exl Posted October 2, 2022 (edited) Some quickly collated statistics based on just the /levels/* contents of the idgames archive as of today: Displays the amount of entries updated by year. This shows only a slight increase in the past 2 years (though 2022 isn't over yet). But the absolute numbers do indicate there are a good number more releases, even though the graph doesn't make the immediately clear. another 100 releases in 2021 over 2020 seems to support some of the gut feelings people have in this thread. Some extra stats for the most active months of the year and days of the month; most releases seem to occur in may, and on the 13th of the month. Whatever significance that has. Edited October 2, 2022 by exl Formulating a non-shitty conclusion 3 Quote Share this post Link to post
Captain Keen Posted October 2, 2022 On 9/30/2022 at 5:03 PM, Firedust said: I started playing custom Doom maps around ten years ago, and community levels of output have definitely skyrocketed since then. What's also cool is that we're seeing a resurgence in what I call 'classic Doom mapping' - megawads like Silence, Anomaly Report, Akeldama, Stickney Installation, Journey to Hell, etc. Absolutely, couldn't agree more. I've played (and loved) all of those except Journey to Hell, will have to check that one out. 0 Quote Share this post Link to post
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