells Small (secret hatch) 1 Security Armor (secret hatch) 1 Clip Large (secret hatch) 1 Imp 1 Maggot (100 hp) 1 Medkit Small 4 Armor Shards Engineering and Coolant Control: 1 Clip Large 1 Hand Grenades Coolant Control Junction: 5 Imps -1 on Recruit 1 Maggot 1 Security Armor 1 Chaingun 2 Ammo Belt 1 BFG Edition 1 Bullets Large 2 Shells Large 4 Armor Shards 1 Medkit Small 3 Clip Large 3 Medkit Large 1 Shells Small 1 Clip Small 1 Backpack- 48 bullets, 12 shells, 120 clip, 6 grenades 2 Clip Large (locker) 1 Security Armor (locker) Coolant Flow Control: 2 Clip Large 2 Medkit Large Coolant Access Shaft 5 Lower MFS Control: 22 Trites -2 on Recruit 1 Security Armor +1 on Recruit 3 Clip Small 1 Health Station 100% (supposed to be 60% but it's bugged) 1 Clip Large on Recruit Air Lock I am currently missing one Hand Grenade pickup. I will find it soon. The rest is complete. Edited September 5, 2022 by BonciuADV 0 Quote Share this post Link to post
BonciuADV Posted August 3, 2022 (edited) I am having trouble finding an item once again. I don't want to terrorize the people on the wiki on discussion pages so I'll terrorize you instead :) In the original release there are 4 grenades pickups, the wiki says that in the BFG Edition there are 5. I could only find these: If you find anymore of them please tell me. I have already spent too much time finding a clip in the last level that I thought was missing. Edited August 3, 2022 by BonciuADV 2 Quote Share this post Link to post
BonciuADV Posted August 3, 2022 A human interaction??? I felt like a schizo replying to myself for 3 days. Thank you very much. 0 Quote Share this post Link to post
D4NUK1 Posted August 3, 2022 (edited) I hope to help to add this section to https://doomwiki.org/wiki/Mars_City as it's really good if someone want a real 100% items run. And also, it's possible to make a way to remove the texture to see the only items? Edited August 3, 2022 by D4NUK1 0 Quote Share this post Link to post
BonciuADV Posted August 3, 2022 (edited) That would be amazing! I don't want to vandalize Quasar's beautifully written walkthrough with an item list, but I still think that this should still be on the wiki. Thank you once again. I'm still not good with editing a webpage and adding a table. Edit: Still searching for those grenades. QUASAR THE MYTH THE LEGEND SAW THIS THREAD I AM TRULY HONORED Edit 2: I am on vacation I will finish everything else next week including finding those grenades. Edit 3: I am back from vacation but I will write a few walkthroughs for no apparent reason. Edited August 9, 2022 by BonciuADV 0 Quote Share this post Link to post
BonciuADV Posted August 10, 2022 (edited) ALPHA LABS 3: Air Lock AL2 Main Engineering Junction: 2 Z-Sec Pistol 2 Imps 1 Z-Sec Machine Gun 2 Maggots 8 Trites -1 on Recruit 1 Shells Small 1 Medkit Large +1 on Marine 3 Clip Small +1 on Marine 1 Machine Gun 1 Security Armor 1 Health Station 100% Hazardous Waste Disposal: 1 Shells Small BFG Edition AL2 Main Engineering Junction: 1 Z-Sec Machine Gun (after you enter Hazardous Waste Disposal) 1 Z-Sec Pistol (after staying for 2 minutes) -1 on Recruit Hazardous Waste Disposal: 1 Maintenance key 4 AL2 Main Engineering Junction: 2 Z-Sec Pistol (after picking up the keycard) 1 Z-Sec Shotgun (after picking up the keycard) Hazardous Materials Lift: 3 Z-Sec Shotgun -1 on Recruit 1 Medkit Large 1 Ammo Belt +1 on Marine 1 Clip