E4io Posted September 17, 2022 Basically i am trying to figure out how to disable the Partial invisibility sphere's "fading effect" (where it starts to vanish, then come back) it has in GZDoom, as i am trying to get it to look more like vanilla doom, without the "fading effect". I have Slade, & i looked throught my gzdoom.pk3, but i am still not sure where i can find the line where the fading is located. Any help would be greatly appreciated. 0 Quote Share this post Link to post
jaeden Posted September 17, 2022 If you mean the fading on the item itself, remove the VISIBILITYPULSE flag from the item. If you mean fading of invisibility on the player/weapon itself when the power is running out, put INVENTORY.NOSCREENBLINK on it. 0 Quote Share this post Link to post
E4io Posted September 17, 2022 I am referring to the item itself, do you where i can find the item for the Partial invisibility sphere? I am assuming it must be somewhere in the gzdoom.pk3, but i have not seen any txt's that mention the Partial invisibility sphere & its VISIBILITYPULSE 0 Quote Share this post Link to post
E4io Posted September 17, 2022 Ok i found that the Partial invisibility sphere's class location under gzdoom.pk3/zscripts/actors/doom/doomartifacts.zs & i removed the VISIBILITYPULSE flag from the , but i have ran into a new problem altogether. The BlurSphere has a level of transparency, & i am trying to remove the transparency so it looks closer to vanilla doom, but any change i do to the BlurSphere class seems to not make any changes, like the transparency is stuck on. I have tried -Removing the "+ZDOOMTRANS" line -Changing "RenderStyle "Translucent"" to RenderStyle "Normal" -Removed the "RenderStyle "Translucent"" line altogether Is there possibly another location that the transparency level could be controlling the BlurSphere from? 0 Quote Share this post Link to post
Sonikkumania Posted September 17, 2022 (edited) E: Nevermind I misread. Edited September 17, 2022 by Sonikkumania 0 Quote Share this post Link to post
Sonikkumania Posted September 17, 2022 38 minutes ago, E4io said: Ok i found that the Partial invisibility sphere's class location under gzdoom.pk3/zscripts/actors/doom/doomartifacts.zs & i removed the VISIBILITYPULSE flag from the , but i have ran into a new problem altogether. The BlurSphere has a level of transparency, & i am trying to remove the transparency so it looks closer to vanilla doom, but any change i do to the BlurSphere class seems to not make any changes, like the transparency is stuck on. I have tried -Removing the "+ZDOOMTRANS" line -Changing "RenderStyle "Translucent"" to RenderStyle "Normal" -Removed the "RenderStyle "Translucent"" line altogether Is there possibly another location that the transparency level could be controlling the BlurSphere from? Do you mean that when you pick up invisiblity sphere your character is transparent? Or is the sphere sprite transparent? 0 Quote Share this post Link to post
Gez Posted September 17, 2022 (edited) Stop butchering your gzdoom.pk3 and just go to the console to set r_vanillatrans to 1. Edited September 17, 2022 by Gez 4 Quote Share this post Link to post
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