Pegleg Posted August 4, 2022 (edited) Welcome once more to a new month of the IronEagle competition, the ironman challenge that welcomes all comers, regardless of whether you chew broken glass for breakfast or you're a fresh-faced newcomer. Do you like playing Doom? Do you like, or are willing to try, playing it saveless? Then you're welcome to join us! Come on in, the water's fine. This month, participants will challenge themselves against Viscous Realms, a large, Boom-compatible Doom 2 map released in July 2021 by @Horus. Viscous Realms begins gently, but turns into a fast-paced ride through an OTEX-inspired liquid-themed hellscape. Participants must play these maps on complevel 9 or Boom(strict). Viscous Realms starts at Map 01. Survival is finishing the map. Download Viscous Realms. Congratulations to this month's winners (further details are in the post below). UV: @dt_ (Runner-up: @NaZa) HMP: @LadyMistDragon (Runner-up: @NoisyVelvet) HNTR: @Andromeda (Runner-up: Pegleg) Spoiler Template for PRBoom+: -iwad doom2.wad -file vrealms.wad -complevel 9 -skill <x> -warp 01 -record <IEvrealms> Template for ZDoom: -iwad doom2.wad -file vrealms.wad +compatmode 6 -skill <x> +map 01 -record <IEvrealms> it is possible you may have to use +set skill <x> for GZDoom <x> must be replaced by the skill level. 2 = HNTR, 3 = HMP, 4 = UV <IEvrealms> would be replaced with whatever you decide to call your demo, if you're submitting a demo Rules: The rules are basically the same as they have been. Either demos or streams are permissible. If you are creating a demo, post the demo. If you are streaming, post a video of the stream. Even if streaming, you can still submit a demo, if you want to. The basic rule is that you submit a demo/stream played at a particular difficulty level (HNTR, HMP, or UV) and you play without saving and reloading, ending your run when you die (or survive). The following are allowed (but not required): Freelook Crosshair Mods that are COSMETIC ONLY The following are NOT allowed: Crouching Jumping Mods that change ANY aspect of base gameplay, including (but not limited to) enemy behavior, enemy speed, player abilities, player speed, weapon damage, ammo, and enemy drops. Further, more specific, rules are listed below: Spoiler Submissions (except for streams, as described below) must include a demo. You may practice a mapset if you want, but these practice runs should not be submitted as your official entry, and your run would be Category 2, unless there are exceptional circumstances (such as described below). A run must be done in a singular sitting with no saves. (With room for breaks. This will be addressed below.) Streams and video runs are accepted provided you post a video of the stream/run or a link to the video. If you post a video of the stream, you may post a demo if you want, but it is not mandatory. You may also post a demo if you, for some reason, do not want to post the video or a link. Secret levels, if present, do not have to be completed for a survival run. If they are completed, they are extra credit. Any port is accepted provided it will actually run the mapset. There is no preference. Spoiler Of course, if you want to try a limit-removing/Boom map in Chocolate Doom, be my guest. However, be aware that your run may be over rather quickly. Don't say you weren't warned. Category System: Category 1: Blind run. This explains itself. You have no knowledge of the wad and have not played/seen it before. I'm willing to be somewhat lenient with this Category. For example, if you die early in Map 01, and then decide to play again for your run, you can still call it Category 1. Category 2: Non-blind. If you have played the wad before and/or possess significant foreknowledge, your run is non-blind. Basically, anything that is not Category 1 is Category 2. If you're unhappy with your blind run, feel free to record a new run, and submit that run instead. (Just don't submit your