doomjoshuaboy Posted September 5, 2022 (edited) Hi Guys. So I thought of making a Mega Thread of how Zandronum progress is doing. With anything related to Zandronum will be welcomed here too: What is Zandronum: Zandronum is a Multiplayer ZDoom Continuation of Skulltag. https://zandronum.com/ Latest release: 3.1 https://zandronum.com/forum/viewtopic.php?f=8&t=10437 Latest alpha: 3.2-alpha 9 July 2023 (Keep in mind this is only testing so there may be bugs.)https://zandronum.com/forum/viewtopic.php?f=55&t=10973 Download: https://zandronum.com/download Please Report anything over our tracker: https://zandronum.com/tracker/view_all_bug_page.php For our wiki: https://wiki.zandronum.com/Main_Page Cheers, DJB Edited July 11, 2023 by doomjoshuaboy new testing build is up 2 Quote Share this post Link to post
doomjoshuaboy Posted July 11, 2023 Spoiler It's been many months, but we're back with a new beta build of 3.2! The long awaited revamped scoreboard is finally here in this build, which is a huge improvement over the previous scoreboard dating back to the days of Skulltag. As well, the new SCORINFO lump special lump that allows full customization of the scoreboard, including defining custom columns specifically for mods. Other notable changes to the scoreboard are: Players can now be sorted from top to bottom based on multiple criteria, instead of only one (e.g. frags, points, wins, or kills). The rank order can be changed using the SCORINFO lump. Player indices, colours, and countries are now visible on the scoreboard. Furthermore, a player class's ScoreIcon can appear on the scoreboard now. If a player is carrying an enemy team's flag/skull, or if they're holding the Terminator Sphere or Possession Hellstone, then a mini icon of the item now appears next to their name. Teams (and spectators) now have their own headers, which can also be customized using the SCORINFO lump. The logo property in TEAMINFO is now usable in Zandronum. The opacity of the scoreboard can be adjusted using the "cl_scoreboardalpha" CVar. The "cl_colorizepings" CVar can be enabled to colourize everyone's pings depending on the severity (green, yellow, orange, and red). New ACS functions for controlling custom column data: SetCustomPlayerValue, GetCustomPlayerValue, and ResetCustomDataToDefault. This build also features the segmented launcher protocol changes made by DrinkyBird, which fixes the problem with servers sending launcher query responses in huge UDP packets that were too big to be transmitted properly. Thus, clients that use any server browsers that support the new protocol changes should no longer have trouble with some servers not appearing on the list at all. In addition, TDRR's lump reading ACS functions have made it into this build, which should be useful for any modder that wishes to incorporate lump reading capabilities into their mod. Here's a list of these functions: LumpOpen LumpReadChar LumpReadShort LumpReadInt LumpReadString LumpSize Zandronum has updated the beta. Please Report anything over our tracker: https://zandronum.com/tracker/view_all_bug_page.php 0 Quote Share this post Link to post
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