sectioncoaster Posted August 24, 2022 Ive been using slade to try to make my own doom level but then when i went to try to build it but i can only do it with a directory, so i just saved it as a plain wad and tried to load it into chocolate doom it works fine loading but when i try to start the level it does this... how do i pack it tightly into an archive so i can use it normally 0 Quote Share this post Link to post
ramon.dexter Posted August 24, 2022 Which editor you used? The post misses quite important information. Also, you cannot save a directory as awad. Internal wad structure does not know/allow directories. Maybeif you properly describe what you did (best would be step-by-step), wecould give you advice. 0 Quote Share this post Link to post
Kappes Buur Posted August 24, 2022 7 hours ago, sectioncoaster said: ....... how do i pack it tightly into an archive so i can use it normally Maybe this will help you 1 Quote Share this post Link to post
sectioncoaster Posted August 28, 2022 On 8/24/2022 at 1:19 AM, Kappes Buur said: Maybe this will help you That how to build a level. what i meant was how do i put my levels into a resource file like wad 0 Quote Share this post Link to post
sectioncoaster Posted August 28, 2022 On 8/23/2022 at 11:03 PM, ramon.dexter said: Which editor you used? Slade 3 0 Quote Share this post Link to post
Dark Pulse Posted August 28, 2022 If you're just making a WAD, you build the level in a level editor and save it. It generates the WAD for you after that. 0 Quote Share this post Link to post
Gez Posted August 28, 2022 (edited) On mercredi 24 août 2022 at 3:10 AM, sectioncoaster said: Ive been using slade to try to make my own doom level but then when i went to try to build it but i can only do it with a directory, so i just saved it as a plain wad and tried to load it into chocolate doom it works fine loading but when i try to start the level it does this... how do i pack it tightly into an archive so i can use it normally Look at the value 1 536 872 984 bytes, that's over one and a half gigabyte. I really doubt your file is that big. So it's not a question of packed tightly, it's a question of a bug in Chocolate Doom. But perhaps not a bug bug, since Chocolate Doom is intentionally preserving original Doom behavior even when bugs and glitches are concerned, meaning it's probably not something the Choco devs should try to fix. Most likely the cause of this error message is that something about your map is not how the game expects it to be. A possible cause is if your map is not in a map format that Chocolate Doom handles -- for example if you used Hexen map format, the values will be absurd when reading it as a Doom format map, and it may cause the game to attempt to allocate an absurd amount of memory because it believes there will be an absurd amount of things to load into memory. Edited August 28, 2022 by Gez 0 Quote Share this post Link to post
smeghammer Posted August 28, 2022 (edited) If you want to build a .PK3, check out this: https://zdoom.org/wiki/Using_ZIPs_as_WAD_replacement It is just a folder structure with specified namespacing, ZIPped and the extension altered to .pk3. I started doing this a while back, and never looked back. Edited August 28, 2022 by smeghammer typo 0 Quote Share this post Link to post
sectioncoaster Posted September 3, 2022 On 8/28/2022 at 11:41 AM, Dark Pulse said: If you're just making a WAD, you build the level in a level editor and save it. It generates the WAD for you after that. i was doing that before with no luck, i think it just cant find the level or something. 0 Quote Share this post Link to post
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