first run.) If you want to submit your first run, no matter how you perform, by all means, go ahead and do it. You shouldn't feel that you HAVE to submit a run you're dissatisfied with, just to preserve a "Category 1" status. If you want to go back and submit a second run, you're welcome to do so, but, at this time, it won't be counted. Difficulty System: You may submit a demo/stream for only one of HNTR, HMP, or UV. Choose only one, because subsequent submissions will be rejected (i.e., if you submit a HMP demo, the HNTR demo you then submit will be rejected). We're not using the 1CC rule set here. Your first submission is what counts. Only runs from the same difficulty will be pitted against each other. Each difficulty will be graded separately. Submission: When you submit your run, please the include the following information: The category (1 or 2) The difficulty Whether you survived and the time of your survival If you didn't survive, how many kills you had If you didn't survive, the time when you died The port you used (if you included a demo) A link to the stream/video (if you did a stream) You may include a commentary about the maps or details about them, if you want to. If you do include specific information about the map (e.g. "The demon trap in Map 08 is rough"), please put it in a spoiler, so that people that want a completely blind experience won't be tipped off. In you're just putting in a general comment (e.g., "Pro tip: don't get hit"), then no need for a spoiler. Attempting to max the maps is not necessary to win. Ranking for this mapset will be determined by: Survival Total time for survival Kill count upon death Time of death If you die, please wait a few seconds before quitting. Breaks: Everyone gets tired. Sometimes people survive longer than they expected. Nature calls. Every now and then, there are family emergencies. Needing to take a break shouldn't necessarily end a promising run. While you should try to complete the run in a single setting, this isn't always possible. If you have to take a break, try to make it quick. Happy Dooming! Previous IronEagle Competitions Spoiler 2018 1 (Oct.): Scientist 2 (Winners -- UV: leodoom85 HMP: n/a HNTR: Liberation) 2 (Nov.): Vanguard (Winners -- UV: Bdubzzz HMP: n/a HNTR: Liberation) 3 (Dec.): Crumpets (Winners -- UV: NoisyVelvet HMP: n/a HNTR: Pegleg) 2019 4 (Feb.): Dark Covenant (Winners -- UV: kmc HMP: n/a HNTR: Pegleg) 5 (Mar.): Brood of Hatred (Winners -- UV: Bdubzzz HMP: Crusader No Regret HNTR: Pegleg) 6 (Apr.): Riot Control (Winners -- UV: Bdubzzz HMP: Walter Confetti HNTR: Pegleg) 7 (May): Scimitar (Winners -- UV: Bdubzzz HMP: Crusader No Regret HNTR: Pegleg) 8 (Jun.): Bauhaus (Winners -- UV: vdgg HMP: Crusader No Regret HNTR: Pegleg) 9 (Jul.): Bloody Steel (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 10 (Aug.): The Brotherhood of Ruin (Winners -- UV: leodoom85 HMP: n/a HNTR: Pegleg) 11 (Sept.): Flashback to Hell (Winners -- UV: kmc/Bdubzzz HMP: n/a HNTR: Pegleg) 12 (Oct.): A Taste for Blood (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 13 (Nov.): Back to Basics (Winners -- UV: Bdubzzz HMP: Horus HNTR: Pegleg) 14 (Dec.): Whitemare (Winners -- UV: Bdubzzz & NaZa HMP: Crusader No Regret HNTR: Pegleg) 2020 15 (Jan.): Thy Flesh Turned into a Draft-Excluder (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 16 (Feb.): Fava Beans (Winners -- UV: NaZa HMP: n/a HNTR: Pegleg) 17 (Mar.): Beyond Revival (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 18 (Apr.): Absolute Dishonor (Winners -- UV: Veinen HMP: Crusader No Regret HNTR: kalaeth) 19 (May): Ever Shrine (Winners -- UV: Bdubzzz HMP: Dieting Hippo HNTR: Pegleg) 20 (Jun.): Operation: Biowar (Winners -- UV: Veinen HMP: Austinado HNTR: Pegleg) 21 (Jul.): The Attraction of All Things Uncertain (Winners -- UV: Bdubzzz HMP: seed HNTR: Pegleg) 22 (Aug.): Fracture (Winners -- UV: Bdubzzz HMP: Horus HNTR: Pegleg) 23 (Sept.): Spectrum (Winners -- UV: golbeeze HMP: Horus HNTR: Pegleg) 24 (Oct.): Tyrant (Winners -- UV: Bdubzzz HMP: Horus HNTR: Andromeda ) 25 (Nov.): The Enigma Episode v. 2.0 (Winners -- UV: Crusader No Regret HMP: n/a HNTR: Andromeda) 26 (Dec.): Songs of the Damned & Drip Feed (Winners -- UV: Suitepee HMP: Capellan HNTR: Andromeda) 2021 27 (Jan.): The Classic Episode (Winners -- UV: Daerik HMP: BoxY HNTR: Horus) 28 (Feb.): Blinded by Fear & In Death's Embrace & By the Pain I See in Others (Winners -- UV: Bdubzzz HMP: n/a HNTR: Major Arlene) 29 (Mar.): Crimson Canyon (Winners -- UV: Veinen HMP: Austinado HNTR: Andromeda) 30 (Apr.): Infected Area (Winners -- UV: Maribo HMP: Capellan HNTR: Pegleg) 31 (May): Tangerine Nightmare (Winners -- UV: Yugiboy85 HMP: n/a HNTR: Major Arlene) 32 (Jun.): The Parallel Dimension (Winners -- UV: head_cannon HMP: Capellan HNTR: Pegleg) 33 (Jul.): Mayan Mishap (Winners -- UV: Suitepee HMP: Lol 6 HNTR: Pegleg) 34 (Aug.): Witness of Time (Winners -- UV: Maribo HMP: Lol 6 HNTR: Major Arlene) 35 (Sept.): Data Center (Winners -- UV: MAN_WITH_GUN HMP: Lol 6 HNTR: Major Arlene) 36 (Oct.): Dystopia 3 (Winners -- UV: dt_ HMP: Lol 6 HNTR: Major Arlene) 37 (Nov.): Ol' No Name (Winners -- UV: mhrz HMP: Maribo HNTR: Andromeda) 38 (Dec.): By the Pricking of My Thumbs... (Winners -- UV: Veinen HMP: head_cannon HNTR: Andromeda) 2022 39 (Jan.): The Talosian Incident (Winners -- UV: mhrz HMP: PsychEyeball HNTR: Major Arlene) 40 (Feb.): Apokalypsis (Winners -- UV: Maribo HMP: Goofy_1966 HNTR: Andromeda) 41 (Mar.): Breach and Brigandine (Winners -- UV: SCF HMP: head_cannon HNTR: Major Arlene) 42 (Apr.): Nex Credo (Winners -- UV: mhrz HMP: Crusader No Regret HNTR: Andromeda) 43 (May): Ezekiel (Winners -- UV: dt_ HMP: LadyMistDragon HNTR: Pegleg) 44 (Jun.): Elegy (Winners -- UV: mhrz HMP: SCF HNTR: Andromeda) 45 (Jul.): Respawned: Back from Hell (Winners -- UV: dt_ HMP: LadyMistDragon HNTR: Andromeda) Edited September 2, 2022 by Pegleg Added monthly winners. 9 Quote Share this post Link to post
LadyMistDragon Posted August 5, 2022 Category 1 Difficulty: HMP Survived in 29:25 I feel really stupid not realizing sooner the exit was right there. lmd_viscoushmp.zip 7 Quote Share this post Link to post
Andromeda Posted August 6, 2022 Category: 2 Difficulty: HNTR Dead with 332/444 kills Got killed right when I was feeling most confident I'd survive. ie_andromeda_vrealms.zip 6 Quote Share this post Link to post
Luleta Posted August 14, 2022 category 1 difficulty uv died with 19 kills wow that was awful, was blind and didn't see the most obvious switch in the world. lost health in the most moronic ways. this has be the worst ironman run ive ever done lmao. still posting it for your amusement :^) in my defense i just opened doom for the first time to jump straight to the ironman lol ps: pause at the start is because i was screensharing to a friend on discord and had to minimize. ie-luleta_vrealms.zip 5 Quote Share this post Link to post
NaZa Posted August 15, 2022 Category 1, UV. Died at around 88 kills I think. After some heroics in the outside area and later on rocketing my face at 200/100, I did well to recover, only to find out there's a hidden archvile somewhere. Oh well, map looks really fun, might give it a shot with saves. Good stuff Horus! 6 Quote Share this post Link to post
Suitepee Posted August 17, 2022 https://youtu.be/2FM7cSDI-wk Starts at around 28:35. I've playtested the wad on HMP according to the text file, but had never played this on UV before as I did on my Ironeagle run. Died to something, 85/514 monsters killed. 6 Quote Share this post Link to post
Pegleg Posted August 20, 2022 Category: 2 Difficulty: HNTR Dead on Map 01 Kills: 40/444 Time of death: 7:09 ie_pegleg_vrelams.zip 4 Quote Share this post Link to post
SCF Posted August 20, 2022 Category: 1 Difficulty: HMP Dead with 30 kills. DWIE_22-08-vrealms_SCF.zip In which I spend 5 minutes aimlessly running around trying to figure out where to go, only to get splattered by an absolutely perfectly timed rocket. I'm not even mad. 5 Quote Share this post Link to post
