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Abyssal Speedmapping Session 69 - RIP ASS (Complete!)


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Very fun compilation! Map 32 is pretty good. Are the maps sorted roughly by fucked or not really?

 

Also, a few things to report:

1. Map 06 yellow door is broken for me for some reason on dsda-doom 0.24.3. Idk why, looking in the editor and not understanding.

Anyone else having similar issue?

2. Map 17 has a broken switch with tag 0? Here: 

Spoiler

image.png.962bf72c1e4efe4bfaf2505f2c00a6f3.png

 

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2 hours ago, Walter confetti said:

It's normal the sky looks like this?

  Hide contents

etrn00.png

 

 

...according to the files I have, yes. Heh, you'd have to ask @Bobby "J about that one.

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On 12/2/2022 at 8:08 PM, Obsidian said:

 

...according to the files I have, yes. Heh, you'd have to ask @Bobby "J about that one.

Yes, cause I wanted to have many bulls, and increase the BPM (Bulls Per Map) 

Edited by Bobby "J

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1 hour ago, Benjogami said:

I'm seeing this error in dsda-doom:

 

 

ass69-2-error.png

 

Dammit, I was wondering whether or not that'd happen. I didn't know what to put in the UMAPINFO on MAP30 to end the game, so I put what usually gets used in regular MAPINFO. What phrase should I use instead?

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18 minutes ago, Obsidian said:

 

Dammit, I was wondering whether or not that'd happen. I didn't know what to put in the UMAPINFO on MAP30 to end the game, so I put what usually gets used in regular MAPINFO. What phrase should I use instead?

One of these maybe?

 

endgame = false: Overrides a default map exit (e.g. ExM8 or MAP30).

endgame = true: Ends the game after this level, showing the default post-game screen for the current episode. Skips the 'entering level' screen.

endpic = "graphic": Ends the game after this level, showing the specified graphic as an end screen. Skips the 'entering level' screen.

endbunny = true: Ends the game after this level, showing the bunny scroller. Skips the 'entering level' screen.

endcast = true: Ends the game after this level, showing the cast call. Skips the 'entering level' screen.

Edited by Ravendesk

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14 minutes ago, Ravendesk said:

One of these maybe?

 

endgame = false: Overrides a default map exit (e.g. ExM8 or MAP30).

endgame = true: Ends the game after this level, showing the default post-game screen for the current episode. Skips the 'entering level' screen.

endpic = "graphic": Ends the game after this level, showing the specified graphic as an end screen. Skips the 'entering level' screen.

endbunny = true: Ends the game after this level, showing the bunny scroller. Skips the 'entering level' screen.

endcast = true: Ends the game after this level, showing the cast call. Skips the 'entering level' screen.

 

Excellent, thank you! Here's updates to both compilations: I used endcast on the last maps of each compilation, which should hopefully solve that particular problem

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Got through the half of second compilation, good stuff.

 

Got one bug to report: this door in map 05 should probably be DR not D1, cause currently you can softlock there if you return to this area.

Spoiler

image.png.ae63bd48d740ee0068edc3cc661ed273.png

 

 

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  • 3 weeks later...

The intermission pic for the third comp is a PNG, causing DSDA-Doom to bomb out upon exiting any map.

...plus I think I should've edited my own map in the end if only because the nodebuilder that was used here messed up some of my poor platforms D:

Spoiler

hhe.png.0821888bfa3afe68a01d15122740f11b.png


Here's an UnARSEtorized BUTTfix (TM) from me, heh:
ASS69-3.zip

Edited by Xyzzy01

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3 compilations for this last session? How many maps have been done for this? More than 64 levels is genuinely pretty insane, kudos to all!

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Quick question: was we allowed to use sky swaps? If so, may I add one to my second map because I noticed it uses the white sky and it looks incredibly dark with the current sky. If not I can just brighten the map.

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6 hours ago, Scorpius said:

Quick question: was we allowed to use sky swaps? If so, may I add one to my second map because I noticed it uses the white sky and it looks incredibly dark with the current sky. If not I can just brighten the map.

 

Good news, I did it for you!

 

I also went over Xyzzy01's revision of the third compilation and everything seems to be in order, so consider it authorized by the Gluteus Maximus himself. :P

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2 hours ago, Obsidian said:

Good news, I did it for you!

 

Oh ma god, you're my hero! Seriously, thanks btw you didn't need to do it yourself. <3

 

This is turning out to be one helluva project, kudos to everyone!

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  • 3 weeks later...

Thank you all and have the best ass!

 

GOODNIGHT, EVERYBODY!

Edited by TMD

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