RN_Jesus Posted December 9, 2022 Just an idea but for the classic and modern versions it would be nice to have it converted into an episode type deal like holy hell so its more saveless/ demo recording friendly . So many cool fights in this and it might help get a few more humans into playing maybe like an hour at a time like cosmogenisis / holy hell. 1 Quote Share this post Link to post
elmle Posted December 11, 2022 To me it feels kinda weird to split the map since there is some degree of interconnectivity. Additionally, at least one spot has archviles show up and revive stuff you killed earlier and those corpses would not be there if the map was split. With that said, maybe it can be done, maybe. 3 Quote Share this post Link to post
L0l1nd3r Posted February 11, 2023 Welp. Time to see if I can TAS may way through this in less than 2 hours like I did Okuplok. There goes at least 60 hours of my life... 3 Quote Share this post Link to post
RN_Jesus Posted February 11, 2023 Decino is playing the map live 4 Quote Share this post Link to post
L0l1nd3r Posted February 14, 2023 I'm curious as to when the final version will be released. 0 Quote Share this post Link to post
Bdubzzz Posted February 14, 2023 RC1 will be released probably after Decino finishes (or maybe ill just post it sooner) and well in theory that is final unless some major bugs are found. So let's just say RC1 will be posted by next Monday. 2 Quote Share this post Link to post
TheLoneliness Posted February 15, 2023 Great map, would definitely recommend to people. 1 Quote Share this post Link to post
L0l1nd3r Posted February 16, 2023 On 2/14/2023 at 11:12 AM, Bdubzzz said: RC1 will be released probably after Decino finishes (or maybe ill just post it sooner) and well in theory that is final unless some major bugs are found. So let's just say RC1 will be posted by next Monday. Cool. I don't want to commit to a bonkers tas run until the final version. 0 Quote Share this post Link to post
No-Man Baugh Posted February 19, 2023 Spoiler in all seriousness I think it would be a nice touch to replace the 40,001st monster with a zombieman as tribute to this stream 1 Quote Share this post Link to post
Sectorslayer Posted February 19, 2023 On 9/26/2022 at 8:06 AM, Bdubzzz said: Insane_Gazebo comments: Best monster closet teleporter design I have ever seen. I’m curious, what about it? 2 Quote Share this post Link to post
Bdubzzz Posted February 24, 2023 alright been a bit busy irl so it took a bit longer to do this update for the RC1 but its been updated in the OP. or you can click here: https://drive.google.com/file/d/1ErV10FajF30XK-3Zx3M-L8_L4evSO5wC/view?usp=share_link Has all the changes I talked about in that previous update post except for difficulty settings.. still need to make those playable :p I consider UV to be final pending any major bugs such as softlocks. Next update will be difficulty settings and any changes ELMLE has for the classic version. at that point hopefully it will be uploaded to idgames :^) 7 Quote Share this post Link to post
M18 Posted March 29, 2023 On 9/26/2022 at 1:06 AM, Bdubzzz said: The history/lore behind the map quoted from ELMLE: "Profane Promiseland is a massive slaughtermap inspired by holyhell and okuplok. I made the layout for this map back in 2018, a couple people played it and Bdubzzz made a remix version with more difficult fights. Then the project kinda went dormant until early 2022 when dubzzz asked me about it. So I started doing some rebalancing, then Insane_Gazebo got involved to do detailing for dubzzz version of the map. Then I started detailing my version which led to me rebalancing and reworking fights even more. So now we have the Dubzebo version and the Classic version in two separate wads, both included in this release." Insane_Gazebo comments: Best monster closet teleporter design I have ever seen. Map format: Complevel 9/Boom Recommended ports: DSDA-Doom/PrBoom+.. GZdoom wont be able to run it at a reasonable frame rate from what I experienced. Midi Credits: Reveal hidden contents ProfanePromiseland.wad Title: "Central Park" from The Last Ninja 2 Map 01: 2012 (ZDCMP2 Remix) by Jimmy ProfanePromiselandClassic.wad Title: Body Harvest - Calm by Yves Spierts Map 01: Nightmare Creatures - Stage 1 by Meezo Playtesters: Bdubzzz, NoReason, Nevanos, StxVile, ELMLE, MasterMedi, TheLoneliness, I believe there was older playtesters back from like 2018 but I'm not exactly sure who. Special thanks to Bemused for teaching me how to make a Reject table. Estimated Real time for completion of the map: 6 to 12 hours depending on how much you save, which version you play and your skill level. :^) Difficulty settings? No... if you want an easier time play the classic version. Download links: Original beta release: https://drive.google.com/file/d/1MGSL6VTgZI7E3xMjm8IJjCBEd5SRWKCv/view?usp=sharing Updated RC1: https://drive.google.com/file/d/1ErV10FajF30XK-3Zx3M-L8_L4evSO5wC/view?usp=share_link Some Screenshots/comparisons of versions from Insane_Gazebo: (The Classic version screenshots may be a bit outdated since ELMLE has added detailing since these were taken. ;p ) Well hopefully nothing got seriously broken during final compilation but yeah as you can imagine trying to test this for every little edit is a bit extreme. What's the monster count? For example-560 Imps, 900 Zombiemen, etc 0 Quote Share this post Link to post
