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Best mods to setup the following:


mankubus

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I would like to replay Doom 3 and finally play The Lost Mission but without BFG that i've heard had some annoying limitations. I've already seen there's a mod that ads The Lost Mission levels to the regular Doom 3:RoE. Now, what I would like to add is:

 

1) Soft shadows

2) Self-shadows

3) Zombie corpses don't easily gib (they stay on the floor unless you explode them with an explosion)

4) Delaying demon corpse burnout effect

5) Alpha sounds (except the shotgun)

 

That would be it. If there are some official higher polygon models and high res textures from BFG that you can set up into the regular Doom 3 I would take that, but im not going to be using user made stuff in this regard because from what I remember, it was mess of overdone bloom effects and the high res packs looked kinda weird.

I want stuff to remain vanilla, I just need these changes to play.

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As far as I know, the only port to have soft shadows is RBDoom 3 BFG.

 

If what you're calling self shadows is anything like player shadow, g_showPlayerShadow can be set to 1 in the game's console.

 

Making it so zombies don't gib can be done by setting "gib" to 0 for each weapon's damage entityDef in their respective .def file, though it will prevent zsec from gibbing as well.

 

Delaying the burnaway effect can be done by editing line 675 in the death state in ai_monster_base.script, making the sys.wait value from "burnDelay" to a number of your choice; 16 is fairly reasonable.

 

Alpha sound packs are as common as dirt, and removing the shotgun sounds is as easy as removing the shotgun sounds from the sound pack.

 

I googled most of this information, no need to leave a tip but next time it will cost you. Two tools to make this stuff easier are 7Zip and notepad++'s compare plugin. You really don't need to be a programmer to change some of this stuff, a passive interest and a search engine is all you really need. id made it fairly simple to edit as many aspects of their game as they could, and almost invite it.

Edited by Lippeth

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14 hours ago, Lippeth said:

As far as I know, the only port to have soft shadows is RBDoom 3 BFG.

 

If what you're calling self shadows is anything like player shadow, g_showPlayerShadow can be set to 1 in the game's console.

 

Making it so zombies don't gib can be done by setting "gib" to 0 for each weapon's damage entityDef in their respective .def file, though it will prevent zsec from gibbing as well.

 

Delaying the burnaway effect can be done by editing the death state in ai_monster_base.script, making "float burnDelay" = 10 or a number of your choice instead of "getFloatKey( "burnaway" )", or change the sys.wait value from "burnDelay" to the number.

 

Alpha sound packs are as common as dirt, and removing the shotgun sounds is as easy as removing the shotgun sounds from the sound pack.

 

I googled most of this information, no need to leave a tip but next time it will cost you. Two tools to make this stuff easier are 7Zip and notepad++'s compare plugin. You really don't need to be a programmer to change some of this stuff, a passive interest and a search engine is all you really need. id made it fairly simple to edit as many aspects of their game as they could, and almost invite it.

Yeah, I remember downloading .def files called bodystay or something. But I would need to be able to gib the corpses with explosions.

Self shadows are that shadows of the models are casted on themselves. Doom 3 alpha had this, but they removed it in the final game for some reason. I think because the models didn't have enough polygons and sometimes created some wacky looking surfaces.

I remember I used this mod which had soft shadows and also self shadows

https://www.moddb.com/mods/sikkmod/downloads/sikkmod-v12

 

I would like some higher polycount models to remove the infamous low poly looking heads on imps and stuff.

 

Edited by mankubus

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19 minutes ago, mankubus said:

But I would need to be able to gib the corpses with explosions.

Then don't modify grenades or rocket launcher, or delete those two .def files from the mod you download.

 

I haven't used Sikkmod in years but it sounds like you're already half set up then with shadows. I remember it being very tunable, being able to turn on what you want and turn off what you don't.

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