Large (locker) 1 Clip Small (locker) 1 Grenades (locker) 1 Security Armor Hazardous Waste Disposal: 2 Z-Sec Machine Gun (after triggering the lift in Hazardous Materials Lift) -1 on Recruit Coolant Monitoring: 1 Trite (behind you) -1 on Recruit 1 Z-Sec Shotgun 1 Imp 8 Trites -3 on Recruit 1 Maggot 1 Clip Small BFG Edition 3 Armor Shards -3 on Marine 1 Grenades 1 Bullets Large (locker) 1 Cell Small (locker) 1 Medkit Large (locker) 1 Clip Large (pipes) +1 on Marine 1 Medkit Large (pipes) 1 Security Armor on Marine Boiler Room: 1 Imp 1 Z-Sec Shotgun -1 on Marine 1 Z-Sec Machine Gun 4 Trites 2 Clip Small 1 Shells Small 1 Medkit Large 1 Medkit Small on Marine Boiler Room Monitoring: 2 Z-Sec Shotgun -1 on Recruit 2 Zombies 4 Zombies (after picking up the chaingun) 2 Imps (after picking up the chaingun) -1 on Recruit 2 Imps (after picking up the security armor) -1 on Recruit 2 Z-Sec Shotgun (when you kill the farthest imp on the right and you haven't entered the last zombie alcove) -2 on Recruit 1 Chaingun 1 Ammo Belt 1 Security Armor 2 Medkits Small 1 Shells Small 6 Armor Shards 1 Cells large Boiler Room: 1 Medkit Small (secret vent) Coolant Monitoring: 10 Armor Shards 1 Plasma Gun Storage and EnPro Facility Access: 1 Zombie 3 Trites 1 Imp 4 Maggots (two with 60 hp) 2 Medkits Large 1 Clip Large 1 Shells Large BFG Edition 1 Security Armor Heavy Water Runoff: 3 Pinkies -1 on Recruit 2 Imps -1 on Recruit 1 Medkit Small EFR Staging Room 1B: 1 Bullets Large 5 Armor Shards (locker) 1 Shells Small (locker) 1 Ammo Belt (locker) Air Lock I gave up on trying to find those grenades, I don't think they exist. Edited September 5, 2022 by BonciuADV 0 Quote Share this post Link to post
BonciuADV Posted August 10, 2022 (edited) ALPHA LABS 4: Air Lock Reactor Ready Room: 2 Bullets 1 Health Station 100% 5 Armor Shards Reactor Control Room: 1 Machine Gun Z-Sec (behind you if you activate the chamber) 1 Shotgun Z-Sec (behind you if you activate the chamber) Reactor Room Lift Reactor Junction 1 Reactor Sub Station 1: 3 Shotguns 2 Machine Guns 1 Chaingun 2 Grenades 3 Clip Small 1 Shells Small 1 Security Armor Reactor Junction 2: 1 Ammo Belt 1 Clip Large on Marine 1 Medkit Large on Recruit Reactor Processing: 1 Imp (leaping) 2 Machine Gun Z-Sec 3 on Original Release 1 Pistol Z-Sec 1 Shotgun Z-Sec 2 on Original Release 7 Trites 22 on Original Release 1 Grenades 1 Medkit Small +1 on Marine 5 Armor Shards 1 Cells Small 4 Clip Small 1 Medkit Large +1 on Marine, +2 on Recruit 1 Adrenaline Processing Junction 2: 1 Cells Large 1 Medkit Large 4 Armor Shards Processing Junction 1 EFR Staging: 2 Imps (when you pick up the ammo belt) 6 Imps (when you get near the armor) 2 Ammo Belt 1 Medkit Large +1 Marine 1 Security Armor 1 Cells Large 1 Clip Large 1 Grenades EXTEND SERVICE BRIDGE: EFR Staging: 1 Machine Gun Z-Sec (behind you) 1 Shotgun Z-Sec (behind you) 2 Imps 3 Trites 1 Machine Gun Z-Sec 5 Armor Shards -3 on Recruit 2 Medkit Large on Marine 1 Security Armor on Recruit Maintenance 12 EFR Junction 1: 3 Trites 5 on Original Release 1 Medkit Small on Marine EFR Storage PT 3: 2 Shotgun Z-Sec 1 Machine Gun Z-Sec 1 Maggot (behind you when you approach the shelf and you've killed the machine gun z-sec) 1 Maggot -1 on Recruit 5 Armor Shards 3 Medkit Small 2 Shells Small 1 Bullets Large 1 Clip Large EFR Substation 2: 1 Imp 1 Security Armor EFR Remote Access Junction 1 EFR Main Conveyer: 