Thelokk Posted October 9, 2022 (edited) 3 hours ago, NoisyVelvet said: Thelokk's took about 1 hour with saves for me. Have no fear, for RC2 I reduced the teleporting linedef count for the final fight, so the fun will last even longer ;-) "Rocketing imps for all eternity - pog" - some streamer Edited October 9, 2022 by Thelokk 3 Quote Share this post Link to post
SleepyVelvet Posted October 10, 2022 FDAs (cl13 with saves) for @El Inferno @RockyGaming4725 @HiRon noisy_hardfest_rc1_3_m11-15-17.zip - The usual disclaimer: these might not be worth watching... Map11 (40mins; DNF): cool stylish map. everyone likes shiny curves. I got kinda lost so I quit for now. 'Might revisit this one later after the final release and figure out how it is supposed to work in full. Map16 (1hour): fun series of small cramped popup fights. I got "softlocked" in a room somewhere, but it was a timed conveyor sequence which suggests to me the following: Complevel 13 does conveyors different/slower than Boom... Conveyor belt weirdness was present in Map10's exit too, so I guess my method of "just record in lowest complevel that supports saves" is even more flawed now. Map17(1:20; DNF): cool fights. each fight, but also the whole map seems to favor preplanning and puzzle-solving instead of just drilling into it like I did. It seems to reward foresight and resource management of what resources you save from one room to another overall too. There were human errors in my play here, but I also feel like I saved myself into a corner, so I tapped out of this one. 3 Quote Share this post Link to post
finnks13 Posted October 11, 2022 Hello again! Thanks to everyone who's given the set a go already, and for anyone who's reported bugs or other oversights we missed in the first RC. The next major update, RC2, is now available here:https://drive.google.com/file/d/1HigcWNXusXstgFH-1gZMQEgGGK6_Uy0a/view?usp=sharing Changelog: Spoiler -Updates to Map01, 05, 08, 09, 11, 13, 14, 16 & 19 - Swapped out Map09 and Map12's MIDIs for the correct ones - Added a new MIDI for Map05 - Colour remap on the SFALLs to make them look a bit better - Reworked COLORMAP so the greens don't diminish into greys in certain circumstances - Fixed MAPINFO so GZDoom players can get to Map21 without warping (edited) Please continue to post about any errors you find in your playthroughs, there's still a few MIDI tracks to be completed so the final release is still a bit away. 3 Quote Share this post Link to post
SleepyVelvet Posted October 12, 2022 FDA for @finnks13 on RC 1.3 (prboom+ complevel 13 with saves; about 1h10m) noisy_hardfest_rc1_3_m18.zip This is one of my favorites in the set so far. It reminds me of when I played through Time of Death's ESP a while back. Playing it also felt like chomping into a fresh iceberg lettuce after a series of salty, greasy chewy ones, the way everything rinses down so easily. I'm gonna pretend that makes sense. I'll download RC2 and maybe play the last 2 maps 3 Quote Share this post Link to post
SleepyVelvet Posted October 15, 2022 (edited) FDA for @KineticBeverage and @Dan87 (RC2; complevel 13 with saves... lots and lots of saves) noisy_hardfest_RC2_m19_20.zip Map19 - (2 hrs) - Hard map. I "think" I eventually came up with a winning strategy for each area? dunno. The last two fights almost had me throw the towel in, tho. Map20 - (1 hr; DNF) - Hard map. I gave it a good go though and had fun. I don't wanna force myself anymore and risk not having fun, so I'll wrap up my playthrough of this set here. Sorry I didn't finish every map. I probably won't touch this set again until idgames, but thanks for the set. Congrats again for a successful community project. Edited October 15, 2022 by NoisyVelvet 4 Quote Share this post Link to post
Red Recluse Posted December 25, 2022 Aphelion Epic stuff resembles some maps from Flotsam or Abandon Beta wad.First part labirint room.Middle descent in funny corridors.Final battle easy appreciate through balance cell ammo.Honestly I expected more but interest was alive. Hardfest20x1002.zip 4 Quote Share this post Link to post
Red Recluse Posted January 18, 2023 Asymptone splatter speed map.Warrior citadel. Hardfest18x1505.zip 4 Quote Share this post Link to post
|Raph| Posted February 4, 2023 I've been playing Hardfest since around Christmas, a few hours here and there. I just finished the whole set on UV and I must admit I had some fun playing it. For me, the real fun kicked in around map12. I think I'm more of a slaughter map fan than anything else so it really suited me more. I tried map 10 a bit but ended up skipping it and same thing for map 11. This type of map really isn't the kind I like but otherwise they were really well done. I think I will try them again someday just to say that I have done them all. Thanks to everyone who contributed to this project! :) 5 Quote Share this post Link to post
finnks13 Posted February 23, 2023 Hey everyone, just want to announce that Hardfest is finally on /idgames! So, if you were waiting until then to play it, then go nuts :P GET IT HERE: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/hardfest Sorry for the long wait, we wanted to have a complete soundtrack before this final release, but it's done now and goes insanely hard (not biased, I promise!) Listen to it here (thanks to @Korp for making the soundtrack video!): And, while I've got you here, if you're interested in mapping for the sequel, check out the announcement thread for more info: 13 Quote Share this post Link to post
Crusador560 Posted March 15, 2023 I have so much fun playing this wad 4 Quote Share this post Link to post
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