elmle Posted March 29, 2023 I went ahead and had look, so here we have numbers for both maps: Regular version: Revenant 13024 Pinky Demon 8915 Cacodemon 6409 Imp 5585 Hell Knight 5090 Baron of Hell 2693 Former Human 1134 Chaingunner 844 Mancubus 779 Pain Elemental 503 Archvile 483 Cyberdemon 464 Arachnotron 232 Spectre 88 Former Sergeant 71 Spider Mastermind 35 Classic version: Imp 6342 Revenant 5024 Cacodemon 4931 Hell Knight 3879 Pinky Demon 3701 Lost Soul 1618 Baron of Hell 1234 Mancubus 912 Former Human 855 Chaingunner 693 Former Sergeant 566 Arachnotron 470 Pain Elemental 452 Spectre 340 Cyberdemon 333 Archvile 196 Spider Mastermind 77 I think I got those right :) 3 Quote Share this post Link to post
Human Being Posted March 29, 2023 2 hours ago, elmle said: I went ahead and had look, so here we have numbers for both maps: Regular version: Revenant 13,024 Dubzzz... smh Dubzzz.... [LOL] But you cut the SM count in half. So, that's a plus :) Thanks for the counts ELMLE! 0 Quote Share this post Link to post
M18 Posted March 29, 2023 2 hours ago, elmle said: I went ahead and had look, so here we have numbers for both maps: Regular version: Revenant 13024 Pinky Demon 8915 Cacodemon 6409 Imp 5585 Hell Knight 5090 Baron of Hell 2693 Former Human 1134 Chaingunner 844 Mancubus 779 Pain Elemental 503 Archvile 483 Cyberdemon 464 Arachnotron 232 Spectre 88 Former Sergeant 71 Spider Mastermind 35 Classic version: Imp 6342 Revenant 5024 Cacodemon 4931 Hell Knight 3879 Pinky Demon 3701 Lost Soul 1618 Baron of Hell 1234 Mancubus 912 Former Human 855 Chaingunner 693 Former Sergeant 566 Arachnotron 470 Pain Elemental 452 Spectre 340 Cyberdemon 333 Archvile 196 Spider Mastermind 77 I think I got those right :) Why so many Revs 💀 but thanks for the list! 0 Quote Share this post Link to post
L0l1nd3r Posted December 24, 2023 Hate to bump this thread, but I'm curious if there will ever be a final release. 0 Quote Share this post Link to post
Bdubzzz Posted December 24, 2023 (edited) Well only reason it never got uploaded to idgames is there was talk of making actual difficulty settings but I don't think anyone really wants to bother with it so better off just uploading it when I get the chance. ( wont be until this weekend) Edit: iirc still gotta make the text file :^) Edited December 24, 2023 by Bdubzzz textfile 4 Quote Share this post Link to post
Brainfreezzzzz Posted January 9 I recently did a TAS run of the map and I found a softlock while playing. This door is impassable as seen in the photo and there is no way to bring it down. It only happens after you finish the map and see Romero's head but decide to go back to the beginning area instead of beating the map. As soon as you walk into the area after returning to the beginning there is a trigger that raises the door, if you hit this trigger - go to romero head again - and go back to the beginning for the second time you will be softlocked since the door will be unopenable. If you need any more info on the softlock feel free to msg me. 0 Quote Share this post Link to post
Bdubzzz Posted January 10 19 hours ago, Brainfreezzzzz said: I recently did a TAS run of the map and I found a softlock while playing. This door is impassable as seen in the photo and there is no way to bring it down. It only happens after you finish the map and see Romero's head but decide to go back to the beginning area instead of beating the map. As soon as you walk into the area after returning to the beginning there is a trigger that raises the door, if you hit this trigger - go to romero head again - and go back to the beginning for the second time you will be softlocked since the door will be unopenable. If you need any more info on the softlock feel free to msg me. well you can go the other way from the start to the cliffs and should be a way to the end of the map cause the one area opens up a wall, don't really want to update the map as I believe some1 was working on a TAS run and I told them I wasn't going to update the map :p 2 Quote Share this post Link to post
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