1 Maggot 1 Maggot (behind you) 3 Trites 9 on Original Release 1 Imp EFR Remote Access Junction 2 EFR Substation 3: 1 Security Armor EFR Pressure Station: 6 Imps -2 on Recruit 6 Armor Shards 3 Cells Small 2 Medkit Large 1 Plasma Rifle 1 Adrenaline EFR Substation 3: 1 Pistol Z-Sec 1 Machine Gun Z-Sec (drops medkit small, bugged?) EFR Master Valve: 1 Maggot 1 Trite 1 Shotgun Z-Sec 1 Security Armor 1 Cells Large (locker) 1 Clip Large (locker) 3 Armor Shards (locker) 1 Health Station 100% EFR Junction 5: 12 Trites 20 on Original Release 8 Armor Shards 1 Medkit Large EFR Junction 6: 1 Shotgun Z-Sec (50 hp) 4 Machine Gun Z-Sec (1 has 50 hp) 2 Medkit Large 1 Adrenaline 1 Shotgun 1 Shells Small 1 Security Armor EFR Junction 7: 1 Pistol Z-Sec EFR Junction 8 EFR Junction 9: 1 Imp 1 Machine Gun 1 Clip Large 2 Shotgun 2 Clip Small 1 Health Station 100% 1 Security Armor on Marine 1 Ammo Belt on Marine EFR Main Shiping Hub: 1 Vagary 1 Adrenaline 2 Clip Small Air Lock ACTIVATE EFR SYSTEM: EFR Staging: 5 Armor Shards -3 on Recruit EFR Sub Station 1: 3 Maggots 5 Armor Shards 2 Clip Large EFR Junction 1: 1 Shotgun Z-Sec (60 hp) 1 Medkit Small Marine EFR Storage PT 3: 2 Shotgun Z-Sec 1 Machine Gun Z-Sec 1 Maggot (behind you when you approach the shelf and you've killed the machine gun z-sec) 1 Maggot -1 on Recruit 5 Armor Shards 3 Medkit Small 2 Shells Small 1 Bullets Large 1 Clip Large EFR Main Conveyer: 1 Plasma Rifle 1 Cells Large 2 Security Armor 10 Armor Shards 1 Clip Large 1 Ammo Belt 1 Grenades EFR Magnetic Discharge Station: 3 Imps (don't always spawn) -2 on BFG Edition because they're bugged 2 Trites 6 on Original Release 3 Shotguns (storage) 1 Ammo Belt (storage) 1 Security Armor (storage) 1 Health Station 100% EFR Junction 6: 4 Machine Gun Z-Sec (2 have 50 hp) 1 Pistol Z-Sec 2 Medkit Large 1 Adrenaline 1 Shotgun 1 Shells Small 1 Security Armor EFR Junction 7: 1 Pistol Z-Sec EFR Junction 8 EFR Junction 9: 1 Imp 1 Machine Gun 1 Clip Large 2 Shotgun 2 Clip Small 1 Health Station 1 Security Armor on Marine 1 Ammo Belt on Marine EFR Main Shiping Hub: 1 Vagary 1 Adrenaline 2 Clip Small Air Lock This one was really tough since this level has 2 paths and some enemies are overlapping, and the secrets on the conveyer were hard to find. Thera are 2 Trites with no trigger in the original and one in the BFG Edition. Edited September 5, 2022 by BonciuADV 0 Quote Share this post Link to post
BonciuADV Posted August 11, 2022 There are 3 health stations instead of 2 (as listed on the wiki) in Enpro Plant: As you can see, the one in the storage hall isn't present in the original. This is the only instance of a health station being added in the BFG Edition that I know. 0 Quote Share this post Link to post
BonciuADV Posted August 11, 2022 (edited) I was wrong again! There are *two* extra health stations in the BFG Edition in this level! Also a lot of items have not been removed or added like in other levels, but moved around. One imp even got removed. Edited August 11, 2022 by BonciuADV 1 Quote Share this post Link to post
