Death Bear Posted September 6, 2022 (edited) At last, the Full Moon is here! Well, technically it's not for a few days, but why don’t we welcome it in style! 32 Boom-compatible (cl-9) speedmaps by 27 community mappers! Artwork by @Lippeth A big shoutout to @Paf, who both started this project with @Dub Bag 's blessing, and gave us our pre-compilation, which was a very helpful as I worked toward release. It was not only wonderful to create a map for this, but an honor to take the helm and to see this into release. Thank you for everyone’s patience as I manned the helm, did some naked dances in the moonlit woods, howled vigorously, and managed to bring you this showcase of speedmapping talent. Download Full Moon 2 (now on idgames) Thank you to all of our playtesters! @Clippy @sandwedge @Dub Bag @Keyboard_Doomer @ryiron @DryKneeSkin (sorry if I missed anyone) These maps have been ordered by relative difficulty, and pistol start is the intended playstyle. Here is the maplist: Spoiler MAP01 = Chasing Moons by @Dubium MAP02 = Mega Pint by Dubbag MAP03 = Incarnate by Dysphoria Software (@dyshoria) MAP04 = A Map by @1Destro3456 MAP05 = UAC and The Containment Gang Getting You Down! by @Walter confetti MAP06 = Tiny Outpost by @DynamiteKaitorn MAP07 = The Subtle Art of Bogarting Kerosene by @Obsidian MAP08 = Licorice by @Pierrot MAP09 = Portal by @nue MAP 10 = Boogerworld.com by @Tactical Burger 69 MAP 11 = Vegan Puke by @gabirupee MAP12 = Still Whimpering by @Death Bear MAP13 = The King's Castle Tower by @Philnemba MAP14 = Once in a Night Time by @Savarin MAP15 = Corrupted Complex by @MAN_WITH_GUN (Exits directly into MAP31) MAP31 = Hecky Brick Wood by Paf (Exits directly into MAP32) MAP32 = M.T.M. (Metal Thrashing Maniacs) by Walter Confetti MAP16 = Field Day by @Kuro_mahoh MAP17 = Bridge of the Maneaters by Philnemba MAP18 = Gray Gray Grandma by @Luleta MAP19= Eerie Canals 3: Good Will Humdinger by @TMD MAP20 = Safe + Sound by @Maribo MAP21 = Dance Floor by Man With Gun MAP22 = Macaron by @RedBoule MAP23 = Bay Roberts by @logy MAP24 = Blueberry Daydream by Maribo MAP25 = Eerie Stairway by @Solmyr MAP26 = Ineffable Mysteries of FIREBLU by @Thelokk MAP27 = Imps in a barrel by @cannonball MAP28 = Bloom by RedBoule MAP29 = Neverending Bloodbath by @Fiendish MAP30 = Bleeding Moon by @knifeworld And here's some screenshots. But don't take too long! Dive in and dance with the devil in the pale moon light! Spoiler "Chasing Moons" by Dubium "Portal" by nue "Corrupted Complex" by Man with Gun "Bridge of the Maneaters" by Philnemba "Bleeding Moon" by Knifeworld Check out the rest of the threads from the Time Trilogy by Dubbag here:Tenth GearHalf MoonFull MoonFull Moon 2 (Original Thread) Edited October 13, 2022 by Death Bear 32 Quote Share this post Link to post
Dubbag Posted September 6, 2022 SOO happy to see this come out finally! I am honored by the community for this. Thank you all so much for years of support. Videos will start coming tomorrow. 5 Quote Share this post Link to post
Walter confetti Posted September 6, 2022 Congrats to all for the release! 6 Quote Share this post Link to post
Sectorslayer Posted September 6, 2022 Awesome stuff! Looks good, kills good. At least I could not finish map01 during lunch break. ;-) Maybe going to stream this one... 3 Quote Share this post Link to post
Endless Posted September 6, 2022 These look sweet. Congrats on another full megawad! 2 Quote Share this post Link to post
ryiron Posted September 6, 2022 I had a go at a continuous playthrough and made it to map13 before unceremoniously dying while looking for secrets. It's a bit on me though, probably should have checked the automap first. These were lots of fun. Short, fast paced maps, with varied combat. I was going for 100% kills and secrets, so there is a bit of me wandering around aimlessly hunting things out. Although intended for pistol starts, these play nicely continuously. The tight ammo balance in some maps means that I was still having to conserve ammo at some points. A few notes from my playthrough: The exit for map04 caught me off guard a bit, it's not marked as an exit and I hadn't noticed I did have full kills/secrets. I gave up on finding the secret in map07, but otherwise found them all. In map12 the chaingunners can fall off the platforms (not sure if that is intentional). I also spent way too long on this map trying to figure out how to get the barred off area, before giving up on the 100% kills idea only to find that the exit teleport took me there. 4 Quote Share this post Link to post
Maribo Posted September 6, 2022 8 minutes ago, ryiron said: -snip video- Lol, that massive death pit at the end. Really bad luck. 1 Quote Share this post Link to post
Savarin Posted September 6, 2022 Really happy to see this release! This was the first project focused on speedmapping I ever participated in. It made me way more inspired to try more speedmapping. Major props to Death Bear for picking up the lead! I wish now I could have contributed more overall, but my measly map will have to do. 2 Quote Share this post Link to post
Nefelibeta Posted September 10, 2022 LOL the map titles for map01 and map30 are perfectly put together 5 Quote Share this post Link to post
sandwedge Posted September 11, 2022 (edited) Tore through more than half of this megawad in an hour up to the secret map slots, had a blast! Really fun, rapid variety show that never bogged down. No major issues in this episode that I can remember but hopefully there's some useful feedback in there. Too many people to tag here but rest assured there are chapters for everything so skip ahead to your map if you made one. Thanks and the last 2 episodes should be up soon! edit: issue with map 11 vegan puke by gabirupee (lol), you can get the secret ssg from the ledge in the starting room. not sure it's even a bump, it seemed easy to get Edited September 11, 2022 by sandwedge 8 Quote Share this post Link to post
