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How do i build wad archive


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Ive been using slade to try to make my own doom level but then when i went to try to build it but i can only do it with a directory, so i just saved it as a plain wad and tried to load it into chocolate doom it works fine loading but when i try to start the level it does this...

12326744_Screenshot2022-08-23180902.png.5ba3267ae506c127c60a0d89ef3ae597.png

 

how do i pack it tightly into an archive so i can use it normally

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Which editor you used? The post misses quite important information.

 

Also, you cannot save a directory as awad. Internal wad structure does not know/allow directories. 

 

Maybeif you properly describe what you did (best would be step-by-step), wecould give you advice.

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If you're just making a WAD, you build the level in a level editor and save it. It generates the WAD for you after that.

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On mercredi 24 août 2022 at 3:10 AM, sectioncoaster said:

Ive been using slade to try to make my own doom level but then when i went to try to build it but i can only do it with a directory, so i just saved it as a plain wad and tried to load it into chocolate doom it works fine loading but when i try to start the level it does this...

12326744_Screenshot2022-08-23180902.png.5ba3267ae506c127c60a0d89ef3ae597.png

 

how do i pack it tightly into an archive so i can use it normally

Look at the value 1 536 872 984 bytes, that's over one and a half gigabyte. I really doubt your file is that big. So it's not a question of packed tightly, it's a question of a bug in Chocolate Doom. But perhaps not a bug bug, since Chocolate Doom is intentionally preserving original Doom behavior even when bugs and glitches are concerned, meaning it's probably not something the Choco devs should try to fix.

 

Most likely the cause of this error message is that something about your map is not how the game expects it to be. A possible cause is if your map is not in a map format that Chocolate Doom handles -- for example if you used Hexen map format, the values will be absurd when reading it as a Doom format map, and it may cause the game to attempt to allocate an absurd amount of memory because it believes there will be an absurd amount of things to load into memory.

Edited by Gez

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On 8/28/2022 at 11:41 AM, Dark Pulse said:

If you're just making a WAD, you build the level in a level editor and save it. It generates the WAD for you after that.

i was doing that before with no luck, i think it just cant find the level or something.

 

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