sponge Posted January 15, 2020 All of the sounds are the original game, except when using mods, there's an issue with chainsaw and the super shotgun has the sample rate problem. These don't happen in the base game because IWAD audio goes through a different path than loaded add-ons right now. 5 Quote Share this post Link to post
AmethystViper Posted January 15, 2020 (edited) I was hearing some odd things with the PC version's remapping function on PC, it apparently bugs the cursor out when remapping controller buttons and menu navigation stops working. Can any 2019 re-release PC users confirm this? Edited January 15, 2020 by AmethystViper 0 Quote Share this post Link to post
Edward850 Posted January 15, 2020 49 minutes ago, AmethystViper said: I was hearing some odd things with the PC version's remapping function on PC, it apparently bugs the cursor out when remapping controller buttons and menu navigation stops working. Can any 2019 re-release PC users confirm this? Can't say I've had that happen. 0 Quote Share this post Link to post
funduke Posted January 15, 2020 2 hours ago, AmethystViper said: I was hearing some odd things with the PC version's remapping function on PC, it apparently bugs the cursor out when remapping controller buttons and menu navigation stops working. Can any 2019 re-release PC users confirm this? Yes i have problems, detailed in the pc version related thread here: https://www.doomworld.com/forum/post/2066157 Greetings funduke 0 Quote Share this post Link to post
Trov Posted January 17, 2020 Any chance of a PSX Doom music or even sounds add-on? I'd bet Aubrey would be glad to work something out rights-wise 1 Quote Share this post Link to post
whatup876 Posted January 17, 2020 That reminds me, not sure if anyone said it here or if it was said anywhere... But to the console ports fix the Ouch face not showing up when it should? 0 Quote Share this post Link to post
Knee Deep In The Fan Posted January 18, 2020 I'm so glad that Bethesda had respectful enough for Romero to bring Sigil into the fold as official canon. Many companies would either choose to ignore it or slap a C&D lol. 0 Quote Share this post Link to post
ZeroTheEro Posted January 18, 2020 13 hours ago, whatup876 said: That reminds me, not sure if anyone said it here or if it was said anywhere... But to the console ports fix the Ouch face not showing up when it should? it still works in vanilla way, i.e. not fixed. 0 Quote Share this post Link to post
Devalaous Posted January 18, 2020 4 hours ago, Knee Deep In The Fan said: I'm so glad that Bethesda had respectful enough for Romero to bring Sigil into the fold as official canon. Many companies would either choose to ignore it or slap a C&D lol. Sigil still isn't official canon, its just officially recognised. 0 Quote Share this post Link to post
seed Posted January 18, 2020 Just now, Devalaous said: Sigil still isn't official canon, its just officially recognised. Is that not a way of making it canon :p ? 0 Quote Share this post Link to post
Linguica Posted January 18, 2020 I don't know, is it "canon" that Poochie died on the way back to his home planet when his planet needed him? What does it ultimately mean to call something "canon" when you are aware of the IRL shenanigans behind it? Is it even possible to bolt on extra "canon" after the fact without the consent of all the original creators? 4 Quote Share this post Link to post
seed Posted January 18, 2020 (edited) 6 minutes ago, Linguica said: Is it even possible to bolt on extra "canon" after the fact without the consent of all the original creators? Hm, I'm inclined to say "no" here. What was the stance of the original id members when it came to Sigil's canonicity, by the way? Edited January 18, 2020 by seed 0 Quote Share this post Link to post
Ferk Posted January 18, 2020 26 minutes ago, seed said: Hm, I'm inclined to say "no" here. A lot of long lived successful franchises live past their original creators though. In the end the ones dictating whats canon are the ones who hold the intellectual rights to the work, not necessarily the creators who did the work. 1 Quote Share this post Link to post
Gez Posted January 18, 2020 1 hour ago, seed said: What was the stance of the original id members when it came to Sigil's canonicity, by the way? Let's be honest, the only one who'd care about a notion like "canonicity" is Tom Hall, and they fired him before the game finished development. 7 Quote Share this post Link to post
Lila Feuer Posted January 18, 2020 (edited) 6 hours ago, Gez said: Let's be honest, the only one who'd care about a notion like "canonicity" is Tom Hall, and they fired him before the game finished development. Then it's settled, Tom Hall makes his own episode 5. Edited January 18, 2020 by Lila Feuer 3 Quote Share this post Link to post
Eurisko Posted January 19, 2020 I'd say anything that gets an official nod is canon. That's just MY opinion though and I'd say the same thing for any other franchise not just Doom. 0 Quote Share this post Link to post
