CenturionX Posted November 13, 2023 Looks amazing, brother! I can't wait for you to release this 1 Quote Share this post Link to post
Anthippos Posted November 27, 2023 I have tons of 3d models (static props) and I would have textures from Counter Strike Source and Star Wars Jedi Knight: Outcast and Jedi Knight: Jedi Academy. These games seem to be from an era where PBR mats weren´t that common. Do you think you can create the mats from Scratch? I myself have absolutely no clue on how to do that, because PBR is a relatively new feature of GZDoom.... 1 Quote Share this post Link to post
TasAcri Posted January 9 (edited) Is there a more recent download for this? Like a beta or demo? Edited January 9 by TasAcri 0 Quote Share this post Link to post
Stealth Frag Posted January 9 31 minutes ago, TasAcri said: Is there a more recent download for this? Like a beta or demo? Not yet. 1 Quote Share this post Link to post
DaliVinci Posted January 14 (edited) This is the best texture pack for the game I have seen. Absolutely amazing. You captured the original artistic intent perfectly. Is the next release going to consist of The Ultimate Doom? I noticed you are going episode by episode. How far into episode 3 are you? Edited January 14 by DaliVinci minor spelling mistake 1 Quote Share this post Link to post
Stealth Frag Posted January 15 14 hours ago, DaliVinci said: This is the best texture pack for the game I have seen. Absolutely amazing. You captured the original artistic intent perfectly. Is the next release going to consist of The Ultimate Doom? I noticed you are going episode by episode. How far into episode 3 are you? I think I'm about 75% done. I'm currently finishing last of skin textures. In the meantime I'm working on new maps, which makes the work on textures take so long. Additionally, in order for playing with PBR textures make sense, all lighting on all maps should be redesigned. As work on textures for subsequent levels progresses, I am creating a version with dynamic lighting, but I suspect that for legal reasons I will not be able to share it as a wad file. I'm thinking about a converter that would update original IWAD to my version with dynamic lights. 2 Quote Share this post Link to post
TasAcri Posted January 15 Isn't the Relighting project good for these textures? 0 Quote Share this post Link to post
Stealth Frag Posted January 15 42 minutes ago, TasAcri said: Isn't the Relighting project good for these textures? It's definitely better than nothing. 0 Quote Share this post Link to post
MrDeviance Posted February 19 (edited) I keep coming back once every month or two to see updates on this mod. This mod, paralax doom combined with voxel doom as well as doom hd sprites project are the most well done mods regarding actual improvements to doom's image quality. They are done with respect and coordination in an upscale direction or in a pixelated improvement direction for everybody's tastes. Edited February 20 by MrDeviance 1 Quote Share this post Link to post
Stealth Frag Posted February 19 2 hours ago, MrDeviance said: I keep coming back once every month or two to see updates on this mod. This mod, paralax doom combined with voxel doom as well as doom hd sprites project are the most well done mods regarding actual improvements doom image quality done with respect and coordination in one direction. Sorry that you have to wait so long for next update, but I'm currently focusing on working on 6 level map set. I really needed a break from creating textures, and I've had a lot of mapping inspiration lately and I've been trying to take advantage of it. The PBR pack is next in line. BTW - if anyone is interested in betatesting my maps (Doom2/GZDoom), please let me know. 4 Quote Share this post Link to post
Caffeine Freak Posted February 27 @Stealth Frag Take as much time as you need, man. I totally understand getting burnt out on a project after focusing on it so intently for such a long time. When you feel that way, the best thing to do is go work on something else to get your creative juices flowing better again. So by all means, focus on your mapping and come back to the PBR Texture pack with a fresh set of eyes later on. Judging from the screenshots, this is a high-quality project, and true quality is worth waiting for. 👍 2 Quote Share this post Link to post
Donowa Posted February 27 On 12/4/2023 at 11:03 AM, Stealth Frag said: i think you should make the rim on the heightmap a little smaller than the albedo's rim, or give it a bevel to make the uv stretching less obvious on the metallic parts 1 Quote Share this post Link to post
B00m3rDoomer Posted May 18 Quote The PBR pack is next in line Can't wait for it :) the best HD PBR ever... Quote BTW - if anyone is interested in betatesting my maps (Doom2/GZDoom), please let me know. Sure, I can help... You can PM me a link to your wad 1 Quote Share this post Link to post
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