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Need help with SLADE 3


Ordon

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alright, here we go 

 

Does anyone know how to fix the problem that is in the screenshot? In SLADE 3 I added all the new textures, there was no problem until I started the map. All the basic textures from DOOM 2 aren't there and technically I can still use them in the DOOM BUILDER 2 but there is a mirror effect in the game on every texture from DOOM 2

 

Please, can someone help me? I don't know what i'm supposed to do 

 

I also include the WAD file so you can check the files yourself 

 

 

 

 

doom43.png

CZEMUTONIEDZIALA.rar

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I could be wrong but I believe you need to rename TEXTURE1, in Slade, to TEXTURE2.

Edited by Shanoa

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3 minutes ago, Shanoa said:

I could be wrong but I believe you need to rename TEXTURE1, in Slade, to TEXTURE2 and it should fix the issue.

 

That does work but the easier way (imo) is just to import the resources from DOOM2.WAD into your TEXTURE1 list. It should show up when you click texture editor (or whatever it's called) without any texture lumps present.

Edited by maxmanium

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mate, are you using PRboom+? or other sourceport wich use the boom engine? like glboom, prboom, or the boom sourceport itself? because when you use any pwad on prboom without specificating the pwad, the iwad, map, and some other parameters on the (terminal: linux, powershell: windows, and i dont know the version from the mac) it get's this mess. that happened when i was on linux and i tried to run prboom+ with doom.wad. but it got the textures and monsters from doom.wad, and tried to use it on doom2.wad. so the terminal would think that the game was supposed to run doom.wad as an PWAD. then, i got that as an result. it got the textures from the ultimate doom, and doom 2 maps.= doom 2 maps with the ultimate doom textures.

Edited by sniper_gaming86
i forgot some stuff

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Delete your texture1 and pnames and make new ones using the "import from base resource archive" instead of creating new ones. There is some sort of conflict using doom 1 textures in doom 2 so you need a copy of the full patch and texture tables in your pwad. I don't know what causes the issue but it seems to happen in ports like Prboom+, DSDA-Doom and Eternity while others like GZDoom and Crispy don't have this issue. Regardless of why it happens doing that should fix it for you.

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