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SNES Doom Damage Values/Monster HP


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Do we know in SNES Doom whether the strength of the weapons was changed or if the monster's hit points were weakened, or both? IIRC it takes like 10 rockets to kill a Cyberdemon in SNES Doom, as opposed to ~40 in PC Doom. Are the rockets stronger? Does the Cyberdemon have less HP? Was its immunity to splash damage removed?

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You can gather some information from this thread. There is "Notes.txt" file in my archive where I noted weapon damages and monsters' HP. 

Immunity to splash damage is missing in SNES version. 

 

Oh, I can duplicate the archive here: Bizhawk-Input-file.zip

Edited by Dimon12321

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