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Making middle texture bulletproof? BOOM Format


Herr Dethnout

Question

So, I'm making a map in Boom format and using the feature of middle texture transparency to make windows with glass. The only problem is the bullets (and projectiles) traspases the middle texture...

After watching the MAP01 of Eternal Doom III I found a way to handle this by making a invisible sector between the wall to avoid the bullet traspasing the texture. It gets the job done, but It can be tedious to do on thin windows.

So I'm asking if theres a better way to handle this without the need of making a lot of tiny sectors. Thanks!

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Unfortunately not. Boom never implemented such a feature. ZDoom did and it probably got copied to some other ports as well but with naked Boom you are out of luck.

 

 

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4 hours ago, Graf Zahl said:

Unfortunately not. Boom never implemented such a feature. ZDoom did and it probably got copied to some other ports as well but with naked Boom you are out of luck.

 

 

Welp, I supposed that only can use the invisible sector method. Better than nothing.

 

Thanks anyway!

Edited by Herr Dethnout

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