SleepyVelvet Posted August 23, 2022 Category: 1 Difficulty: HMP Dead on Map 01 Kills: 42/478 Time of death: 5:09 Cmd: prboom-plus.exe -file .\vrealms.wad -complevel 9 -shorttics -nomusic -skill 3 -record noisy_vrealms_hmp_ironman.lmp noisy_vrealms_hmp_ironman.zip very cool pain elemental. 5 Quote Share this post Link to post
dt_ Posted August 28, 2022 https://www.dropbox.com/s/2h8vkh5era8upmm/dtviscous.lmp?dl=1 Cat 1, dead at about 25 mins with about 250 or so kills, nice map, shame I didn't see more of it 5 Quote Share this post Link to post
Horus Posted August 29, 2022 Thanks everyone who has played my map so far! 4 Quote Share this post Link to post
Pegleg Posted August 29, 2022 2 hours ago, Horus said: Thanks everyone who has played my map so far! Would you be interested in providing an author's authoritative run? Or just join the party and submit a run? Being the author doesn't disqualify you. 2 Quote Share this post Link to post
Horus Posted August 30, 2022 On 8/29/2022 at 9:14 PM, Pegleg said: Would you be interested in providing an author's authoritative run? Or just join the party and submit a run? Being the author doesn't disqualify you. Sure, well here it is! Category: 2 Difficulty: UV Kills: 80/514 Spoiler Haha, being the map author in no way compensates for my rusty Doom skills. Zone 300 is the only other thing I've played this year Doom-wise, and it shows! I had a plan in the underground area, an archvile threw a curveball in that plan, and I failed to adapt! To be fair, my run nearly ended quite a bit earlier thanks to a timely cyber rocket. ie_horus_vrealms.zip 5 Quote Share this post Link to post
head_cannon Posted August 31, 2022 IEvrealmsHMPhc.zip Category: 1 Difficulty: HMP Dead with 27 kills Spoiler The first outdoor area was pretty cool in how it never let you get comfortable - every attempt to get clear of a threat or gain some cover just exposed further hitscanner perches and woke up even more roaming monsters. My death came when I tried to double back and bumped right into a pursuing Pain Elemental. I couldn't knock it out of my path - its offspring continued blocking me and that delay was long enough for an Arachnotron to get a bead on me and melt me with plasma fire. Afterwards I went back with saves to at least see the areas which housed the three main keys. I liked how each outdoor area tried to make maximum use of the space, with the same pillars serving as cover in the battle down below & as stepping stones when revisiting the area at a higher elevation. Unfortunately, one drawback to this approach is that Cacodemons can't help but want to climb all the way up the sides of those pillars, creating invisible landmines as you suddenly get body-blocked from high above. I also wasn't that big a fan of how many areas encouraged you to keep doing laps round & round the racetrack while contemplating your next move or while cleaning up after the roaming horde had mostly been dealt with. Overall, though, the natural environments looked good and the restrictions they placed on movement seemed compellingly tricky. 5 Quote Share this post Link to post
Pegleg Posted September 2, 2022 (edited) A thank you to everyone who came out and challenged themselves against Viscous Realms. We'll be back in September for another challenge, and I hope to see everyone back. And next month, invite a few friends to the party. Without further ado, here are the standings for this month's IronEagle. UV dt_ (250 kills) NaZa (88 kills) Suitepee (85 kills) Horus (80 kills) Luleta (19 kills) HMP LadyMistDragon (Survived) NoisyVelvet (42 kills) SCF (30 kills) head_cannon (27 kills) HNTR Andromeda (332 kills) Pegleg (40 kills) Edited September 2, 2022 by Pegleg Added dt_'s run. 3 Quote Share this post Link to post
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