Billie Joe Shaver Posted August 22, 2022 Hey all, I’m not new to Doom but I am a bit uninitiated to Doom sourceports. I downloaded prboom because I wanted to try out some huge slaughter wads that GZDoom which I normally use can’t handle well like Sunlust, Sunder etc. I tried creating a dedicated folder for prboom and it’s in the same area as my Steam Doom Wad data, but every time I load it via ZDL I get a check IWAD message. Can anyone tell me what I’m doing wrong? 0 Quote Share this post Link to post
HackNeyed Posted August 22, 2022 (edited) prboom-plus.exe and doom2.wad have to be in the same folder as each other... or you have to set up an Environment Variable... or you have to add the path to your command like "prboom-plus.exe -iwad c:\doom2\doom2.wad" or where ever you have to put -file sunder.wad and stuff. Hopefully that helps I haven't used ZDL in the last decade. Edited August 22, 2022 by HackNeyed 0 Quote Share this post Link to post
Billie Joe Shaver Posted August 22, 2022 Yeah, I’m mostly using it cuz I’m a lazy turd coming from the GZDoom way of doing things. I should’ve specified too that specifically when I try to load things on prboom it loads fine, but I’m a little dumb when it comes to the comp level thing 0 Quote Share this post Link to post
HackNeyed Posted August 22, 2022 ZDL is fine if you like it and it works for you. It was about 8-ish years ago when I started my switch to Linux and had to find my own way. Anyway Complevels aren't too hard. You just need to know the Compatibility Modes Numbers. A complevel just tells Prboom to act like that version of the game. The Doomwiki for Sunder says it is Boom compatible so it would need -complevel 9. This page https://doomwiki.org/wiki/List_of_notable_WADs is really helpful! Another tip is to check the text file that comes with a wad, it will either make no mention of a compatibility level or other engine like Boom or ZDoom so it is probably complevel 2 for doom2 or complevel 3 for ultimate doom. If the text files says Limit-Removing then it just means Ultimate Doom or Doom 2 but is a bigger more complex wad then the original game could handle. PrBoom and it's complevels are Limit-Removing. If the text file says its designed for Boom (complevel 9) or MBF (complevel 11) use those complevels otherwise if it says Zdoom or something else it probably wont work with PrBoom. 1 Quote Share this post Link to post
coolestdoomerever Posted March 19, 2023 (edited) On 8/22/2022 at 2:34 AM, HackNeyed said: prboom-plus.exe and doom2.wad have to be in the same folder as each other... or you have to set up an Environment Variable... or you have to add the path to your command like "prboom-plus.exe -iwad c:\doom2\doom2.wad" or where ever you have to put -file sunder.wad and stuff. Hopefully that helps I haven't used ZDL in the last decade. Kind of confused on this one. I'm having the same problem here, and I've been searching around the internet for people who have the same problem. Lol. Anyway, I have PrBoom+ in one folder, my WADs in the other, and I've set up ZDL 3 to my knowledge, and I put this in the commandline: "-iwad B:/SteamLibrary/steamapps/common/Doom 2/base/WADS/DOOM2.WAD" (without quotes) I have DOOM.WAD and DOOM2.WAD in that same folder. And yet, PrBoom+ always gives me an error of, "IdentifyVersion: IWAD not found" and then crashes when I press OK. I'm not playing any PWADS, I have no -complevel set, and everything is just basic. A little help would be appreciated. -Edit: Tell me if you need more info. Edited March 19, 2023 by coolestdoomerever 0 Quote Share this post Link to post
Shepardus Posted March 20, 2023 Your path has spaces in it, so the path (i.e. everything from "B:/" to "DOOM2.WAD") needs quotes around it to be treated as a single argument. But if you're using ZDL this should be a non-issue, since if you set the location of your IWAD(s) in ZDL and select the IWAD in the list, ZDL takes care of adding the -iwad parameter for you. 1 Quote Share this post Link to post
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