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I am making my second doom 2 wad. Please tell me what you think so far.


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I tested it on the latest version of gzdoom and used ultimate doom builder with gzdoom doom 2 UDMF format and slade to make it and I got some custom monsters from realm 667.

The final area is still in progress. I will add more details.

It is meant to be played on the latest version of gzdoom.

https://www.mediafire.com/file/1d9v8de97hbms1t/Escapeb.wad/file

Please tell me what you think. This is the second wad I made so far.

Edited by the b

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I'm not on the newest version of GZDoom but I can see a few problems. It's not possible to 100% by any means without cheats in its current form and I had to open it in the editor to see the intended method of 2/3 secrets.

 

I will say I like some of the doomcute and the combat isn't bad. Definitely some potential here but it's very unfinished. I used a map editor to check a few things and I may have missed some stuff but I think I understand what you're going for.

 

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I'd also recommend using trim textures on the side of doors so they don't blend directly to the wall, though that's purely cosmetic. 

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yeah this way better than last one, good doom cute also

i do think the addtion of custom enemys aren't that necessary, and mapping in UDMF in general

your map lacks lighting, it feel like i been wearing a light visor for the whole time

the scale texture feel off, and the overall structure of your map feel like it can be achieve in Vanilla or Boom

not saying that you shouldn't map in UDMF, but i always feel like every noob mapper should start with Vanilla format

and work their way to Boom and UDMF, in other words, work from the basic first till you master it.

but hey that's just what i think, do whatever you want, it's your map.

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  On 8/18/2022 at 1:06 AM, fai1025 said:

yeah this way better than last one, good doom cute also

i do think the addtion of custom enemys aren't that necessary, and mapping in UDMF in general

your map lacks lighting, it feel like i been wearing a light visor for the whole time

the scale texture feel off, and the overall structure of your map feel like it can be achieve in Vanilla or Boom

not saying that you shouldn't map in UDMF, but i always feel like every noob mapper should start with Vanilla format

and work their way to Boom and UDMF, in other words, work from the basic first till you master it.

but hey that's just what i think, do whatever you want, it's your map.

Expand  

I've actually just now found out how to change lighting in sectors and I'm working on an update. It also isn't finished. This is only a 1/3 of the map and I'm planning to do more.

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