So, I'm making a map in Boom format and using the feature of middle texture transparency to make windows with glass. The only problem is the bullets (and projectiles) traspases the middle texture...
After watching the MAP01 of Eternal Doom III I found a way to handle this by making a invisible sector between the wall to avoid the bullet traspasing the texture. It gets the job done, but It can be tedious to do on thin windows.
So I'm asking if theres a better way to handle this without the need of making a lot of tiny sectors. Thanks!
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Herr Dethnout
So, I'm making a map in Boom format and using the feature of middle texture transparency to make windows with glass. The only problem is the bullets (and projectiles) traspases the middle texture...
After watching the MAP01 of Eternal Doom III I found a way to handle this by making a invisible sector between the wall to avoid the bullet traspasing the texture. It gets the job done, but It can be tedious to do on thin windows.
So I'm asking if theres a better way to handle this without the need of making a lot of tiny sectors. Thanks!
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