BonciuADV Posted August 11, 2022 (edited) ENPRO PLANT Transfer Bay Walkway to Enpro: 1 Security Armor 1 Shells Small 1 Health Station 75% Entrance: 1 Clip Large Storage: 1 Imp 1 Zombie 2 Shells Small Control 1: 2 Maggots 1 Imp (behind you, after you kill the maggot) 1 Imp 1 Imp (behind you) 2 Imps (behind you, when you approach the items in unidentified) -2 on Recruit 1 Clip Small BFG Edition 1 Clip Large 1 Medkit Large BFG Edition Unidentified: 1 Imps 2 on Original Release 1 Shells Large BFG Edition 2 Armor Shards 1 Medkit Large BFG Edition 1 Medkit Small 2 Clip Small 1 Shells Small -1 on BFG Edition Maintenance 1: 4 Imps 1 Maggot (behind you, 150 hp) 1 Maggot (after approaching Plasma Gun) -1 on Recruit 1 Imp (behind you, after approaching Plasma Gun) 1 Maggot 1 Imp (behind you) 2 Imps (after killing the maggot, the second one spawns after 3 seconds) -1 on Recruit 6 Imps (after killing the second imp) 1 Security Armor 4 Clip Large 1 BFG Edition 2 Shells Small 1 BFG Edition 3 Medkit Large 2 BFG Edition 1 Ammo Belt 2 Armor Shards 1 Cells Small 2 Plasma Rifle 1 BFG Edition 2 Medkit Small -1 BFG Edition 1 Shells Large BFG Edition Power Core Access: 8 Lost Souls -1 on Recruit 9 Armor Shards 1 Security Armor BFG Edition 1 Medkit Small BFG Edition 1 Medkit Large 1 Clip Small 2 Ammo Belt (secret ladder) 1 Security Armor (secret ladder) 1 Plasma Gun (locker) 1 Medkit Small (locker) 1 Cells Large (locker) Power Core Access Hall: 1 Medkit Large BFG Edition 2 Armor Shards BFG Edition 1 Clip Large BFG Edition Chamber 1 Upper: 5 Lost Souls 7 on Original Release, -3 on Recruit Storage Hall: 2 Clip Large 1 BFG Edition 2 Cells Small 1 Health Station 100% BFG Edition 1 Maggot (when backtracking) 1 Imp (when backtracking) 1 Medkit Large -1 on BFG Edition Chamber 2: (Main elevator Shaft) 3 Imps 2 Lost Souls 1 Maggot 1 Imp (behind you) 1 Lost Soul (lower) 3 on Original Release 2 Imps (lower) -1 on Recruit 1 Security Armor 2 Medkit Large 1 BFG Edition 2 Cells Small 1 BFG Edition 1 Bullets Large 2 Medkit Small -1 on BFG Edition 5 Armor Shards 1 Cells Large BFG Edition 1 Shells Large BFG Edition 1 Health Station 100% BFG Edition 3 Lost Souls (after returning) Original Release Lower Storage Hall: 4 Imps 1 Wraith 1 Medkit Large 1 Cells Small Chamber 1 Upper: 1 Imp Reactor Control Room: 1 Plasma Gun 3 Clip Large 1 Cells Large 1 Health Station 75% Chamber 1 Upper: 3 Imps 2 on Original Release 6 Lost Souls Original Release Chamber 2: 1 Wraith 1 Maggot Control 2 Hall: 1 Medkit Large BFG Edition 2 Shells Small 1 BFG Edition 1 Medkit Small -1 BFG Edition Control 2: 5 Maggots 2 Wraiths -1 on Recruit 2 Imps 3 Clip Large 11 Armor Shards 1 Medkit Large 1 Grenades 1 Ammo Belt 2 Clip Small 1 Medkit Small Plasma Control: 2 Zombies 4 Armor Shards 1 Medkit Small Maintenance 2: 1 Imp 1 Wraith 1 Wraith (when backtracking) -1 on Recruit 1 Shells Large 1 Medkit Large BFG Edition 1 Security Armor BFG Edition 1 Shells Small BFG Edition Maintenance 3: 1 Zombie BFG Edition 1 Maggot (behind you) 3 Imps -1 on Recruit 4 Armor Shards 1 Medkit Large 2 Clip Large 1 BFG Edition 2 Lost Souls Original Release Plasma Storage: 1 Zombie 1 Security Armor 3 Armor Shards 1 Plasma Gun 9 Cells Small 2 Medkit Small 1 Medkit Large Garage Exit: 2 Wraiths -1 on Recruit Airlock E-1 To be clear: "1 on BFG Edition" does not mean that there is only one of that item in the BFG Edition. It means how many of that item were added in the BFG Edition. If it's too counter-intuitive and someone actually uses this guide, please tell me if I should change it. Edited September 5, 2022 by BonciuADV 0 Quote Share this post Link to post
