Gez Posted September 18, 2022 21 hours ago, RastaManGames said: Sad that there is no "ZDuke" as well There was a ZDuke, actually. 21 hours ago, TheMagicMushroomMan said: I believe at one point that GzDoom had some ability to play certain video files, which ones I don't know, but I'm pretty sure that feature was cut out long ago since it was rarely used. Guess who's back, back again? Cutscene's back, tell a friend! 20 hours ago, Stupid Bunny said: I mean there is always a part of me that's fascinated by the idea of taking a game like TekWar, and reimagining it so that it isn't completely incompetent, realizing whatever within the original idea was cool, kind of like the fanedits of David Lynch's Dune or the Star Wars prequels or The Hobbit or something. Taking a terrible game and reimagining it in improved form in GZDoom was Impie's specialty. E.g. 5 Quote Share this post Link to post
DoomTheRobot Posted September 18, 2022 21 hours ago, TheMagicMushroomMan said: I believe at one point that GzDoom had some ability to play certain video files, which ones I don't know, but I'm pretty sure that feature was cut out long ago since it was rarely used. 2 minutes ago, Gez said: Cutscene's back, tell a friend! I actually went and tried importing one of the movie files (I had to rip them from the CD-ROM) directly into GZDoom to see if it could play them and it actually works surprisingly well. I don't actually know anything about this game but I assume "INTRO.SMK" is the game's intro... 9 Quote Share this post Link to post
Sonikkumania Posted September 18, 2022 Holy shit it's becoming reality :D I guess a workaround subway in a hub world is possible too. 0 Quote Share this post Link to post
forgettable pyromaniac Posted September 18, 2022 2 hours ago, Sonikkumania said: Holy shit it's becoming reality :D I guess a workaround subway in a hub world is possible too. I'd be down to make a mockup if i could be thrown where i'd get the textures from. I don't map in UDMF much but I could at least get the subway set up with stops and such. 2 hours ago, DoomTheRobot said: I actually went and tried importing one of the movie files (I had to rip them from the CD-ROM) directly into GZDoom to see if it could play them and it actually works surprisingly well. I don't actually know anything about this game but I assume "INTRO.SMK" is the game's intro... This is actually fucking cool. William Shitner in glorious 320x200. 1 Quote Share this post Link to post
DoomTheRobot Posted September 19, 2022 14 hours ago, forgettable pyromaniac said: I'd be down to make a mockup if i could be thrown where i'd get the textures from. I'm sure there's a better way to do this but SLADE can open the .ART files which has all the sprites and textures. SLADE even has the TekWar palette built in. 1 Quote Share this post Link to post
nolongeramnion Posted September 19, 2022 (edited) [blanked] Edited November 29, 2023 by amnion 1 Quote Share this post Link to post
Sonikkumania Posted September 19, 2022 On 9/18/2022 at 6:10 AM, TheMagicMushroomMan said: I think it would be better to take the overall theme of TekWar and make a wad inspired by it. There is good potential there. The Terrywad era is gone, sacrificed to usher in the Shatwad. I'd just have to make a script which executes a different Shatner cutscene depending which and how many demons you killed :D 2 Quote Share this post Link to post
forgettable pyromaniac Posted September 19, 2022 10 hours ago, DoomTheRobot said: I'm sure there's a better way to do this but SLADE can open the .ART files which has all the sprites and textures. SLADE even has the TekWar palette built in. I've only been able to open TILES000.art and even then it's completely blank, so I dunno. also, FFMPEG take .smk files and will happily convert them to .mp4, which blew my god damn mind the first time i tried it. 0 Quote Share this post Link to post
Sonikkumania Posted September 19, 2022 User Ceeb has already uploaded a .pk7 file of Tek War textures on Realm667, so what I did was just change it to .pk3 so we can view them in Slade.. Atleast my version of Slade which is up to date is unable to open .pk7 files. I just can't figure out why these textures are not visible in UDB editor mode but they're visible in DB2 ? UDB has "GZDoom Doom 2 (UDMF) and DB2 has "Zdoom Doom in UDMF".. Except, all the animated textures are found in UDB thanks to ANIMDEFS.txt made by Ceeb I guess? So does it need something for the regular textures or what? 0 Quote Share this post Link to post
forgettable pyromaniac Posted September 19, 2022 5 hours ago, Sonikkumania said: User Ceeb has already uploaded a .pk7 file of Tek War textures on Realm667, so what I did was just change it to .pk3 so we can view them in Slade.. Atleast my version of Slade which is up to date is unable to open .pk7 files. I just can't figure out why these textures are not visible in UDB editor mode but they're visible in DB2 ? UDB has "GZDoom Doom 2 (UDMF) and DB2 has "Zdoom Doom in UDMF".. Except, all the animated textures are found in UDB thanks to ANIMDEFS.txt made by Ceeb I guess? So does it need something for the regular textures or what? .pk7 is just a .pk3 file compressed with 7zip. it might be the way the files are set up. I'll take a look @ it tomorrow, but if someone else wants to look at it, that could be of help. I don't make GZDoom wads so getting textures to work will be a new one for me. 0 Quote Share this post Link to post
forgettable pyromaniac Posted September 20, 2022 i finally got around to it, and although i didn't set up any ceiling textures, I downloaded the .pk7 and made this garbage: It's not good, but it's just kinda to prove that it would be possible.UDB runs like piss on linux holy fucking shit eureka take me back 2 Quote Share this post Link to post
