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Weird bug on ceiling in game


Mr. Cowboy Zombie

Question

When I play map ceiling looks like is missign by some reason (like when a sidedef hasn't got a texture)

but when I'm in the map editor looks normal, there inst nothing wrong.

 

I must say the structure of same was a copy paste from a wad mine (i'm making a remake of it)

And when I'm big room with that four colums game crashes me and sends me to deskto without any error.

 

I let you map to check it out and see what's going wrong.

 

eee.PNG

Builder 2022-08-31 15-08-14-55.png

chocolate-doom 2022-08-31 15-07-38-34.png

hilfemap.zip

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3 hours ago, HERRGOTT said:

Now question is why wad crashes me at baron's room

That's because the switch was marked as "Doubled Sided" too, making a weird tutti-frutti effect that also crashes the game (the map frequently crashes by the wrong double sided linedefs)
 

Spoiler


image.png.fdc879e94e246c8fbcf366a917f9d776.pngimage.png.f5d352abd6abb0aa46c8133de8b008e7.pngimage.png.e5218d9cb97c07e0f9df48819be9c4f3.png


Also, whats with this strange sector? is for the monsters hear the sound and teleport? I think is unnecesary because there are better ways to aproach that.
 

Spoiler


image.png.00d965b17a0173e7c3d3e3f9dd2dc31e.pngimage.png.878aa63c336262ecdec05eadec126bc1.png

 

Edited by Herr Dethnout

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I tested it in Doom Retro and works fine

Spoiler

2026268170_MAP01(2).png.33fe93408edbbc86a1bdd36905b7bfa7.png

However, 1 linedef appears as non texture defined

Spoiler

778836946_MAP01(1).png.ed8dfd3fee79d02c6351573f1ea6abd3.png

Anyway, the problem only appears in vanilla/chocolate doom and is because those linedefs are marked as "double sided"

Spoiler

image.png.9fbbfbb0d831188e1af1761a8c0ff5b8.png

Just remove the mark of the linedefs not connected to another sector (if 2 sectors share the same linedef then you need to put the double sided mark)

Spoiler

image.png.cb9d7e546c7b90900f57d9c766ff4062.png

 

Edited by Herr Dethnout

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