Moustachio Posted September 24, 2022 (edited) One extremely small Doom II map, the main purpose of which is to showcase a rather obnoxious idea I had: The Paingunner. It's a Chaingunner that fires lost souls like a Pain Elemental. It's a rather short map, about a minute long. It can be a bitch if too many lost souls spawn though. Difficulty settings are implemented. Tested with DOOM2.exe in DOSBox, GZDoom 4.8.2, Crispy Doom, & Chocolate Doom. It be vanilla compatible with a UMAPINFO lump for more advanced ports. May whichever deity you might pray to have mercy on your soul. Dondlond Edited September 24, 2022 by Moustachio Added more info. 36 Quote Share this post Link to post
Pistoolkip Posted September 24, 2022 Still not as bad as that oops all Archviles wad I played once. It replaced all enemies with Archviles, but they were also Pain Elementals, so they would spawn more Archviles when they died. Which then also spawned more Archviles. 8 Quote Share this post Link to post
Philnemba Posted September 24, 2022 LMAO I might borrow this for a future project 😏 5 Quote Share this post Link to post
SleepyVelvet Posted September 24, 2022 1 hour ago, Moustachio said: The Paingunner Good~ 3 Quote Share this post Link to post
Gothic Box Posted September 24, 2022 Do not expect mercy from any deity, for you will be granted none. These guys are annoying as hell, I love them! 5 Quote Share this post Link to post
ax34 Posted September 24, 2022 (edited) Next time: Archpaingunner Edited September 24, 2022 by ax34 4 Quote Share this post Link to post
Pseudonaut Posted September 24, 2022 I didn't record my first playthrough, so here's my second: It's a very easy map, so I'm not convinced these guys are that bad yet ;) 5 Quote Share this post Link to post
LadyMistDragon Posted September 25, 2022 (edited) Died the first time because I didn't notice 1 closet. But it was fun for 60 seconds. Edited September 25, 2022 by LadyMistDragon 2 Quote Share this post Link to post
Degree23 Posted September 25, 2022 (edited) This sounded like such a bad idea that I couldn't help but play it. I got what I expected. :D 21 hours ago, Pistoolkip said: Still not as bad as that oops all Archviles wad I played once. It replaced all enemies with Archviles, but they were also Pain Elementals, so they would spawn more Archviles when they died. Which then also spawned more Archviles. Haha, I think I still have that somewhere. Unfortunately for some reason something in the coding seemed to make some corpses impassable, and so it clogged up pretty much every map. 16 hours ago, Pseudonaut said: It's a very easy map, so I'm not convinced these guys are that bad yet ;) Well try putting these in a wider, more open area where you can't kill them straight away and you might change your mind. Edited September 25, 2022 by Degree23 2 Quote Share this post Link to post
Moustachio Posted September 26, 2022 (edited) On 9/24/2022 at 5:54 PM, Pseudonaut said: It's a very easy map, so I'm not convinced these guys are that bad yet ;) Maybe I’ll have to add another level to step it up! Edited September 26, 2022 by Moustachio 5 Quote Share this post Link to post
SPG Posted September 26, 2022 Now we need the reverse: the Chain Elemental! Basically a chaingunner with more hitpoints that can fly. Then mix Paingunners and Chain Elementals together for a terror that shan't be uttered. 9 Quote Share this post Link to post
Sonikkumania Posted September 26, 2022 Next a Aracnotron sized Spider Mastermind and SM sized Arachnotron :D 4 Quote Share this post Link to post
Pechudin Posted September 26, 2022 Why not make all enemies shoot Lost Souls? Would make Cyberdemons a lot less scary though. 3 Quote Share this post Link to post
Solmyr Posted September 26, 2022 Lol, fuck that guy indeed. It could have been worse though, a Revgunner, a chaingunner that shoots revenant fireballs and releases lost souls upon death... *shudders* 3 Quote Share this post Link to post
rparhkdtp Posted September 26, 2022 I lost my smile of the day. Somebody get some BFG! 1 Quote Share this post Link to post
Doomkid Posted September 26, 2022 LOL. I guess I gotta stop calling the Chaingunners “paingunners” on the final stretch of my Plutonia plythrough, since it will now be scientifically inaccurate :) Utterly terrible enemy idea, by the way. I hate it! MORE 5 Quote Share this post Link to post
Astro X Posted September 27, 2022 8 hours ago, Solmyr said: Lol, fuck that guy indeed. It could have been worse though, a Revgunner, a chaingunner that shoots revenant fireballs and releases lost souls upon death... *shudders* Plot twist: in the future there will be a CP where every enemy is a <type of> chaingunner :( 2 Quote Share this post Link to post
Astro X Posted September 27, 2022 22 hours ago, SPG said: Now we need the reverse: the Chain Elemental! Basically a chaingunner with more hitpoints that can fly. Then mix Paingunners and Chain Elementals together for a terror that shan't be uttered. That almost feels like the Minecraft ghast, but maybe worse :( 2 Quote Share this post Link to post
Klaesick Posted September 30, 2022 I think I've been watching too many Sandwedge and Doomkid streams... 4 Quote Share this post Link to post
Moustachio Posted October 5, 2022 It is happening again... LINK, PLEASE BE CAREFUL I improved the design of the Paingunners by slowing down their fire rates. Now, lost souls don't get stuck right in front of them and block their shots. And I clipped the lost souls' health to 45 HP to be merciful. MAP02 is about a minute longer than the first one, but is much more open. You're guaranteed to face a giant swarm cloud of lost souls at the start. I mixed in some other enemies too. Tested in DOSBox, Chocy Doom, and such. Difficulty levels are implemented. I realized I'm actually able to set the lost soul limit by skill level. On MAP02, it goes as follows: HNTR: 7 lost souls max HMP: 14 lost souls max UV: 21 lost souls max (the default limit) MAP01 looks a little prettier now! On 9/25/2022 at 7:43 PM, SPG said: Now we need the reverse: the Chain Elemental! Basically a chaingunner with more hitpoints that can fly. Then mix Paingunners and Chain Elementals together for a terror that shan't be uttered. I always thought "A Terror That Shan't Be Uttered" would make a good MAP03 name. 4 Quote Share this post Link to post
netcurse2000 Posted January 2, 2023 I've been wanting to play this map for a long time. 0 Quote Share this post Link to post
Quill Posted January 2, 2023 (edited) On 9/25/2022 at 2:41 AM, ax34 said: Next time: Archpaingunner Cybermancubarchpaingunnernantotron? Edited January 2, 2023 by Quill 0 Quote Share this post Link to post
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