BonciuADV Posted August 11, 2022 I found the last large clip! Here's a picture of every large clip in this level for no reason other than triggering Doomworld's spam filter: I still haven't found the 13 Lost Souls and I'm on the point of editing the wiki. Someone please make a BFG Edition level editor so I can finally stop looking around the map putting test lights everywhere. 0 Quote Share this post Link to post
BonciuADV Posted August 11, 2022 If you don't like a list of items like this one or the text walkthroughs on Doomwiki, then I present you this thing that I made for some reason that nobody asked for! Not a self promotion or anything I'm just showcasing all of the items in this level. This is the maximum bitrate for Windows Movie Maker 2008 so no 4k 120 fps :( Hasn't been approved on the wiki for a reason. Still bless you Quasar. Also because of the new changes in Bethesda's bundles, I now have the original Doom 3 in my library and that means that I can now legitimately use the editor. 0 Quote Share this post Link to post
BonciuADV Posted August 12, 2022 (edited) I spent more than an hour stitching every map into a big one that's 99% accurate: That means that the northernmost point in the entire UAC is the Delta Labs 1 Warehouse, the southernmost point is Chamber 2 in Enpro Plant, the westernmost point is Storage 1 in Recycling 1 and the easternmost is the Cyberdemon bossfight room in Primary Excavation. Also fun fact: You can interact with a panel in Service Room 1B in Communications Transfer to start up the scanning machine. It doesn't do anything though. Edited August 14, 2022 by BonciuADV 2 Quote Share this post Link to post
BonciuADV Posted August 12, 2022 (edited) COMMUNICATIONS TRANSFER Mars Surface: 1 Cacodemon 4 Armor Shards 1 Shells Small 1 Cells Large 1 Medkit Large 6 Air Canisters 1 Cells Large (secret path) 1 Medkit Large (secret path) 1 Bullets (secret path) 2 Armor Shards (secret path) 1 Adrenaline (secret path) 2 Air Canisters (secret path) Service Room 1A: 1 Zombie 1 Machine Gun Z-Sec 1 Wraith (after you kill the first imp or approach the doorway) 1 Imp (behind you, 16 seconds after triggering the z-sec) 1 Imp (31 seconds after triggering the z-sec, removed if you exit the room) 1 Medkit Small +1 on Marine 4 Armor Shards 1 Medkit Large 2 Air Canisters Service Room 1B: 1 Shotgun Z-Sec 3 Imps 1 Security Armor 1 Medkit Large +1 on Marine 1 Clip Large 1 Shells Small 1 Medkit Large (secret hatch) 3 Armor Shards (secret hatch) 2 Cells Small (secret hatch) Maintenance Crawlspace: 1 Zombie 1 Medkit Small 1 Shotgun 2 Shells Small 4 Armor Shards +2 on Recruit Airlock Hatch 1: 1 Medkit Small 2 Armor Shards Mars Surface: 13 Trites 2 Medkit Small 1 Medkit Large 1 Shells Small 6 Air Canisters 1 BFG Edition Service Tunnels: 1 Zombie 1 Machine Gun Z-Sec 2 Imps 1 Shotgun Z-Sec 1 Cacodemon 2 Medkit Small 1 Cells Large 2 Shells Small 1 Security Armor 6 Armor Shards 1 Z-Sec Shotgun 3 Cacodemons -1 on Recruit 1 Wraith 1 Imp 8 Armor Shards 3 Medkit Small 3 Cells Small 2 Bullets Service Room 2A: 2 Sawyers 7 Armor Shards 1 Medkit Large 1 Chainsaw Service Tunnels: 3 Zombies 1 Sawyer PRC-Support Area 1 Level 1: 2 Zombies 1 Imp 1 Pinky (behind you) 1 Medkit Large 5 Armor Shards 1 Shells Large 1 Medkit Small PRC Maintenance: 1 Imp 1 Wraith 1 Cacodemon 1 Cacodemon (behind you) 1 Imp (behind you) 1 Shells Large 2 Medkit Small 3 Armor Shards 1 Clip Large 1 Medkit Small 1 Shells Large 1 Security Armor PRC-Support Area 1 Level 2: 3 Imps 2 Wraiths 1 Pinky (behind you) 2 Medkit Large 