HotCoffee Posted August 16, 2022 I'm trying to add my custom sky to vanilla doom but the problem is the sky uses a lot of colors that are not present in the doom palette so when I convert it with Slade I get a really ugly result that tries to use the closest color to the ones in my sky. So I tried changing the "COLORMAP" lump: I exported it, replaced some colors with the ones the sky needs (I replaced the purple with the new colors because it is not often used anyways). Then I re-imported the COLORMAP but I got the same result as before. Also why when I convert an image in SLADE the preview is always wrong? The images will become black and white or a different way of how it will actually show in-game. 0 Quote Share this post Link to post
esselfortium Posted August 16, 2022 The actual colors used are defined in the PLAYPAL lump. COLORMAP defines how lighting is applied to those colors, and can only include colors that are already in PLAYPAL. 1 Quote Share this post Link to post
ramon.dexter Posted August 16, 2022 (edited) And no, modification of PLAYPAL is not a good idea. You'll screw good amount of other graphic. You know, these and others are the edges of vanilla. You MUST use palleted image. Edited August 16, 2022 by ramon.dexter 0 Quote Share this post Link to post
SMG_Man Posted August 19, 2022 On 8/16/2022 at 5:49 AM, HotCoffee said: Also why when I convert an image in SLADE the preview is always wrong? The images will become black and white or a different way of how it will actually show in-game. It sounds like you have not told SLADE where your copy of the doom 2 WAD is. There should be an option like "Set Base Resource Archive" or something like that. 0 Quote Share this post Link to post
maxmanium Posted August 19, 2022 Yeah, you have to work with colors in the palette. You could make a custom palette, but there are a lot of things you need to keep in mind, like knowing what you can actually cut down from the stock Doom 2 palette as well as certain hardcoded indices for things like the automap. 0 Quote Share this post Link to post
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