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Can any of you make a video on how to make caves in doom 3 map editor?


Raven91

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What makes the difference between a normal room and a cave is a model: what you see on the walls with the rocks isn't a brush, it's a separate model. You could still use the ones that are already in the game.

As an example, the one in Recycling sector 1 is models/mapobjects/recycle/rec1tunnel1a.ASE

 

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If you don‘t want to learn how to create caves in a separate modelling program, you can use patches to create cave structures.

 

For example, if you want to give a room a rocky ceiling to give the area a subterranean feel. Create a box textured with caulk above the room. Then create a simple patch mesh, apply a rock texture, go into vertex mode and manipulate it to give it an uneven look.

 

With a little practice you can create some simple, but nice looking structures reminiscent of sandstone caves only with patches.

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