1 Clip Large 1 Medkit Small 2 Armor Shards 1 Shells Large PRC Maintenance: 1 Medkit Small 4 Armor Shards Platform Ride: 1 Cacodemon (behind you) 1 Machine Gun Z-Sec 1 Shotgun Z-Sec (disappears) 1 Imp 1 Cacodemon 7 Armor Shards 1 Medkit Large 4 Cells Small 1 Medkit Small 1 Security Armor 1 Shells Large 1 Security Armor (secret ladder) 1 Clip Large (secret ladder) 2 Armor Shards (secret ladder) 1 Shells Small (secret ladder) 1 Medkit Small (secret ladder) PRC-Support Area 2 Level 1 1 Medkit Small 1 Cells Small PRC-Support Area 2 Level 2: 1 Imp (behind you) PRC Maintenance: 1 Shotgun Z-Sec 1 Imp 1 Pinky 1 Sawyer 1 Cells Large 1 Medkit Large 1 Health Station PRC-Sub System Control: 1 Zombie 1 Wraith (behind you) 1 Medkit Small 1 Clip Large 1 Security Armor PRC-Personnel Ready Area: 11 Zombies 1 Security Armor 1 Health Station 1 Berserk 5 Armor Shards Service Room 3: 1 Sawyer Mars Surface: 2 Cacodemons 3 Armor Shards 1 Medkit Large 2 Air Canisters I edited the wiki because I gave up looking for the Lost Souls. This list is complete though. Edited September 5, 2022 by BonciuADV 0 Quote Share this post Link to post
BonciuADV Posted August 12, 2022 EPISODE 1: HANGAR: Starting room: 2 Health bonuses 2 Armor bonuses 3 Barrels Armor room: 4 Shotgun guys 4 Health bonuses 4 Armor bonuses 1 Armor Computer room: 2 Zombiemen 4 Shotgun guys 6 Armor bonuses Hallway: 1 Shotgun guy 1 Zombieman 2 Health bonuses Nukage room: 3 Shotgun guys 2 Zombiemen 2 Imps 2 Shells 1 Shotgun guy (shotgun secret) 1 Shotgun (shotgun secret) 1 Shell box (shotgun secret) 1 Medkit (shotgun secret) 8 Armor bonuses (armor bonus secret) 1 Shell box (armor bonus secret) Megaarmor room: 2 Shotgun guys 1 Bullet box 1 Medkit 1 Shell box 1 Megaarmor Exit room: 1 Shotgun guy 1 Imp 4 Zombiemen 2 Clips 1 Medkit 5 Health bonuses 1 Armor bonus 3 Barrels Exit elevator: 1 Imp 1 Stimpack 4 Armor bonuses Nobody watches this thread I could post about any game and nobody would notice 0 Quote Share this post Link to post
BonciuADV Posted August 13, 2022 (edited) COMMUNICATIONS: Communications Garage: 11 Armor Shards 1 Cacodemon 2 Imps 1 Cacodemon (behind you) 1 Cells Large 1 Medkit Small 1 Medkit Small (glitched in the box) 1 Security Armor 1 Health Station Communications Access Junction: 1 Machine Gun Z-Sec 1 Zombie 1 Wraith 1 Imp 2 Medkit Small 1 Shotgun 1 Security Armor Communication Lobby: 2 Machine Gun Z-Sec 2 Shotgun Z-Sec 1 Cacodemon 1 Shotgun 2 Clip Small 1 Armor Shard Communications Access Junction: 1 Shells Large 1 Health Station 1 Clip Small (when backtracking) Communications Hallway: 1 Shotgun Z-Sec (behind you) 1 Shield Z-Sec 5 Armor Shards 2 Clip Small Communications Access Junction: 1 Shield Z-Sec 1 Zombie 1 Imp 3 Armor Shards 1 Medkit Large Comm Engineering Unit 1: 1 Zombie 1 Security Armor 1 Cells Small 1 Armor Shard Comm Engineering Lift 1: 1 Imp 1 Shotgun Z-Sec 1 Machine Gun Z-Sec (behind you) 1 Zombie (lower) 1 Imp (lower) 2 Medkit Small 1 Clip Large 2 Armor Shards 1 Shells Small Comm Engineering Unit 1: 1 Imp 1 Shotgun Z-Sec 1 Machine Gun Z-Sec 1 Medkit Large 1 Clip Large 2 Imps 1 Zombie 3 Wraiths 1 Zombie 1 Ammo Belt 5 Armor Shards 1 Medkit Small 1 Shells Small 6 Armor Shards (secret hatch) 1 Medkit Small (secret hatch) 2 Imps 1 Medkit Large 3 Armor Shards 1 Cells Large 2 Armor Shards (under the floor) 1 Grenade (under the floor) Comm Engineering Storage 1: 4 Zombies 1 Imp 3 Armor