Azure_Horror Posted August 3, 2022 2 hours ago, Sonikkumania said: Personally, I always thought the sprite work for the pistol was gorgeous. Then again, DSPISTOL in such a lame ass sound, lol. I always aim to replace it with something else. Totally agree on both accounts! PSX/Doom 64 pistol sound is IMHO, the best. 1 Quote Share this post Link to post
Sneezy McGlassFace Posted August 4, 2022 On 8/1/2022 at 5:46 PM, sandwedge said: Yeah the way the pistol is just barely functional is what makes pistol starts so fun and rewarding for me. You get to experience that loop of eking out with the pistol (hopefully not for too long) and you get that dopamine hit when you pick up the shotgun every time. It's also fun when you have a ton of bullets waiting in the wings and you finally find that chaingun... mmm that's a 10. I can't remember where I heard that same opinion that the pistol is purposely bad to make other weapons feel better, but I've heard that before. Anchoring is an interesting word to use since I'm familiar with it in the psychology of economics, where companies use a similar technique of presenting you with a bad deal first and then a better deal after, so the first price is anchored in your mind and makes you want the second. For example, a physical newspaper subscription, and then a cheaper subscription with print and web news. Dan Ariely talks talks about stuff like that in Predictably Irrational, so its actually kind of funny how we can be manipulated into feeling like a weapon is almost more powerful than it is through the same technique. Of course, for good this time lol. I still wish it sounded a liiittle better :P I read about the term in Thinking Fast and Slow, a book . And it's also discussed in the wonderfully shameless talk on f2p game monetization - Let’s go whaling: Tricks for monetising mobile game players with free-to-play. I find endlessly fascinating how the mind operates. And I'm endlessly disheartened, when seeing how the findings are weaponized in marketing. 1 Quote Share this post Link to post
QuaketallicA Posted August 5, 2022 On 8/3/2022 at 3:09 AM, Azure_Horror said: Surviving pinky with a pistol only shows the opposite, IMHO. It demonstrates, how limited the pinky moveset is. Poor thing runs slowly, always bumps into corners, takes forewer to byte, and gets painstunned like crazy. As for shotgun against barons and revs - it takes a lot of time, yes, but the difficulty depends not on time, but on the room to dodge. If you can run circles around a baron - he is an easy pray. If you can reliably send rev missiles into a wall - he is an easy prey too. Weapon power only regulates time needed to deal with the enemy in those cases. Well it's hardly the only factor to consider--sheesh I imagine we're now going into a mathematical regression function predicting the estimated difficulty of a revenant. What the most powerful gun you have is would only be 1 such variable in that function, obviously. But surely it is obvious that the weaker your most powerful weapon is, the harder time you will have (all other variables remaining constant). 0 Quote Share this post Link to post
QuaketallicA Posted August 5, 2022 5 hours ago, Sneezy McGlassFace said: I read about the term in Thinking Fast and Slow, a book . And it's also discussed in the wonderfully shameless talk on f2p game monetization - Let’s go whaling: Tricks for monetising mobile game players with free-to-play. I find endlessly fascinating how the mind operates. And I'm endlessly disheartened, when seeing how the findings are weaponized in marketing. Yeah, I'm pretty sure marketers have a special place there in the lower levels of hell. Why, I could've sworn I spotted a few of them on my journey through Sigil. 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.