Artman2004 Posted September 25, 2022 This is my first ever custom weapon. It's a flamethrower with limited range, custom sound effects, and custom sprites. Download it here: First ever flamethrower.zip Feel free to give some feedback. 3 Quote Share this post Link to post
Kan3 Posted September 25, 2022 Always nice to see people making new actors :D The texture and the sound are really good, love them, not a bad idea to use the archvile fire either, BUT: Why are you replacing the chainsaw? I think new custom ammo would fit better than cells The weapon is lacking some more "animation", like a couple more frames for the fire state (even if I didn't really miss that) and a flash state. You're using deprecated actions and flags (A_FireCustomMissile and FIREDAMAGE) The weapons is freaking overpowered, I melt a cyberdemon in a few seconds with only ~50 cells. You should drastically reduce the damage, probably give the projectile gravity and reduce the fire rate (not really reduce it, or it would look awkward as a flamethrower, but adding 1 ore 2 "dummy" projectiles with no damage in the middle of fire to alternate the real flames, so that you can maintain the fire rate, or even increase it, without making a cheating weapon). It would be cool to add a fire DoT, using the PoisonDamage and PoisonDamageType properties. 2 Quote Share this post Link to post
Artman2004 Posted September 25, 2022 7 minutes ago, Kan3 said: snip Thanks for the feedback! 1. The flamethrower replacing the chainsaw was for testing purposes. 2. I might add that, but I don't know how to do custom ammo yet. 3. I didn't want to code too much, so that's why. 4. I was following tutorials, and a lot of them said to use A_CustomMissile. Oops. 5. Damn, I didn't know it was THAT powerful. I'll have to nerf it. 6. I don't know how to do that, either. It's my first custom weapon, and I've still got a lot to learn. 2 Quote Share this post Link to post
Kan3 Posted September 25, 2022 20 minutes ago, Artman2004 said: 1. The flamethrower replacing the chainsaw was for testing purposes. 2. I might add that, but I don't know how to do custom ammo yet. 3. I didn't want to code too much, so that's why. 4. I was following tutorials, and a lot of them said to use A_CustomMissile. Oops. 5. Damn, I didn't know it was THAT powerful. I'll have to nerf it. 6. I don't know how to do that, either. I see, very nice job for a first weapon, cause usually something breaks somewhere when you try to make something not as basic as a standard doom weapon variant x) Not really much in reality, I bet you're going to grasp the details pretty quickly! (No one have the will to update their tutorials I see... go for the ZDoom Wiki, search for the functions, flags, property etc. that you need there, it will direct you to the most recent stuff and point out what's deprecated. 2 Quote Share this post Link to post
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