In my custom WAD I'm working on, I've been trying to change the pistol sound to that of the PSX/N64 version, as I prefer it when using the chaingun. However, when it is played by the chaingun in rapid succession, there are a bunch of clipping sounds in-between shots. This does not happen in GZDOOM.
What might I be able to do to alleviate that? Is it a sample-rate issue? The sample rate in SLADE3 reads as '8124 samples at 11025 Hz', and my .cfg file has the following sound settings:
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Shark
Greetings all,
In my custom WAD I'm working on, I've been trying to change the pistol sound to that of the PSX/N64 version, as I prefer it when using the chaingun. However, when it is played by the chaingun in rapid succession, there are a bunch of clipping sounds in-between shots. This does not happen in GZDOOM.
What might I be able to do to alleviate that? Is it a sample-rate issue? The sample rate in SLADE3 reads as '8124 samples at 11025 Hz', and my .cfg file has the following sound settings:
snd_pcspeaker 0
sound_card -1
music_card -1
pitched_sounds 0
samplerate 48000
slice_samplecount 512
sfx_volume 5
music_volume 5
mus_pause_opt 1
snd_channels 32
snd_midiplayer "fluidsynth"
snd_soundfont "sc-55.sf2"
snd_mididev ""
lowpass_filter 0
full_sounds 1
mus_extend_volume 1
mus_fluidsynth_chorus 0
mus_fluidsynth_reverb 1
mus_fluidsynth_gain 150
mus_opl_gain 50
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