Shards 1 Medkit Large 1 Security Armor 1 Medkit Small 1 Bullets Comm Engineering Unit 1: 1 Imp 1 Shotgun Z-Sec 3 Armor Shards 1 Medkit Small 1 Clip Small Comm Engineering Lift 2: 1 Imp (behind you) 1 Imp 1 Armor Shard 1 Medkit Small Comm Systems: 1 Machine Gun Z-Sec 1 Shield Z-Sec 4 Armor Shards 2 Medkit Small Comm Engineering Unit 2: 1 Shield Z-Sec 2 Cacodemons Security Office: 1 Machine Gun Z-Sec 1 Cells Small 1 Shells Small 1 Health Station 1 Shells Large (locker) 1 Grenades (locker) 1 Security Armor (locker) Comm Engineering Unit 2: 2 Imps 2 Shotgun Z-Sec 1 Shells Large 1 Shotgun Z-Sec 2 Imps (behind you) 3 Imps 1 Machine Gun Z-Sec 1 Cacodemon 1 Imp 1 Shotgun Z-Sec 1 Machine Gun Z-Sec 1 Medkit Small 2 Armor Shards 1 Ammo Belt Communication Annex: 1 Cacodemon 1 Cacodemon (behind you) 1 Machine Gun Z-Sec Thermal Control: 1 Cacodemon (behind you) 1 Wraith 1 Wraith (backtracking) 1 Clip Large 1 Medkit Small 1 Ammo Belt Satellite Control Center: 1 Security Armor Communications Maintenance: 1 Shotgun Z-Sec 2 Imps 1 Medkit Small 2 Imps 1 Machine Gun Z-Sec 1 Security Armor 1 Shotgun Z-Sec 1 Imp (behind you) 1 Shotgun 2 Shells Small 1 Health Station Communications Access Junction: 1 Shotgun Z-Sec Edited August 13, 2022 by BonciuADV 0 Quote Share this post Link to post
BonciuADV Posted August 13, 2022 (edited) I found the small medkit, and of course it's gliched too, like an Imp, a Wraith and a zombie. This level is just too much for me. You can still pick it up through the corner if you wish. I still want to contact Lil' Devil to see how he got the original item counts, but I don't know how to find him. Edited August 14, 2022 by BonciuADV 0 Quote Share this post Link to post
BonciuADV Posted August 14, 2022 (edited) 500 VIEWS LET'S GO Now I can reveal why I'm actually writing this: I downloaded the Prima Guide PDF and I wanted to print it at a printing place. Unfortunately, it was too expensive, so I decided to write a guide myself which turned to be more complete than Prima, but without the flavor text. Unfortunately to Quasar I will continue writing walkthroughs more similar to the Prima guide on the wiki. This is my full time job. So thanks for scrolling by. Fun fact: Doom 3 has destructible environments. You can destroy a pipe in Recycling 1 by exploding 2 barrels and you can shoot many of the lights in Enpro. Edited August 15, 2022 by BonciuADV 0 Quote Share this post Link to post
BonciuADV Posted August 15, 2022 (edited) ???? Can someone explain why there are 5 imps stuck in each other? I could only trigger one when you pick up the ammo belts that are on the right. Edit: Nevermind, it's not a bug like basically the last level! You can actually trigger them all by standing where the ammo belts are and not approaching the spawning imps. I just noticed BMD found this too in his walkthrough! Edited August 15, 2022 by BonciuADV 1 Quote Share this post Link to post