Casketkrusher Posted September 11, 2022 Played this with some friends, was a lot of fun, really enjoyable maps, I had some wtf moments, that's good. 4 Quote Share this post Link to post
sandwedge Posted September 15, 2022 (edited) Had a great time with this as the levels got spicier. Map 16-24. Edited September 15, 2022 by sandwedge 5 Quote Share this post Link to post
Thelokk Posted September 15, 2022 2 hours ago, sandwedge said: Had a great time with this as the levels got spicier. Map 16-24. Sandy stopped here cause he be scared of my slootermap. 3 Quote Share this post Link to post
sandwedge Posted September 15, 2022 1 hour ago, Thelokk said: Sandy stopped here cause he be scared of my slootermap. LOL don't worry I had a lot of fun with yours. Even if you got me a few times haha 1 Quote Share this post Link to post
sandwedge Posted September 18, 2022 I really enjoyed finishing this one off. Got tough in places and even a little slaughtery, but nothing was too frustrating especially since they weren't too long. Tagging folks who may not have seen it yet: @Solmyr @cannonball @RedBoule @Fiendish 6 Quote Share this post Link to post
DryKneeSkin Posted September 20, 2022 Hi, I'm new to both doom wads and doomworld. This is the first wad I'm attempting to play all the way through. I'm having a lot of fun with these maps! Also, just wanted to point out a softlock in map16 after teleporting back of the long slow elevator arena. I got stuck behind the raised elevator with no way to get out. 3 Quote Share this post Link to post
Keyboard_Doomer Posted September 22, 2022 Hello there, just in case you wondered how it looks like playing these maps with 15+ players and beefed up difficulty to compensate we're going to play the wad for Thursday Night Survival today. The session starts at 19:00 BST/14:00 EDT and you expect it to be fairly active for 4+ hours using various crazy modes as we go through the maps multiple times. 5 Quote Share this post Link to post
Kuro_mahoh Posted September 22, 2022 On 9/20/2022 at 6:08 PM, DryKneeSkin said: Hi, I'm new to both doom wads and doomworld. This is the first wad I'm attempting to play all the way through. I'm having a lot of fun with these maps! Also, just wanted to point out a softlock in map16 after teleporting back of the long slow elevator arena. I got stuck behind the raised elevator with no way to get out. I am surprised I never noticed or thought about that, and looking back it was so obvious that I made an oopsie. But never fear, a fix is here. (Basically I have a door close behind you in that area so you wont get softlocked)https://www.mediafire.com/file/lijfgqojlh78dn2/FieldDayFIXEDv2.wad/file 1 Quote Share this post Link to post
Death Bear Posted September 22, 2022 1 hour ago, Kuro_mahoh said: I am surprised I never noticed or thought about that, and looking back it was so obvious that I made an oopsie. But never fear, a fix is here. (Basically I have a door close behind you in that area so you wont get softlocked)https://www.mediafire.com/file/lijfgqojlh78dn2/FieldDayFIXEDv2.wad/file Thanks Kuro. I’ll add it for the next update. 1 Quote Share this post Link to post
knifeworld Posted September 23, 2022 22 hours ago, Keyboard_Doomer said: Hello there, just in case you wondered how it looks like playing these maps with 15+ players and beefed up difficulty to compensate we're going to play the wad for Thursday Night Survival today. The session starts at 19:00 BST/14:00 EDT and you expect it to be fairly active for 4+ hours using various crazy modes as we go through the maps multiple times. This session was epic fun to join and even gave me a reason to download Zdaemon! Since some people in the server have also mentioned the softlock now, that I hastily "fixed" in the time limit with a non-obvious tunnel that destroys the entire point of locking you into the final room until you get the blue key anyway, I'm going to fix it properly. Likely by removing the lowering door and requiring the blue key to exit the final room itself instead, and also moving the blue key closer so you don't have to risk dying to the final cybers if you need to backtrack... Or maybe I'll just remove the BK and not bother with locking you in at all. Will do that later today, but I've just been busy updating my 2 Monster map based on feedback, and it's already 7AM, so I must sleep! :^| 1 Quote Share this post Link to post
Death Bear Posted September 24, 2022 Cool @knifeworld. Ping me when you get a chance to update. 1 Quote Share this post Link to post
knifeworld Posted September 24, 2022 3 hours ago, Death Bear said: Cool @knifeworld. Ping me when you get a chance to update. Done!BLEDMOON Updated 24092022.zip Changes: -Softlock generating stone door changed to just... stone ceiling. -The final room entrance door locks instead. -BK is now closer to the entrance of the final room on a platform that lowers via a switch, the lock-in is dangerous but survivable if you have decent armor and grab the BFG. -Some minor texture jank fixed. -Block lines added to stop chaingunners from shooting eachother off their cliff. -Tunnel "workaround" for the softlock is kept because it's actually useful if you get crowded near the end of the moon canyon. 1 Quote Share this post Link to post
Death Bear Posted October 13, 2022 Bumping this to announce that we're on idgames! Congratulations, everyone! 7 Quote Share this post Link to post
Solmyr Posted October 13, 2022 I wanted to update my entry, but i forgot about it, well it doesn't matter now. Congratulations on the idgames release! 2 Quote Share this post Link to post
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