mankubus Posted September 1, 2022 (edited) I've always tought this engine had so much potential and they didn't properly take advantage of it. They should have added more of these scenes into the game. I remember back then being so dissapointed to find the same bathroom on the final version but I just encountered some zombies. The cutscene with the pinky eating the fat zombie with the swinging light is one of the best horror cinematic scenes ever, and the way it spawned behind you in the shadows was so cool. Would it be possible to reintroduce it into the final game? I mean we have the animation files, the sounds, the models, the bathroom is there and would only need to be modified to have the swinging light and some other modifications but it's not much. This would be a good idea for a mod. Doom 3 alpha experience being brought back into the final game. I already play with the self shadows and alpha sounds but I miss these cut scenes. Another great touch was the pinky comming out from the tubes. The hellknight crossing by while you hide in the shadows was a good idea too. It was missing that the HK would wake up on sight but the idea was great and it looked so cinematic with the huge shadow being casted as the monster walked by. And of course the death scene of the HK was epic All the assets are there. We just need someone with the knowledge and the time to add it into the final version. Just an idea if someone wants to do it. Edited September 1, 2022 by mankubus 1 Quote Share this post Link to post
Lippeth Posted September 1, 2022 Those set pieces worked for a demo but I'm personally glad the game turned out the way it did. The pinky's introduction in the final game holds up much more than the demo, the way it charges at the door until giving up and coming around to break the glass is really great. The demo was cool back in the day, but some of the cinematics feel a bit dated and tedious now. The way the pinky tosses the flesh up into the air and catches it in its mouth is kind of corny, and it all seems to go on a bit too long. That's not to say that some things in the final game are perfect or fun to experience every time (crane game comes to mind) but I'm just saying that I like how it all worked out. Though if someone ever did try to port it or recreate it, I'd probably check it out just to see, I just never got the sentiment that the final game was somehow disappointing compared to the demo. It's clearly more refined in every way, which makes sense because the E3 demo was just a showcase of their progress at the time. A few things I do like about the demo are the shotgun and player helmet, both of which are useable thanks to Arl, and the mechanic of zombies getting back up. I've tried to make a mod out of it, where the only way to keep zombies down is to gib them, but have never been successful. 4 Quote Share this post Link to post
ReaperAA Posted September 2, 2022 (edited) Seconding Lippeth. While I do think some of the stuff in the 2002 demo looks neat, I think the final version is much better off without them. A lot of people think the 2002 type version would have been better, but I feel that it's a case of grass being greener on the other side and that the game would have likely been worse off had they kept those 2002 elements. The pinky intro in the final game is much better and the pacing of the cutscenes is also better in general. The first Hell Knight stealth scene in the first map looks neat, but it is faked there (as in the Hell Knight never sees you even if you stand infront of it). And even if it wasn't, I am glad they didn't add stealth section to the game. Doom 3 is already slow for a Doom game and stealth would have made it even slower. 6 hours ago, Lippeth said: A few things I do like about the demo are the shotgun and player helmet, both of which are useable thanks to Arl, and the mechanic of zombies getting back up. I've tried to make a mod out of it, where the only way to keep zombies down is to gib them, but have never been successful. Funny enough, I am not even a fan of most of those things. Even the weapon sounds I prefer the final ones as the 2002 weapons sound generic AF (no offense to Trent Reznor). And I am honestly glad zombies don't get back. Doing confirmation kills on every zombie would become old really fast I reckon. I think the only and only 2 things I prefer about 2002 is lack of fall damage and the shotgun model and even then I think the alpha shotgun looks only slightly better than the final game. Edited September 2, 2022 by ReaperAA 1 Quote Share this post Link to post
Lippeth Posted September 2, 2022 Agreed about the sound effects. Trent's weren't bad per se but most of them did seem like placeholders. People tend to say the weapons in the final game sound weak, and I don't necessarily disagree but think it's more the way they're mixed rather than the sounds themselves which is easy enough to tweak. 1 Quote Share this post Link to post
mankubus Posted September 4, 2022 Those wouldn't necessarily be introduction cinematics, just additional cinematics. The pipe bending one isn't a cinematic. Stuff like this would have been cool if it was used more often instead of placing jumping imps in front of doors a million times. The maintenance zombie sounds I think are really cool and better than the final version. The final version also didn't have self shadows, but mods fixed it. The zombies reanimating would be cool if it was random and rare. The gibbing on zombies should be disabled, and it would only gib if you explode them. Im ok with burnout effect for demons, but delay it a bit so you see the corpse then it disappears. 0 Quote Share this post Link to post
warezeater Posted September 6, 2022 The only thing that I miss from the 2002 demo is that cool high-tech scientist's robe. 1 Quote Share this post Link to post
Ozcar Posted September 9, 2022 On 9/5/2022 at 7:57 PM, warezeater said: The only thing that I miss from the 2002 demo is that cool high-tech scientist's robe. And the soft shadows too, they really look good for 2002 game, Still the final game graphics aged very well. 0 Quote Share this post Link to post
mankubus Posted September 9, 2022 12 hours ago, Ozcar said: And the soft shadows too, they really look good for 2002 game, Still the final game graphics aged very well. Where? the alpha and final game had no soft shadows. 2 Quote Share this post Link to post
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