Ravendesk Posted December 2, 2022 Very fun compilation! Map 32 is pretty good. Are the maps sorted roughly by fucked or not really? Also, a few things to report: 1. Map 06 yellow door is broken for me for some reason on dsda-doom 0.24.3. Idk why, looking in the editor and not understanding. Anyone else having similar issue? 2. Map 17 has a broken switch with tag 0? Here: Spoiler 1 Quote Share this post Link to post
Obsidian Posted December 3, 2022 2 hours ago, Walter confetti said: It's normal the sky looks like this? Hide contents ...according to the files I have, yes. Heh, you'd have to ask @Bobby "J about that one. 2 Quote Share this post Link to post
SleepyVelvet Posted December 3, 2022 Whatever happens, happens during a speedmapping session, no matter what the end result is. There are no assidents. 5 Quote Share this post Link to post
Obsidian Posted December 3, 2022 Surprise update! Cheers for catching those @Ravendesk. 5 Quote Share this post Link to post
Bobby :D Posted December 5, 2022 (edited) On 12/2/2022 at 8:08 PM, Obsidian said: ...according to the files I have, yes. Heh, you'd have to ask @Bobby "J about that one. Yes, cause I wanted to have many bulls, and increase the BPM (Bulls Per Map) Edited December 5, 2022 by Bobby "J 3 Quote Share this post Link to post
Obsidian Posted December 8, 2022 Behold, a second compilation! 30 maps this time around, check 'em out! 7 Quote Share this post Link to post
Benjogami Posted December 8, 2022 1 hour ago, Obsidian said: Behold, a second compilation! 30 maps this time around, check 'em out! I'm seeing this error in dsda-doom: 0 Quote Share this post Link to post
Obsidian Posted December 8, 2022 1 hour ago, Benjogami said: I'm seeing this error in dsda-doom: Dammit, I was wondering whether or not that'd happen. I didn't know what to put in the UMAPINFO on MAP30 to end the game, so I put what usually gets used in regular MAPINFO. What phrase should I use instead? 0 Quote Share this post Link to post
Ravendesk Posted December 8, 2022 (edited) 18 minutes ago, Obsidian said: Dammit, I was wondering whether or not that'd happen. I didn't know what to put in the UMAPINFO on MAP30 to end the game, so I put what usually gets used in regular MAPINFO. What phrase should I use instead? One of these maybe? endgame = false: Overrides a default map exit (e.g. ExM8 or MAP30). endgame = true: Ends the game after this level, showing the default post-game screen for the current episode. Skips the 'entering level' screen. endpic = "graphic": Ends the game after this level, showing the specified graphic as an end screen. Skips the 'entering level' screen. endbunny = true: Ends the game after this level, showing the bunny scroller. Skips the 'entering level' screen. endcast = true: Ends the game after this level, showing the cast call. Skips the 'entering level' screen. Edited December 8, 2022 by Ravendesk 2 Quote Share this post Link to post
Obsidian Posted December 8, 2022 14 minutes ago, Ravendesk said: One of these maybe? endgame = false: Overrides a default map exit (e.g. ExM8 or MAP30). endgame = true: Ends the game after this level, showing the default post-game screen for the current episode. Skips the 'entering level' screen. endpic = "graphic": Ends the game after this level, showing the specified graphic as an end screen. Skips the 'entering level' screen. endbunny = true: Ends the game after this level, showing the bunny scroller. Skips the 'entering level' screen. endcast = true: Ends the game after this level, showing the cast call. Skips the 'entering level' screen. Excellent, thank you! Here's updates to both compilations: I used endcast on the last maps of each compilation, which should hopefully solve that particular problem 3 Quote Share this post Link to post
Dusty_Rhodes Posted December 8, 2022 Awesome, love to see it. Can't wait to blast through some of these tonight. 0 Quote Share this post Link to post
Ravendesk Posted December 8, 2022 Got through the half of second compilation, good stuff. Got one bug to report: this door in map 05 should probably be DR not D1, cause currently you can softlock there if you return to this area. Spoiler 1 Quote Share this post Link to post
Obsidian Posted December 29, 2022 (edited) Ladies, gentlemen and everyone in between: ASS69-1.zip ASS69-2.zip ASS69-3.zip Massive thanks to @4shockblast for testing the maps in the third compilation (and Xyzzy01 for fixing some bugs). Have at thee! ASS69-3.zip Edited January 4, 2023 by Obsidian Included Xyzzy01's update. 13 Quote Share this post Link to post
Xyzzу Posted December 29, 2022 (edited) The intermission pic for the third comp is a PNG, causing DSDA-Doom to bomb out upon exiting any map....plus I think I should've edited my own map in the end if only because the nodebuilder that was used here messed up some of my poor platforms D: Spoiler Here's an UnARSEtorized BUTTfix (TM) from me, heh:ASS69-3.zip Edited December 29, 2022 by Xyzzy01 9 Quote Share this post Link to post
Walter confetti Posted December 29, 2022 3 compilations for this last session? How many maps have been done for this? More than 64 levels is genuinely pretty insane, kudos to all! 4 Quote Share this post Link to post
Scorpius Posted December 29, 2022 Quick question: was we allowed to use sky swaps? If so, may I add one to my second map because I noticed it uses the white sky and it looks incredibly dark with the current sky. If not I can just brighten the map. 2 Quote Share this post Link to post
Obsidian Posted December 29, 2022 6 hours ago, Scorpius said: Quick question: was we allowed to use sky swaps? If so, may I add one to my second map because I noticed it uses the white sky and it looks incredibly dark with the current sky. If not I can just brighten the map. Good news, I did it for you! I also went over Xyzzy01's revision of the third compilation and everything seems to be in order, so consider it authorized by the Gluteus Maximus himself. :P 6 Quote Share this post Link to post
Scorpius Posted December 29, 2022 2 hours ago, Obsidian said: Good news, I did it for you! Oh ma god, you're my hero! Seriously, thanks btw you didn't need to do it yourself. <3 This is turning out to be one helluva project, kudos to everyone! 4 Quote Share this post Link to post
Obsidian Posted January 15, 2023 Gentlemen, behold! And with that, the Abyssal Speedmapping Sessions have officially come to a close. Thank you one more time to everyone who made them possible and may what has transpired here inspire others to greater feats in the future. 20 Quote Share this post Link to post
Xyzzу Posted January 15, 2023 Holy shit. 10/10, gold star, every olympic medal! 4 Quote Share this post Link to post
Alter Posted January 17, 2023 I would love for the legend himself @Tarnsman to check out our final ASS and see how far we've come along in those 69 sessions! 3 Quote Share this post Link to post
TMD Posted January 20, 2023 (edited) Thank you all and have the best ass! GOODNIGHT, EVERYBODY! Edited January 20, 2023 by TMD 1 Quote Share this post Link to post
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