Sonikkumania Posted September 21, 2022 7 hours ago, forgettable pyromaniac said: i finally got around to it, and although i didn't set up any ceiling textures, I downloaded the .pk7 and made this garbage: It's not good, but it's just kinda to prove that it would be possible.UDB runs like piss on linux holy fucking shit eureka take me back NICE! That's definately TekWar, did you remake the Subway by memory or were you able to find the map layout somewhere? Also, did the textures on .pk7 work by default on your UDB? You didn't have to create any entries on the directory? 0 Quote Share this post Link to post
forgettable pyromaniac Posted September 21, 2022 (edited) 9 hours ago, Sonikkumania said: NICE! That's definately TekWar, did you remake the Subway by memory or were you able to find the map layout somewhere? Also, did the textures on .pk7 work by default on your UDB? You didn't have to create any entries on the directory? - I used the floppy (dosbox, top right) version of tekwar as a refrence. - I extracted the textures from the .pk7 and shoved them into a .pk3, and added the walls in a TEXTURES lump. that meant i didn't have any floors but the idea is there. Edited September 21, 2022 by forgettable pyromaniac refrence 0 Quote Share this post Link to post
Maximum Matt Posted October 22, 2022 That William Shatner game?! Aw HELL no 1 Quote Share this post Link to post
poisonhead Posted October 22, 2022 Tek War is one of the games that holds most nostalgia - I remember when I was bullied real bad at school and at nights my parents used to drink a lot so my body created a defence reaction, I would puke and feel sick when school started and teachers sent me home and those days were the little peace I had and Tek War was one of the first Build games I played so it had a pretty big wow factor despite being ugly, buggy and not a good game (I didn't get far and I didn't see Shat as I had a warez copy with movies removed). I still feel that game holds unique atmosphere and wasted potential. I would friggin' love to see it remade proper! I would also gladly contribute if my skills are enough and I'm still here and able to work on stuff (getting evicted with no place to go sure sucks!). If somebody starts this project I'd really like to see how it goes besides trying to contribute. I can also related to "hell no" comments, I'd probably say the same if I didn't play this when it came out and have those childhood memories of feeling safe while travelling the virtual world. To me this is more magical than Duke Nukem 3D (after this I was kinda underwhelmed by it and it never had the charm that games like Doom and Blood have). I REALLY hope this gets made. I feel this is probably one of the best choices for a TC, right after Space Crusade Doom. Still KILLS me that I spent a long time on once attempting that, redrawing the graphics (based on PC-version), I made all the maps, copies enemy placements, objectives etc, almost everything but the enemy sprites were too much to do and I let it sit on my hard drive and then that hard drive failed :( Definitely learned to do backups. Only thing I got left is the .mid/.mus conversion of the probably most underappreciated Barry Leitch tune (in-game music from amiga/PC version). Let me know if anybody wants to attempt SC TC again. 1 Quote Share this post Link to post
Sonikkumania Posted October 22, 2022 9 minutes ago, poisonhead said: Tek War is one of the games that holds most nostalgia - I remember when I was bullied real bad at school and at nights my parents used to drink a lot so my body created a defence reaction, I would puke and feel sick when school started and teachers sent me home and those days were the little peace I had and Tek War was one of the first Build games I played so it had a pretty big wow factor despite being ugly, buggy and not a good game (I didn't get far and I didn't see Shat as I had a warez copy with movies removed). I still feel that game holds unique atmosphere and wasted potential. I would friggin' love to see it remade proper! I would also gladly contribute if my skills are enough and I'm still here and able to work on stuff (getting evicted with no place to go sure sucks!). If somebody starts this project I'd really like to see how it goes besides trying to contribute. I can also related to "hell no" comments, I'd probably say the same if I didn't play this when it came out and have those childhood memories of feeling safe while travelling the virtual world. To me this is more magical than Duke Nukem 3D (after this I was kinda underwhelmed by it and it never had the charm that games like Doom and Blood have). I REALLY hope this gets made. I feel this is probably one of the best choices for a TC, right after Space Crusade Doom. Still KILLS me that I spent a long time on once attempting that, redrawing the graphics (based on PC-version), I made all the maps, copies enemy placements, objectives etc, almost everything but the enemy sprites were too much to do and I let it sit on my hard drive and then that hard drive failed :( Definitely learned to do backups. Only thing I got left is the .mid/.mus conversion of the probably most underappreciated Barry Leitch tune (in-game music from amiga/PC version). Let me know if anybody wants to attempt SC TC again. Sorry to hear you had to go through that shit bro and that you're having a hard time, maybe you should try to get your IRL things in order before you take part in any projects, though u know better. That Space Crusade project sounds fucking bad ass but I don't have much talent to do sprites myself either.. If someone would have the original set with all the miniature characters, one could just photograph them and convert to Doom sprites. So definately something I'd look forward too. 0 Quote Share this post Link to post