BonciuADV Posted August 15, 2022 (edited) MONORAIL SKYBRIDGE: Outside: 2 Cacodemons 3 Clip Large 1 Security Armor 3 Air Canisters Access Hall: 1 Pinky 2 Zombies 1 Maggot 1 Maggot (behind you) 8 Armor Shards 1 Shells Small 2 Clip Large 1 Health Station Storage 1: 2 Revenants 1 Imp 2 Medkit Large 1 Plasma Rifle 1 Chaingun 3 Clip Small 2 Shells Small 1 Cells Small Storage 2: 1 Pinky 1 Imp 1 Zombie 1 Shells Large 1 Adrenaline 2 Clip Small 1 Cells Small Elevator Access Top Floor: 2 Imps 1 Maggot 1 Maggot (behind you) 1 Clip Large 1 Security Armor Elevator Access Basement: 3 Maggots 2 Revenants 4 Imps 1 Imp (when backtracking) 2 Grenades 1 Medkit Small 1 Cells Small 2 Medkit Large 1 Cells Large 1 Shells Small 1 Clip Small 1 Security Armor Main Tank and Pump Control 1 Imp 2 Pinkies 1 Pinky (behind you) Secondary Pump Room: 1 Maggot (behind you) 5 Zombies 2 Imps 1 Maggot (behind you) 1 Maggot 1 Revenant 8 Armor Shards 3 Clip Large 1 Ammo Belt 3 Shells Small 2 Cells Large 1 Medkit Large 1 Security Armor 1 Clip Small 5 Imps (when you pick up the armor) 1 Imp (when backtracking) Central Maintenance: 1 Imp 1 Revenant Toxic Waste Processing: 1 Maggot Central Maintenance: 5 Imps 1 Maggot 1 Bullets Large 1 Medkit Large 1 Shells Large 1 Grenades 1 Security Armor 1 Medkit Small 1 Health Station Upper Maintenance Hall: 2 Imps Main Tank and Pump Control: 1 Cacodemon 2 Clip Large 2 Cells Small 1 Shells Large 1 Medkit Large Central Maintenance: 1 Imp Toxic Waste Processing: 2 Zombies 1 Security Armor Secondary Levels Access: 1 Imp 1 Chaingun 2 Ammo Belts 1 Medkit Large 5 Imps (when you pick up the 2 ammo belts) Secondary Level Maintenance 1: 2 Pinkies 1 Medkit Large 10 Armor Shards 2 Clip Large 1 Shells Small 2 Cells Small 1 Health Station Underground Tunnel 1: 14 Trites 1 Imp Secondary Level Maintenance 2: 1 Maggot 2 Trites (behind you) 1 Cells Large 1 Medkit Large 1 Clip Large Toxic Waste Disposal: 2 Revenants 1 Imp Toxic Disposal Maintenance: 2 Maggots 1 Imp 3 Medkit Large 1 Rocket Launcher 1 Rockets 1 Shells Small Outside: 2 Revenants 2 Cacodemons 1 Rockets 7 Air Canisters 1 Security Armor 1 Medkit Large Even if it has an absurd number of imps and traps, I still like the level and its layout. It has a fair amount of returning to familiar areas in unusual ways, but 36 IMPS AND 5 OF THEM AT A TIME BY PICKING UP AN ARMOR COME ON. And I still haven't found a lone trite. It's in that cave tunnel, but I can't get it to spawn. This has taken me the most out of any level and I hope future levels are simpler in enemy placement. Edited December 18, 2022 by BonciuADV 0 Quote Share this post Link to post
BonciuADV Posted August 15, 2022 (edited) THIS is the trite that is giving me problems. It is facing left, so it should be coming from behind you. If you look closely the script-line-thingy goes past him, and is connected to the leftmost trite and the other 2 trites that spawn behind you, past the pinky in the image. He doesn't spawn in both the original and the BFG Edition. Please help. Edited August 15, 2022 by BonciuADV 0 Quote Share this post Link to post
BonciuADV Posted August 16, 2022 (edited) I've just watched over 50 minutes of Doom 3 editor tutorials just to see that this fella (trite_16) has no triggers, no spawning animation, is facing 180 degrees and has "hide 2" (appears only when triggered) so basically I've learned nothing and perhaps there still is a way to get him to spawn, (future Bonciu here no there isn't), only if there were more people interested in getting a specific enemy to spawn in a specific level in the least popular main series Doom game. Just noticed that the general faq still says that "Doom 3 is the latest Doom game by id Software". That's how much people care about this side of the forum. Edited December 11, 2022 by BonciuADV 1 Quote Share this post Link to post
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