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Neural Upscale, Not Just a Gimmick But Daily Driver


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Seriously, I've had it downloaded for a while, but it's now becoming my new preferred method of Dooming. 

 

GZDoom + Neural Upscale Textures/Sprites = High resolution doom without any pixelation or excessive blurriness you'd normally get at high resolutions. Add in the pallette tonemap for good measure, and it brings back the feel of the original Carmack software renderer while in OpenGL. Now add in some Bolgonese mod for satisfying gibbitude, and that's Doom perfection. Perfect blend of vanilla and modern touches. This has become my new preferred standard for playing wads.

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