taufan99 Posted October 24, 2022 On 9/18/2022 at 12:53 AM, Sonikkumania said: I dunno, why people remake FEARS for Amiga CD32 for ZDoom or NES Action 52 in the first place? :P I think you mistook the Amiga CD32 game one with Alien Breed 3D, which served as the basis of Project Osiris. 0 Quote Share this post Link to post
Sonikkumania Posted October 24, 2022 2 minutes ago, taufan99 said: I think you mistook the Amiga CD32 game one with Alien Breed 3D, which served as the basis of Project Osiris. I don't think I did; 0 Quote Share this post Link to post
taufan99 Posted October 24, 2022 2 minutes ago, Sonikkumania said: I don't think I did; I stand corrected. 0 Quote Share this post Link to post
Graf Zahl Posted October 24, 2022 If you ask me, trying to remake TekWar is a total waste of time. It's easily the worst of the Build games by a rather wide margin. There was a time where I actually considered adding support for it in Raze, but after having my run-ins with Witchaven's low code quality I eventually shelved support for good and decided never to touch Capstone's code ever again. And compared to TekWar this game is at least playable, though not really that enjoyable. For the few masochists out there who still can't let go of it, check it out with BuildGDX (and run away in horror...) 2 Quote Share this post Link to post
ChopBlock223 Posted October 24, 2022 (edited) On 9/17/2022 at 4:23 PM, Sonikkumania said: Glad to see I'm not alone in this. The whole game also feels like a weird mystery since there isn't many details about it and I've read William Shatner doesn't want to discuss it. If you wanted to take TekWar's assets and build a new game out of it on an easier to use engine like GzDoom, that could potentially be good. Kinda like, uh, was it Impie who took the assets from Operation Body Count and made a new game out of it? Haven't tried it, so I don't know if it's good, but it's an idea. If you want to get a feel for what the world is, TekWar is based on a novel and a TV show [EDIT: actually, a couple of novels, and there's apparently some old comics and an animated series was announced about a year ago], you could check those out for inspiration, and then get a better idea on if you actually like the setting and think there's something to work with. William Shatner is credited as the author for the novel, though much of it was apparently ghost written by someone else, I think he probably had a lot of input. Edited October 24, 2022 by ChopBlock223 1 Quote Share this post Link to post
Sonikkumania Posted October 24, 2022 1 minute ago, ChopBlock223 said: If you wanted to take TekWar's assets and build a new game out of it on an easier to use engine like GzDoom, that could potentially be good. Kinda like, uh, was it Impie who took the assets from Operation Body Count and made a new game out of it? Haven't tried it, so I don't know if it's good, but it's an idea. If you want to get a feel for what the world is, TekWar is based on a novel and a TV show, you could check those out for inspiration, and then get a better idea on if you actually like the setting and think there's something to work with. William Shatner is credited as the author for the novel, though much of it was apparently ghost written by someone else, I think he probably had a lot of input. This is possibly the only legit way of ever creating any sort of TekWar freeware remake. The concept of open world gameplay and hunting down TekLords is what seems very cool. TekWar seems to be somekind of relic from the 1990's, lol. 0 Quote Share this post Link to post
Redneckerz Posted October 24, 2022 18 minutes ago, Sonikkumania said: This is possibly the only legit way of ever creating any sort of TekWar freeware remake. The concept of open world gameplay and hunting down TekLords is what seems very cool. TekWar seems to be somekind of relic from the 1990's, lol. Or just have @jval make one on DelphiDoom. Even Speed Haste is ported over :P 1 Quote Share this post Link to post
jval Posted October 24, 2022 13 minutes ago, Redneckerz said: Or just have @jval make one on DelphiDoom. Even Speed Haste is ported over :P Ohh, no way! I don't touch Build. 6 Quote Share this post Link to post
Sonikkumania Posted October 24, 2022 There seems to be a cool addition, as the time progresses or you take out TekLords, the metro and cities gradually become more littered with addicts, trash and graffiti. 0 Quote Share this post Link to post
june gloom Posted October 24, 2022 I think it's obvious from the likes of Ashes 2063 that GZDoom is more than capable of a Build-like experience, though having had extensive experience with Build games I can tell you that it's not a 1:1 experience and may never be -- explaining how is difficult because it boils down to how each engine "feels." Similar to how Goldsrc feels so fundamentally different from other Quake engine games, or how it feels very similar to Source despite several years' difference. 0 Quote Share this post Link to post
Sonikkumania Posted October 25, 2022 6 hours ago, june gloom said: I think it's obvious from the likes of Ashes 2063 that GZDoom is more than capable of a Build-like experience, though having had extensive experience with Build games I can tell you that it's not a 1:1 experience and may never be -- explaining how is difficult because it boils down to how each engine "feels." Similar to how Goldsrc feels so fundamentally different from other Quake engine games, or how it feels very similar to Source despite several years' difference. Yeah, trying to learn GZDoom capabilities myself too 8) and I've never felt a draw towarda Build, even though Build features are neat. 0 Quote Share this post Link to post
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