Ferk Posted January 19, 2020 (edited) 2 hours ago, Eurisko said: I'd say anything that gets an official nod is canon. That's just MY opinion though and I'd say the same thing for any other franchise not just Doom. The Star Wars Expanded Universe (now renamed under Disney as "Star Wars Legends") is a good example of content officially produced (or licensed by) Lucasfilm that was openly declared non-canon by the very producer of the franchise (in an awkward way after Disney's acquisition, though). The view of the producer is in the end the "offical" one, since they hold the rights. But of course everyone can have their own opinion of what's canon for them. And let's not talk about that Christmas Special, please... :P Edited January 19, 2020 by Ferk 0 Quote Share this post Link to post
seed Posted January 19, 2020 It is settled then, Sigil is canon :p . 0 Quote Share this post Link to post
VGA Posted January 19, 2020 Ahhh, the coop is still two postchamped sized windows side-by-side with borders wasting the screen space on the outside. Can this be changed? Maybe stretch them to fit the screen? Also, is there a way to disable friendly fire? 0 Quote Share this post Link to post
whatup876 Posted January 19, 2020 A suggestion i heard someone say was if the console ports could have had digital representation/scans of the game's intructions manuals with the "story" descriptions and all. Maybe they'd have to change the text to describe the approriate console controlls and change wrong info like implying the Berserk pack is timed. Crazier idea would be for an option to turn on 3DO remastered music. 0 Quote Share this post Link to post
seed Posted January 19, 2020 (edited) 15 minutes ago, whatup876 said: A suggestion i heard someone say was if the console ports could have had digital representation/scans of the game's intructions manuals with the "story" descriptions and all. Maybe they'd have to change the text to describe the approriate console controlls and change wrong info like implying the Berserk pack is timed. This doesn't sound like a bad idea at all to me. 15 minutes ago, whatup876 said: Crazier idea would be for an option to turn on 3DO remastered music. They first need to add the music though, which will bump the file size considerably. But legally speaking, I don't think there would be any problems (I recall it being released along with the source, so distributing it as a free download shouldn't be an issue). The remastered soundtrack is criminally underrated, so if the demand and interest is there, I'd say it's well worth it. Or be made available as a separate, downloadable addon, whatever floats their boat. Edited January 19, 2020 by seed 1 Quote Share this post Link to post
Lila Feuer Posted January 19, 2020 3DO soundtrack is the best official rendition of the original DOS version's music. 1 Quote Share this post Link to post
Murdoch Posted January 19, 2020 I suspect if you went back in time to say just after Doom II's release and asked the id team at the time about the game's cannon they would probably laugh their asses off. 0 Quote Share this post Link to post
sponge Posted January 20, 2020 (edited) While the 3DO soundtrack would easily be worth any download size, I don't believe we contractually ever had any rights to it. That work would fall under Art Data Interactive, or if anyone bought the rights when they folded, or the original artists. I also wouldn't certainly consider any mods we release as canon. We definitely do not consider that when finding mods to license heh. Edited January 20, 2020 by sponge 7 Quote Share this post Link to post
Lollie Posted January 20, 2020 (edited) Copyright Limbo is actual hell. I'd love to see the 3DO soundtrack as an add-on, but it's understandable if it can't happen easily. I wonder if Rebecca Heineman would have any leads on that? (small aside: Has anyone actually made a .wad with the 3DO soundtrack? Or are there ports that support the AIFs as a music pack?) Edited January 20, 2020 by Lollie 0 Quote Share this post Link to post
Allard Posted January 20, 2020 (edited) Considering how Randy Scott, the CEO of Art Data interactive and one of the people who recorded said soundtrack, was convicted as a pedophile and put behind bars for 30 years, the 3DO Doom soundtrack ever appearing anywhere in any sort of official capacity is highly unlikely. And good riddance. Now Andrew Hulshult's a fine, fine lad and his IDKFA cover album is fantastic, they should get that. Edited January 20, 2020 by Allard 6 Quote Share this post Link to post
TheUltimateDoomer666 Posted January 20, 2020 (edited) Calling someone a pedophile without providing any source or evidence is a bad idea. However, that information about Randy Scott is true; in 2017 he was accused of committing abhorrent acts against young children. Here's an article about it. Here's the case on Leagle.com. It's also mentioned in this video about 3DO DOOM (4:38). Edited January 20, 2020 by TheUltimateDoomer666 4 Quote Share this post Link to post
Lollie Posted January 20, 2020 Good lord, that's a gut-punch of a detail. Okay, bury that idea in the dirt. 4 Quote Share this post Link to post
seed Posted January 20, 2020 Argh fuck's sake, I guess that's one type of news to wake up to - _-. What a waste... 2 Quote Share this post Link to post
Allard Posted January 20, 2020 We can still try and get our boi Andrew Hulshult's awesome covers in there. Speaking of, I would propose separating the addons by categories (graphics, sound, levels, gameplay (if dehacked patches get supported)) and allowing the user to be able to load multiple addons if they belong to different categories. 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.